VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +0 robe (35, 14, D) a +3 dagger of holy wrath (unseen) (35, 15, D) a wand of acid (5) (36, 14, D) a scroll of brand weapon (36, 15, D) a wand of acid (3) (37, 1, D) a +1 scimitar of electrocution (37, 14, D) a wand of roots (5) (37, 15, D) a scroll of brand weapon (37, 28, D) a book of Air (37, 29, D) a +0 leather armour (38, 0, D) a ring of poison resistance (38, 1, D) the +0 chain mail of Guut {Int+2} Int+2: It affects your intelligence (+2). (unseen) (38, 7, D) a +0 robe a ring of flight a necrophage corpse a necrophage corpse (38, 14, D) a +1 morningstar of protection (unseen) (38, 15, D) a ring of wizardry (38, 28, D) a +2 mace of protection (unseen) (38, 29, D) a +2 spear of venom (unseen) (38, 35, D) a +0 shortbow (still there?) the +0 robe "Deitiato" {Int+2 Dex+3} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (38, 38, D) an apis corpse (39, 1, D) a staff of conjuration (unseen) (39, 7, D) a +0 dagger a +0 robe (39, 8, D) a +4 heavy battleaxe a +1 heavy broad axe (39, 14, D) a +2 robe of fire resistance (unseen) (39, 15, D) 4 scrolls of enchant weapon (39, 28, D) a +0 leather armour (39, 33, D) a +0 orcbow (40, 1, D) the +3 morningstar of the Hurling Augurer {drain, *Noise Str+4} Str+4: It affects your strength (+4). *Noise: It may make a loud noise when swung. (unseen) (40, 7, D) a +3 leather armour of fire resistance (40, 8, D) a +0 dagger a +0 robe a human corpse a ghoul corpse (40, 14, D) a +0 plate armour of fire resistance (unseen) (40, 15, D) a wand of acid (4) (40, 28, D) a book of Air (41, 1, D) +1 storm dragon scales (unseen) (41, 14, D) a scroll of brand weapon (41, 15, D) the +2 pair of gloves of Time Monsters {rN+++ Dex-3 Slay-3 Stlth+} Dex-3: It affects your dexterity (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (41, 28, D) a book of Death (42, 14, D) a maw talisman (42, 15, D) a +4 war axe of flaming (unseen) (42, 28, D) a book of Annihilations (43, 15, D) a ring of magical power (43, 29, D) a wand of paralysis (4) (49, 1, D) the +4 spear of the Wasteland {flame, MP+9} MP+9: It affects your magic capacity (+9). (49, 12, D) a +2 demon trident of flaming (unseen) (49, 24, D) a +0 war axe of flaming (unseen) (49, 36, D) a staff of death (unseen) (49, 37, D) an amulet of guardian spirit (50, 12, D) a staff of conjuration (unseen) (50, 13, D) a +0 mace of draining (unseen) (50, 24, D) Maxwell's Memoranda (50, 25, D) the staff of Extermination {rPois Str+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (50, 37, D) the +7 short sword of the Screaming Seer {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (51, 0, D) a +1 triple sword of freezing (51, 1, D) an amulet of the acrobat (51, 7, D) an anaconda corpse (skeletalised by now) (51, 8, D) a +0 club a +0 robe (51, 12, D) a staff of earth (unseen) (51, 13, D) a staff of cold (unseen) (51, 25, D) a +1 trident of venom (unseen) (51, 42, D) a +3 broad axe (52, -1, D) a ring of positive energy (52, 0, D) a +3 dagger of speed (unseen) (52, 1, D) the staff of Action {rC+ rN+ rCorr Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (52, 4, D) a +0 scimitar a +0 robe (52, 7, D) an anaconda corpse (52, 8, D) the +1 war axe of Iliel {flame, Will+} Will+: It increases your willpower. a +7 antimagic hand axe a +2 quarterstaff (52, 9, D) a water moccasin corpse (skeletalised by now) (52, 12, D) +1 shadow dragon scales (52, 13, D) the +10 orcbow "Leviticus" {speed, Will- Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Will-: It decreases your willpower. (52, 18, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 19, D) a +7 heavy hand axe (52, 24, D) a staff of conjuration (52, 25, D) a book of Blasting (53, 1, D) a +4 ring of slaying (53, 7, D) a +0 halberd a black mamba corpse a naga corpse (skeletalised by now) (53, 8, D) a +0 whip a +0 whip a +0 robe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (53, 12, D) a +3 falchion of holy wrath (unseen) (53, 24, D) a +1 broad axe of venom (unseen) (53, 25, D) a wand of paralysis (1) (54, 0, D) a staff of conjuration (unseen) (54, 1, D) the +0 scale mail "Tuxies Foca" {Int+3} Int+3: It affects your intelligence (+3). (54, 12, D) a +2 robe of willpower (unseen) (54, 24, D) the +1 hand axe of Vaobevei {flame, rN+ Int-3 Dex+4 SInv} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (54, 25, D) a staff of alchemy (unseen) (55, 0, D) a +2 ring mail of cold resistance (unseen) (55, 1, D) a +0 animal skin a +0 hand axe (55, 12, D) a ring of fire (55, 13, D) a +0 robe of cold resistance (unseen) (55, 24, D) a +2 sling of freezing (unseen) (59, 37, D) a +2 hand axe of flaming (unseen) (60, 36, D) a +3 long sword of holy wrath (61, 0, D) a +0 war axe of venom (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a +4 ring of protection (61, 36, D) a +7 hand axe of flaming (unseen) (61, 37, D) a staff of conjuration (61, 42, D) a +3 heavy broad axe (62, 0, D) a +6 great sword of holy wrath (62, 16, D) a staff of air (unseen) (62, 17, D) a +1 long sword of freezing (unseen) (62, 30, D) a +0 flail of protection (unseen) (62, 31, D) a +0 whip (63, 0, D) a +4 hand axe of electrocution (unseen) (63, 16, D) a +2 vampiric trident (unseen) (63, 17, D) a +2 kite shield of protection (63, 21, D) a +3 war axe (63, 26, D) a +1 dagger of venom (unseen) (63, 27, D) a beast talisman (63, 29, D) a +0 glaive (63, 30, D) a +6 heavy hand axe a +0 club (63, 31, D) a +3 antimagic glaive (63, 36, D) the +7 bardiche "Xaustrie" {chaos, Int+2} Int+2: It affects your intelligence (+2). (64, 26, D) a +1 chain mail of willpower (unseen) (64, 27, D) the +4 sling "Soutza" {freeze, Will+} Will+: It increases your willpower. (unseen) (64, 29, D) a +0 halberd a +0 robe (64, 30, D) a +0 club (65, 26, D) a +2 crystal plate armour (unseen) (67, 0, D) a ring of resist corrosion (69, 0, D) the +2 great sword of Indomitability {pain, rElec} rElec: It insulates you from electricity. (70, 8, D) a ring of fire (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 club (still there?) a +1 leather armour of willpower (still there?) (70, 36, D) a +4 dagger of draining (70, 37, D) a staff of cold (71, 8, D) a +2 orcbow of freezing (71, 11, D) a +0 hand axe a +0 dagger a +0 robe (71, 17, D) a ring of positive energy (71, 26, D) a +3 great sword of electrocution (unseen) (71, 27, D) a +1 spectral giant club (71, 30, D) a +4 hand axe (still there?) a +0 chain mail of poison resistance (still there?) (71, 36, D) an amulet of the acrobat (71, 37, D) a +1 hand axe of venom (72, 12, D) a +0 flail (72, 17, D) a +0 whip of electrocution (unseen) (72, 22, D) a +2 hand axe of flaming (72, 26, D) the +1 ring mail of Asceticism {*Slow rPois Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (72, 27, D) a +2 buckler of cold resistance (unseen) (72, 30, D) a +0 dagger a +0 robe a +0 war axe a +0 scimitar a +0 chain mail a +0 mace a +0 leather armour (72, 31, D) a +4 halberd of flaming (72, 36, D) a +2 dagger of pain (unseen) (73, 2, D) a +0 dagger a +0 robe (73, 17, D) a +4 falchion of holy wrath (73, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (73, 27, D) a +1 heavy orcbow (73, 30, D) a +0 dagger a +0 robe (73, 37, D) quicksilver dragon scales (74, 2, D) a +0 trident (75, 1, D) a staff of earth (unseen)