VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +3 leather armour of cold resistance (unseen) (19, 1, D) a +3 chain mail of positive energy (unseen) (19, 16, D) an amulet of faith (19, 17, D) a staff of fire (20, 1, D) a +1 dagger of electrocution (unseen) (20, 16, D) a +0 broad axe (20, 17, D) a staff of fire (21, 1, D) the +7 whip "Suhuj" {freeze, rC+ rCorr Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (21, 5, D) a +0 short sword a +0 robe a ring of resist corrosion a naga corpse (21, 6, D) an adder corpse (21, 16, D) +2 swamp dragon scales (21, 17, D) the Omnibus of Embers and Earth Spells Type Level a - Passwall Earth 3 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (21, 34, D) a staff of alchemy (unseen) (22, 0, D) a +1 rapier of venom (22, 1, D) a +1 mace of protection (unseen) (22, 6, D) a +0 flail a guardian serpent corpse (22, 7, D) a +2 heavy halberd (still there?) a naga corpse (still there?) (22, 8, D) a +0 club a +0 robe (22, 17, D) the +3 shortbow of Smoking Infinite Pain {drain, +Blink rF+ Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (22, 21, D) a +2 heavy flail (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) (22, 34, D) the ring "Qaviroit" {rF+ Int+6 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (23, 0, D) a +0 mace of holy wrath (23, 1, D) a staff of conjuration (unseen) (23, 6, D) a +0 scimitar a +0 robe a naga corpse a guardian serpent corpse (23, 7, D) a +5 hand axe the +7 quarterstaff "Hoesocro" {flame, Fly rCorr Str-4} Str-4: It affects your strength (-4). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +2 antimagic broad axe a +0 flail a naga corpse (23, 8, D) a water moccasin corpse (23, 16, D) a +2 barding of stealth (23, 17, D) the +3 mace of the Dungeon {venom, rPois rCorr Str-4 Int-3} Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (23, 18, D) a +2 plate armour of fire resistance (unseen) (23, 19, D) a +0 robe (23, 21, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (23, 22, D) a +3 antimagic broad axe a +2 heavy war axe the +11 war axe of Trog's Anger {flame, rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. a +3 heavy hand axe (23, 24, D) a +0 glaive a +0 plate armour (23, 34, D) a staff of death (unseen) (24, 0, D) a +3 war axe (24, 1, D) a staff of air (unseen) (24, 5, D) a +0 whip a naga corpse (24, 6, D) a +0 battleaxe a naga corpse (24, 8, D) a +5 heavy hand axe (24, 18, D) the +0 leather armour of Uskayaw's Envy {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (24, 19, D) a +0 robe a ring of see invisible (24, 22, D) the +3 leather armour of the Morning {+Inv rElec Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +0 great sword a +0 chain mail (24, 34, D) a +1 hat (unseen) (25, 0, D) a +3 trident of pain (25, 6, D) an adder corpse (25, 8, D) a water moccasin corpse (25, 9, D) a +0 short sword a +0 robe a naga corpse (25, 17, D) the staff "Orb Guardian's Death" {rPois rC+ Int-2 Dex+5 Tloc Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rPois: It protects you from poison Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (25, 18, D) an amulet of guardian spirit (25, 20, D) a +1 great mace (still there?) a +0 plate armour (still there?) (25, 34, D) a wand of digging (8) (26, 0, D) a +2 hand cannon of flaming (26, 17, D) a +1 orcbow of freezing (26, 21, D) a +1 dagger of speed (still there?) a +0 robe (still there?) (26, 34, D) a +4 vampiric war axe (unseen) (27, 0, D) the staff "Umimn" {rF+ rC+ Str+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (27, 34, D) a book of Scorching (28, 1, D) a staff of conjuration (unseen) (28, 16, D) a +0 robe (28, 17, D) a +1 sling of flaming (unseen) (29, 0, D) a +2 chain mail of poison resistance (unseen) (29, 1, D) a +3 sling (unseen) (29, 17, D) an amulet of regeneration (35, 0, D) a +0 halberd (35, 14, D) a +2 scale mail of willpower (unseen) (35, 15, D) a ring of see invisible (35, 29, D) a +4 short sword of holy wrath (36, 1, D) a granite talisman (36, 5, D) a +1 vampiric war axe (still there?) a +0 arbalest (still there?) (36, 15, D) the +6 hand axe of World's End {pain, *Corrode rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. (unseen) (36, 28, D) a +0 hand axe of venom (36, 29, D) the +9 quick blade "Leviticus" {venom, Str+3} Str+3: It affects your strength (+3). (37, 0, D) a staff of fire (unseen) (37, 