VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +1 rapier of venom (unseen) (19, 33, D) a +4 hand axe of venom (unseen) (20, 1, D) a +6 hand axe (unseen) (20, 16, D) a staff of earth (20, 17, D) a +0 flail (20, 33, D) a staff of alchemy (unseen) (21, 1, D) a +5 ring of evasion (21, 16, D) a +3 battleaxe (21, 23, D) a black mamba corpse (21, 33, D) the +0 scale mail of Sophism {*Corrode rF+ rC+ Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. (unseen) (21, 34, D) a Grand Grimoire (22, 1, D) the +1 long sword of the Thieving Gods {vamp, MP+9 Int+2} Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). (unseen) (22, 5, D) a +0 robe (22, 16, D) a +0 spear (22, 23, D) a +0 club a +0 robe an anaconda corpse (22, 33, D) a wand of paralysis (4) (22, 34, D) a beast talisman (23, 0, D) a +0 morningstar of distortion (23, 1, D) a staff of fire (unseen) (23, 5, D) the +5 war axe "Nob Ini" {flame, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison a +2 antimagic dagger a +0 robe a +0 scimitar (23, 6, D) a +5 morningstar (still there?) a +0 robe (still there?) (23, 16, D) a manual of Spellcasting (23, 20, D) an adder corpse (23, 21, D) the +5 halberd "Honaess" {spect, SInv} (still there?) SInv: It lets you see invisible. a staff of earth (still there?) a naga corpse (still there?) a naga corpse (still there?) (23, 22, D) a +1 hand axe of venom (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) (23, 23, D) an adder corpse a black mamba corpse (23, 24, D) a +2 hand axe a +2 antimagic hand axe (23, 33, D) a +1 long sword of electrocution (unseen) (23, 34, D) the +0 helmet "Cekaq" {Str+5} Str+5: It affects your strength (+5). (unseen) (23, 40, D) a culicivora corpse (24, 1, D) a +1 sling of freezing (unseen) (24, 5, D) a necrophage skeleton (24, 6, D) a +3 hand axe of flaming a +4 executioner's axe of flaming a +3 heavy hand axe (24, 7, D) the +1 spear "Uwkivoaf" {flame, rPois rN+++ Str-4 Dex-5} Str-4: It affects your strength (-4). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. (24, 13, D) the ring "Ozajolabb" {*Corrode rN++ AC+4 Str-4 Slay+6} [ring of protection] AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rN++: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. the ring "Befihua" {Wiz rN+} [ring of wizardry] Wiz: It improves your spell success rate. rN+: It protects you from negative energy. a ring of fire a +6 ring of strength (24, 18, D) the +1 robe "Zameed" {Fly rC++ rN+ Dex-5} Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. (24, 21, D) a +0 flail of holy wrath (still there?) a naga corpse (still there?) (24, 22, D) a +4 war axe of flaming a +0 heavy broad axe a +0 robe (24, 23, D) a +0 glaive a ring of protection from cold a guardian serpent corpse a naga corpse (24, 24, D) a water moccasin corpse (24, 25, D) a +2 dire flail of draining (still there?) a +0 robe (still there?) (24, 33, D) a wand of paralysis (6) (24, 34, D) a +0 spear of venom (unseen) (24, 39, D) a ghost moth corpse (24, 40, D) a +3 war axe a +3 antimagic quarterstaff a +2 heavy hand axe (25, 0, D) a +2 shortbow of flaming (25, 5, D) a +0 scimitar a +0 robe a necrophage skeleton (25, 16, D) the staff of the Mosquito {rPois Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (25, 17, D) a +2 shortbow of flaming (unseen) (25, 21, D) a +0 spear (25, 22, D) a +0 spear a ring of flight (25, 23, D) the +9 hand axe "Xics" {heavy, rC+} rC+: It protects you from cold. (25, 33, D) a wand of flame (8) (25, 34, D) a