VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 hand axe a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +2 dagger of venom (unseen) (49, 36, D) a +0 chain mail (50, 24, D) a +2 robe of willpower (unseen) (50, 25, D) a wand of quicksilver (5) (50, 36, D) the +1 rapier "Yfrom" {distort, rN+} rN+: It protects you from negative energy. (50, 37, D) the ring "Unugg" {rN+ Dex+4} [ring of positive energy] Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (50, 40, D) a +0 dire flail (still there?) a +0 giant club (still there?) a +1 heavy long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (51, 24, D) a wand of digging (8) (51, 25, D) the staff of the Spider Nest {rF+ Str+5 Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (51, 36, D) a +0 war axe (51, 37, D) a +1 helmet of intelligence (51, 40, D) a +4 morningstar of protection a +0 plate armour a +0 war axe a +0 chain mail a +0 trident a +0 plate armour an orc corpse (51, 41, D) a +1 heavy war axe a +1 heavy war axe (52, 24, D) the +1 short sword of Descent {freeze, rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (52, 25, D) a +0 morningstar of draining (unseen) (52, 36, D) a scroll of brand weapon (52, 37, D) a +3 glaive of flaming (52, 40, D) a +0 short sword (still there?) a +2 chain mail of fire resistance (still there?) a +0 giant club (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) a warg corpse (still there?) (52, 41, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) an orc corpse (still there?) (53, 24, D) the staff of Arax {rF+ rC+ Will+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (53, 25, D) a book of Geomancy (53, 36, D) a +1 dagger of protection (unseen) (53, 37, D) a +4 chain mail of cold resistance (54, 24, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (54, 25, D) a scroll of acquirement (55, 24, D) a staff of air (unseen) (59, 36, D) a +2 long sword of flaming (unseen) (59, 37, D) a wand of digging (8) (60, 36, D) a +3 leather armour of poison resistance (unseen) (60, 37, D) a +2 leather armour of fire resistance (60, 40, D) a shapeshifter corpse an ugly thing corpse (60, 41, D) a +4 antimagic broad axe (61, 3, D) a +2 short sword of flaming a +0 ring mail (61, 4, D) a +0 long sword (61, 8, D) a staff of air (unseen) (61, 16, D) a +1 hand axe of freezing (unseen) (61, 37, D) a +2 vampiric hand axe (61, 40, D) a glowing shapeshifter corpse (62, 1, D) a ring of magical power (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +2 robe (unseen) (62, 17, D) a staff of alchemy (unseen) (62, 19, D) a bullfrog corpse (62, 26, D) a +3 scale mail of fire resistance (62, 29, D) a river rat corpse (62, 36, D) the +4 great sword of Noon {antimagic, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (62, 37, D) a staff of fire (62, 39, D) a shapeshifter corpse (63, 0, D) a +6 ring of strength (63, 1, D) a +0 shortbow a +0 dagger a +0 leather armour (63, 8, D) the staff of Infinite Pain {rPois MP+9 Str-5 Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 17, D) a +0 ring mail of poison resistance (63, 19, D) a bullfrog corpse (63, 26, D) a staff of fire (63, 27, D) a +1 whip of venom (unseen) (63, 29, D) a river rat corpse a bullfrog corpse (63, 30, D) a +1 heavy great sword a bullfrog corpse (63, 37, D) a staff of cold (64, 16, D) a +5 antimagic quarterstaff (unseen) (64, 17, D) a +6 ring of dexterity (64, 19, D) a river rat corpse a cane toad corpse (64, 26, D) a staff of death (64, 27, D) a +2 halberd of pain (unseen) (65, 26, D) a +1 plate armour of fire resistance (unseen) (69, 0, D) a +4 halberd of freezing (unseen) (70, 9, D) a book of Scorching (70, 10, D) a necrophage corpse (skeletalised by now) (70, 37, D) the +7 shortbow of Qohal {flame, Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (70, 38, D) a +0 trident (70, 39, D) a +6 executioner's axe of flaming (71, 8, D) a +2 dagger of venom (71, 11, D) a +3 war axe of flaming (71, 19, D) a rime drake corpse (skeletalised by now) (71, 20, D) a swamp drake corpse (skeletalised by now) (71, 26, D) a talisman of death (71, 27, D) a +1 heavy battleaxe (unseen) (71, 35, D) a ring of see invisible (71, 37, D) a +1 ring mail of fire resistance (72, 9, D) a +2 robe of fire resistance (unseen) (72, 10, D) a necrophage corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 20, D) a +2 battleaxe (72, 30, D) a +2 antimagic war axe (72, 36, D) a +0 hand axe of electrocution (72, 37, D) a +4 quarterstaff of draining (73, 1, D) a +2 sling of flaming (unseen) (73, 19, D) an acid dragon corpse (skeletalised by now) (73, 27, D) a +5 hand axe of venom (unseen) (73, 37, D) a ring of magical power (75, 1, D) a staff of earth (unseen)