1, D) a +1 heavy sling (unseen) (37, 15, D) the +6 orcbow of Offence {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (38, 1, D) a staff of death (unseen) (38, 2, D) 6 large rocks (38, 5, D) a +0 arbalest 9 large rocks (38, 6, D) a +0 great sword (still there?) a +0 plate armour (still there?) the +8 scimitar of Defence {drain, rF+ MP+9 Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). a +0 plate armour (still there?) (38, 14, D) a +0 plate armour of fire resistance (38, 15, D) a staff of air (unseen) (38, 21, D) a +1 morningstar of flaming a +2 antimagic war axe (38, 28, D) the +6 halberd of Foul Odours {pain, Int+4} Int+4: It affects your intelligence (+4). (38, 29, D) a staff of earth (39, 1, D) the orb of Disaster {*channel, Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. Trog disapproves of the use of such an item. (39, 5, D) the +4 quick blade of Action {freeze, rN+ Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. a +1 arbalest of flaming a +0 long sword a +0 plate armour (39, 6, D) a +1 antimagic hand axe a +4 heavy war axe a +2 broad axe of flaming (39, 15, D) a wand of digging (8) (39, 35, D) a +0 battleaxe of freezing a +1 battleaxe of freezing a polar bear corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (39, 36, D) the +10 broad axe of Eceh {flame, ^Fragile Fly rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a +3 trident (40, 5, D) a +0 battleaxe a +0 chain mail (40, 6, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +2 spectral quarterstaff (still there?) a +8 chain mail of ponderousness (still there?) (40, 28, D) a staff of air (40, 35, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (41, 0, D) a +0 kite shield a +0 war axe (41, 15, D) a staff of cold (unseen) (41, 29, D) a +0 long sword of holy wrath (unseen) (42, 0, D) a +2 ring mail of fire resistance (unseen) (42, 1, D) a +2 dagger of electrocution (unseen) (42, 14, D) a +4 whip of flaming (unseen) (42, 28, D) the +7 shortbow of the Glowing Pariah {antimagic, rCorr Int+5} Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (unseen) (42, 29, D) a +3 long sword of flaming (unseen) (43, 14, D) a wand of digging (2) (43, 15, D) the +0 troll leather armour of Lies {Regen+ rCorr Str+2} Str+2: It affects your strength (+2). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (43, 28, D) a staff of alchemy (unseen) (43, 29, D) a +4 long sword of holy wrath (unseen) (44, 28, D) the staff "Yzaer" {Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (49, 24, D) a +4 orcbow of freezing (unseen) (49, 36, D) an amulet of guardian spirit (49, 37, D) a +3 shortbow of freezing (unseen) (50, 0, D) the +1 spear of Ilebiqum {drain, rPois rF- Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (50, 1, D) a +3 scimitar of electrocution (50, 4, D) a +0 long sword (50, 5, D) a +0 glaive a +0 glaive (50, 6, D) a +0 short sword (still there?) a +1 cloak of preservation (still there?) (50, 12, D) a staff of air (unseen) (50, 15, D) a +0 spear (still there?) a silver javelin (still there?) a +2 leather armour of poison resistance (still there?) (50, 16, D) a +2 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (50, 25, D) a staff of death (50, 36, D) a +1 leather armour of fire resistance (unseen) (50, 37, D) a +1 buckler of reflection (unseen) (51, 0, D) an amulet of the acrobat a +0 pair of boots of rampaging (51, 3, D) a +0 trident of flaming (51, 4, D) a +0 battleaxe a +0 mace (51, 5, D) a +5 war axe (51, 6, D) a +0 mace (51, 12, D) a +0 leather armour (51, 13, D) a staff of conjuration (51, 15, D) a +0 spear a javelin a +0 leather armour (51, 16, D) a +2 broad axe of flaming the +0 morningstar of Superiority {heavy, *Corrode rElec Int+4 Dex+6} Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +0 arbalest a +0 longbow a +0 leather armour a +0 arbalest (51, 17, D) a +0 arbalest (51, 24, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (51, 25, D) a staff of air (51, 36, D) a +0 spectral quarterstaff (unseen) (51, 37, D) a +3 great sword of electrocution (unseen) (51, 41, D) a +2 battleaxe of freezing (51, 42, D) the +11 quarterstaff of Terror {flame, rN++ Str-3} Str-3: It affects your strength (-3). rN++: It greatly protects you from negative energy. the +7 war axe "Mobuitt" {heavy, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (52, 1, D) a staff of