book of Misfortune (25, 39, D) a demonic crawler corpse (26, 1, D) a +1 sling of freezing (unseen) (26, 16, D) a +2 morningstar of protection (26, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (unseen) (26, 33, D) Great Wizards, Vol. VII (26, 34, D) a +3 heavy orcbow (unseen) (27, 0, D) a +2 robe of willpower (27, 1, D) a +0 scale mail of positive energy (unseen) (27, 17, D) a +3 vampiric great sword (unseen) (27, 33, D) a +2 ring mail of cold resistance (unseen) (27, 34, D) a ring of fire (28, 1, D) a +6 ring of dexterity (28, 17, D) a +0 club (28, 33, D) the +5 spear "Dupsus" {vamp, Str+6 Int-5 Dex+2} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (unseen) (29, 1, D) the +5 falchion of Agony {elec, *Corrode rF++ MP+9 Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (unseen) (29, 17, D) a ring of flight (29, 33, D) a wand of quicksilver (4) (34, 28, D) a storm talisman (35, 14, D) a staff of air (unseen) (35, 15, D) a staff of earth (unseen) (35, 29, D) a +4 antimagic shortbow (36, 0, D) a +4 ring of protection (36, 1, D) the +1 plate armour of Grace {rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (36, 5, D) a +0 dagger a +0 robe (36, 14, D) a ring of wizardry (37, 0, D) a +6 ring of dexterity (37, 5, D) a +0 battleaxe a +0 plate armour a +0 robe (37, 6, D) a +2 dagger (still there?) a +0 robe (still there?) (37, 14, D) a staff of death (unseen) (37, 29, D) a +1 hand axe of freezing (unseen) (37, 34, D) a guardian serpent corpse (skeletalised by now) (38, 0, D) a staff of cold (unseen) (38, 1, D) a +2 morningstar of holy wrath (38, 5, D) a +0 dagger a +0 robe a necrophage corpse (skeletalised by now) (38, 6, D) a +6 antimagic battleaxe a +3 broad axe a +7 war axe of flaming (38, 14, D) a +4 battleaxe of freezing (unseen) (38, 15, D) a +2 trident of distortion (38, 19, D) a +4 heavy broad axe (38, 21, D) a +3 broad axe (38, 28, D) a +1 orcbow of freezing (38, 35, D) a ball python corpse (skeletalised by now) (38, 36, D) a black mamba corpse (skeletalised by now) (39, 0, D) a ring of ice (39, 1, D) the staff of Non Obstante Veredicto {rPois rCorr Int+5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (39, 5, D) a +0 dagger a +0 robe a +0 battleaxe (39, 6, D) a +0 battleaxe (39, 14, D) a +1 antimagic quarterstaff (unseen) (39, 28, D) a +0 plate armour of fire resistance (unseen) (39, 34, D) a +0 flail (39, 35, D) a +0 spear a +0 robe a +0 whip a water moccasin corpse (skeletalised by now) (39, 36, D) a +2 hand axe the +0 broad axe of Noon {flame, rPois} rPois: It protects you from poison (39, 37, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (40, 0, D) a +2 spear of flaming (40, 1, D) a staff of earth (40, 14, D) a +4 flail of protection (40, 15, D) the +8 spear of Nightmares {speed, +Blink Str+2} Str+2: It affects your strength (+2). +Blink: It lets you blink. (40, 28, D) a +5 dagger of draining (unseen) (40, 29, D) the +2 scale mail of Untruth {rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison (40, 33, D) a +1 flail of holy wrath (40, 34, D) a +2 hand axe of flaming (40, 35, D) a +0 club a +0 robe (40, 37, D) a +0 glaive (41, 0, D) a staff of conjuration (41, 1, D) a +1 plate armour of cold resistance (41, 14, D) the staff of Hepliaklqana, Smoking {Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (41, 28, D) a +0 whip (41, 31, D) a +3 battleaxe of electrocution a +0 robe (41, 32, D) a +2 falchion of holy wrath a +0 robe a naga corpse (skeletalised by now) (41, 33, D) the +2 trident of the Conjuring Seeker {drain, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (41, 34, D) an anaconda corpse (skeletalised by now) (42, 0, D) a staff of death (unseen) (42, 14, D) the +8 great mace of Leuthriu {flame, rPois Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison (unseen) (42, 15, D) a staff of cold (unseen) (42, 28, D) a +0 flail (43, 14, D) a ring of wizardry (43, 15, D) a +4 ring of protection (43, 28, D) a +0 hand axe (43, 29, D) a +0 plate armour of willpower (unseen) (44, 28, D) a staff of death (unseen) (49, 0, D) a +0 great sword of flaming (unseen) (49, 12, D) an amulet of faith (49, 37, D) the +1 ring mail of the Old and Reckless {rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. (unseen) (50, 1, D) +2 pearl dragon scales (unseen) (50, 3, D) a +4 halberd (still there?) a +0 robe (still there?) (50, 4, D) a +0 robe (50, 13, D) a +2 chain mail of cold resistance (unseen) (50, 24, D) a +6 ring of intelligence (50, 25, D) an amulet of magic regeneration (50, 28, D) a +0 trident of venom (still there?) a +0 robe (still there?) (50, 29, D) a +0 orcbow (still there?) a staff of death (still there?) (50, 36, D) a +1 morningstar of protection (50, 42, D) a +0 dagger a +0 robe (51, 0, D) a +5 dagger of speed (unseen) (51, 4, D) a +0 robe a +0 hand axe a +0 robe (51, 12, D) a +3 dagger of pain (51, 13, D) a staff of air (unseen) (51, 16, D) a +0 halberd (51, 25, D) a +1 orcbow of freezing (unseen) (51, 27, D) a +3 trident of protection (still there?) a +1 robe of cold resistance (still there?) the +10 tower shield of Ignorance {rN+ Int-4} (still there?) Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (51, 28, D) a +2 falchion of flaming (still there?) a throwing net (still there?) a +0 trident of flaming (still there?) a +0 leather armour (still there?) (51, 36, D) a +0 battleaxe (51, 37, D) a +3 dagger of electrocution (51, 42, D) a staff of earth (still there?) a +0 robe (still there?) (51, 43, D) a +2 antimagic quarterstaff a +1 antimagic executioner's axe (52, 1, D) a +2 dire flail of holy wrath (unseen) (52, 4, D) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (52, 5, D) a +0 war axe the +5 battleaxe of the Owl {antimagic, rC+} rC+: It protects you from cold. (52, 13, D) a +3 morningstar of protection (unseen) (52, 16, D) a +0 glaive a +0 robe a wand of iceblast (4) (52, 17, D) a +3 battleaxe of flaming (52, 18, D) a +2 broad axe of flaming (52, 27, D) a +1 spear of freezing a silver javelin a +0 leather armour (52, 28, D) a +2 antimagic hand axe (52, 29, D) a +3 battleaxe of flaming (52, 36, D) a +0 dagger (52, 42, D) a +2 war axe of venom a +0 chain mail a staff of death a +0 robe a +0 dagger a +0 robe (53, 4, D) a +0 dagger a +0 robe (53, 15, D) a +0 short sword (53, 16, D) a +1 halberd of venom (53, 17, D) a +0 flail a +0 robe (53, 27, D) a +0 trident 2 boomerangs (53, 29, D) a +0 trident (53, 36, D) a staff of cold (53, 37, D) a wand of digging (6) (54, 0, D) the +5 orcbow of Battaol {freeze, Str-3 Int+3 Dex+10} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+10: It affects your dexterity (+10). (54, 1, D) a staff of alchemy (54, 13, D) a +0 heavy halberd (unseen) (54, 16, D) a +0 spear (54, 24, D) a +0 trident (54, 25, D) a staff of alchemy (unseen) (55, 0, D) the staff of Ancient Evil {rPois rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (55, 12, D) a ring of wizardry (55, 13, D) a staff of cold (unseen) (55, 24, D) the +7 flail of the Penguin {flame, rN++ Int-2 SInv} Int-2: It affects your intelligence (-2). rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (59, 36, D) the +1 plate armour of Hubris {SInv} SInv: It lets you see invisible. (59, 37, D) the +6 plate armour "Lodabeof" {rPois rF+++ Int-4 Dex-3} Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison (60, 37, D) a ring of willpower (60, 41, D) a +3 flail of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) (61, 0, D) a +1 plate armour of cold resistance (61, 8, D) the +0 flail of Big Damage {heavy, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (61, 26, D) a +0 helmet of intelligence (61, 36, D) a +0 robe (61, 37, D) a +3 halberd of protection (unseen) (61, 40, D) a +4 eudemon blade of holy wrath a +3 scale mail of fire resistance a +2 tower shield (61, 41, D) a +3 whip of holy wrath a +0 robe (61, 42, D) a +4 antimagic hand axe (62, 0, D) a +1 morningstar of protection (62, 16, D) a +0 heavy quarterstaff (unseen) (62, 26, D) +1 fire dragon scales (62, 27, D) a +6 ring of dexterity (62, 41, D) a +3 whip of holy wrath (still there?) a +1 robe of cold resistance (still there?) (63, 8, D) a +5 mace of venom the staff "Tufetreg" {rN+ Int+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 16, D) a +1 chain mail of cold resistance (63, 17, D) the +2 robe of Vazor {rN+ rCorr Int-5 Dex+2} Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 19, D) a +0 scimitar of flaming (63, 27, D) a +1 dagger of venom (63, 30, D) a +2 hand axe of flaming (64, 16, D) a staff of alchemy (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a ring of wizardry (64, 27, D) a staff of death (unseen) (67, 0, D) a +2 great sword of electrocution (unseen) (68, 0, D) a +3 scimitar of holy wrath (68, 40, D) a +0 trident (69, 36, D) a +1 plate armour of poison resistance (unseen) (69, 39, D) a +0 orcbow (69, 40, D) a +0 trident a boomerang (69, 42, D) a +1 spear of flaming (70, 9, D) a +3 spear of pain (70, 11, D) a +0 dagger (70, 12, D) a +0 short sword a +0 dagger (70, 28, D) a +0 club a +0 chain mail (70, 36, D) a +2 rapier of flaming (unseen) (70, 37, D) a staff of conjuration (unseen) (70, 41, D) a +0 trident a +0 shortbow (70, 42, D) a +0 orcbow (70, 43, D) a +0 trident (71, 8, D) a wand of digging (7) (71, 11, D) a +0 falchion (71, 17, D) a +2 great sword of freezing (unseen) (71, 20, D) a +3 quarterstaff of flaming (71, 28, D) a +0 hand axe a +0 chain mail a +0 glaive a +0 plate armour (71, 36, D) the +5 scythe "Finisher" {speed, execute} (71, 37, D) an amulet of reflection (72, 8, D) a +6 dagger of venom (unseen) (72, 9, D) a +1 scale mail of willpower (unseen) (72, 11, D) a +0 club (72, 16, D) the +8 rapier "Poemm" {flame, Will++} Will++: It greatly increases your willpower. (72, 17, D) the +5 rapier of Instinct {freeze, rPois rCorr Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (72, 25, D) a +0 animal skin (72, 26, D) a +1 heavy orcbow (72, 27, D) the +2 scale mail of Imperfection {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 28, D) a +0 hand axe a +0 chain mail a +0 mace a +0 chain mail (72, 29, D) a +1 antimagic war axe (73, 1, D) a +0 vampiric whip (unseen) (73, 16, D) a +1 orcbow of draining (unseen) (73, 26, D) a +0 heavy eveningstar (unseen) (73, 27, D) a +3 scimitar of protection (unseen) (73, 28, D) a +0 halberd a +0 chain mail (73, 36, D) a staff of death (unseen) (73, 37, D) a +3 heavy hand axe (unseen) (75, 1, D) a +2 spear of distortion (unseen)