earth (52, 3, D) a +0 glaive (52, 4, D) a +4 great sword of freezing (unseen) (52, 5, D) a +0 mace a +0 short sword (52, 6, D) a +0 war axe (still there?) the +4 war axe of Karma {drain, Will+ Stlth+} (still there?) Will+: It increases your willpower. Stlth+: It makes you more stealthy. (52, 12, D) a +2 vampiric glaive (unseen) (52, 13, D) a staff of death (52, 15, D) a +0 vampiric spear a +0 orcbow (52, 16, D) 4 large rocks (52, 17, D) a +3 broad axe (52, 24, D) a wand of digging (7) (52, 30, D) a +5 hand axe a +3 heavy war axe (52, 36, D) the death talisman of the Unbroken {Dex+3} [talisman of death] Dex+3: It affects your dexterity (+3). (52, 37, D) a +2 heavy dire flail (unseen) (53, 0, D) a +0 trident (53, 1, D) a +3 battleaxe of draining (53, 12, D) a +0 shortbow of electrocution (unseen) (53, 13, D) a manual of Conjurations (53, 16, D) a +0 arbalest 2 large rocks (53, 17, D) a +0 shortbow (still there?) a +2 long sword of protection (still there?) 2 large rocks (still there?) (53, 24, D) a ring of willpower (53, 25, D) the +1 ring mail of Light {+Inv rF+ rC- Int+8} Int+8: It affects your intelligence (+8). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (53, 36, D) the +1 robe of Unko {rPois} rPois: It protects you from poison (54, 0, D) a +0 halberd (54, 1, D) a +1 spear of venom (54, 13, D) a +4 falchion of freezing (54, 24, D) a scroll of brand weapon (55, 0, D) a staff of fire (unseen) (55, 1, D) a +2 short sword of holy wrath (55, 24, D) a +7 spear (unseen) (59, 36, D) a staff of alchemy (60, 37, D) a ring of fire (61, 0, D) a +1 ring mail of willpower (unseen) (61, 8, D) a +2 scale mail of willpower (unseen) (61, 16, D) a +2 heavy trident (unseen) (61, 26, D) a +2 heavy broad axe (unseen) (61, 37, D) a staff of earth (61, 40, D) a +0 dire flail (still there?) a +0 plate armour (still there?) the +8 rapier of Subterfuge {heavy, rN++ Str+6} (still there?) Str+6: It affects your strength (+6). rN++: It greatly protects you from negative energy. (61, 41, D) a +3 falchion of flaming a +2 hand axe of flaming (62, 0, D) a +1 great sword of holy wrath (62, 1, D) a staff of earth (62, 8, D) a +1 scale mail of fire resistance (unseen) (62, 16, D) a +2 rapier of draining (unseen) (62, 17, D) a staff of alchemy (unseen) (62, 27, D) a +5 sling of flaming (62, 37, D) the +1 chain mail of Misanthropy {rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (63, 25, D) a +4 ring of protection (63, 26, D) a +0 spear of flaming (63, 32, D) a +2 antimagic war axe (64, 16, D) a +0 glaive of venom (64, 27, D) a +2 spear of venom (65, 26, D) a ring of wizardry (67, 0, D) a maw talisman (68, 0, D) the +0 ring mail of Responsibility {rElec} rElec: It insulates you from electricity. (unseen) (69, 0, D) the ring of the Kitsune {Wiz rPois} [ring of wizardry] Wiz: It improves your spell success rate. rPois: It protects you from poison (70, 8, D) a +2 robe of willpower (unseen) (70, 30, D) a +0 mace (70, 36, D) a +3 leather armour of positive energy (70, 37, D) a +2 ring mail of poison resistance (unseen) (70, 39, D) a +0 club (still there?) a +0 scimitar of holy wrath (still there?) (70, 40, D) a +0 long sword (70, 41, D) a +0 whip (71, 8, D) a +1 flail of holy wrath (71, 12, D) a +1 mace (71, 16, D) a +3 hand axe of venom (71, 19, D) a +0 war axe (71, 26, D) a +2 heavy sling (unseen) (71, 27, D) a +1 dagger of protection (unseen) (71, 28, D) a +0 trident (71, 29, D) a +0 club (71, 37, D) a staff of fire (unseen) (71, 39, D) a +0 scimitar a +0 hand axe (71, 40, D) a +4 war axe (72, 8, D) a staff of earth (unseen) (72, 16, D) a +2 hand axe of flaming (72, 17, D) a +2 ring mail of fire resistance (72, 19, D) a +0 trident a +0 robe (72, 20, D) a +5 antimagic war axe a +0 mace (72, 26, D) the staff "Fiysotarch" {Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (72, 27, D) a +5 giant club (72, 29, D) a +0 battleaxe (72, 37, D) a ring of fire (72, 39, D) a +0 short sword (still there?) a +2 heavy mace (still there?) (73, 1, D) a +6 ring of strength (73, 20, D) a +0 scimitar a +0 battleaxe (73, 26, D) the +0 leather armour "Uxigoyg" {Rampage rF+ Dex-3 SInv} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (73, 29, D) a +0 hand axe (73, 39, D) a +0 hand axe (75, 1, D) the +9 whip of Tension {flame, rF++ Str+3 SInv} Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen)