VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 animal skin a +5 executioner's axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +1 pair of boots of stealth (35, 14, D) a +0 demon whip of draining (unseen) (35, 15, D) a book of Necromancy (36, 0, D) the +8 mace of Lugey {heavy, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (36, 15, D) the staff of Bankruptcy {rPois Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (37, 14, D) a wand of polymorph (5) (37, 15, D) a +0 hat of see invisible (unseen) (38, 0, D) the +6 mace of the Four Curses {flame, +Blink Will- Dex+5} Dex+5: It affects your dexterity (+5). Will-: It decreases your willpower. +Blink: It lets you blink. (38, 1, D) a staff of air (38, 6, D) a +1 broad axe of flaming (38, 14, D) a manual of Stealth (38, 15, D) the ring of Hospitality {MP+9 Int+3} [ring of magical power] Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). (unseen) (38, 21, D) a +0 robe a spriggan corpse (38, 37, D) a +0 short sword (38, 39, D) a +0 short sword a +0 buckler a +0 long sword a +0 ring mail a +0 buckler an elf corpse (39, 5, D) a ghoul corpse (39, 14, D) the +4 war axe "Vaptevy" {heavy, rCorr Str-3 Int+2 Dex+3} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (39, 15, D) a +3 chain mail of positive energy (39, 22, D) the +9 broad axe "Farirus" {antimagic, rCorr Dex+2} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (39, 36, D) a +0 longbow (still there?) a +0 long sword (still there?) the +1 leather armour of Fayggulu {rCorr} (still there?) rCorr: It protects you from acid and corrosion. (39, 38, D) a +0 short sword a shapeshifter corpse an elf corpse an elf corpse (39, 39, D) a +4 broad axe of flaming a +3 antimagic hand axe (40, 0, D) a staff of death (unseen) (40, 14, D) a wand of digging (5) (40, 15, D) the +11 great sword of Vengeance {heavy, rElec rC+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (40, 39, D) the +7 broad axe of Jeysihou {freeze, rN+ Int+5 Dex-2} (still there?) Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. a +0 buckler (still there?) a +0 rapier (still there?) an elf corpse (still there?) (41, 0, D) a staff of earth (unseen) (41, 15, D) the ring of Ridazamu {Fly Str+5} [ring of flight] Str+5: It affects your strength (+5). Fly: It grants you flight. (unseen) (42, 0, D) a ring of protection from fire (42, 1, D) a +2 falchion of holy wrath (unseen) (42, 14, D) a potion of might (42, 15, D) a staff of death (unseen) (43, 14, D) a staff of alchemy (unseen) (43, 15, D) a staff of earth (unseen) (49, 0, D) the +7 halberd of Symmetry {holy, rC+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. (49, 24, D) a +2 war axe of electrocution (unseen) (49, 36, D) a +1 great sword of holy wrath (unseen) (49, 37, D) a staff of fire (unseen) (49, 40, D) a +0 trident (50, 0, D) a +3 ring mail of poison resistance (50, 1, D) a staff of air (50, 5, D) a ghoul corpse (50, 12, D) a +5 ring of evasion (50, 13, D) a ring of magical power (50, 25, D) a +6 ring of strength (50, 36, D) an amulet of regeneration (50, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (50, 41, D) a +2 falchion a +0 robe (51, 6, D) a +2 hand axe of flaming a +6 broad axe of flaming (51, 12, D) a staff of earth (51, 13, D) a +2 antimagic demon trident (51, 17, D) an ugly thing corpse (51, 24, D) a staff of fire (51, 25, D) a +0 buckler of protection (51, 37, D) the ring of Zaidatih {rCorr Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. (51, 41, D) a +0 battleaxe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +2 scimitar (still there?) a +2 robe of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (51, 42, D) a +2 war axe (51, 43, D) a +5 heavy quarterstaff (52, -1, D) the ring "Xoavoi" {rPois rC+++ Str-2 Dex+6} [ring of dexterity] Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). rC+++: It renders you almost immune to cold. rPois: It protects you from poison (52, 0, D) the +5 leather armour of Hubris {Dex+4} Dex+4: It affects your dexterity (+4). (52, 1, D) the +0 chain mail "Qerhe" {Harm +Inv Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (52, 11, D) the ring of Zoleumot {rF+ Str+5} [ring of protection from fire] Str+5: It affects your strength (+5). rF+: It protects you from fire. a +6 ring of strength a ring of see invisible (52, 12, D) a +2 robe of willpower (52, 13, D) a +2 sling of flaming (52, 16, D) a glowing shapeshifter corpse (52, 17, D) a +3 heavy hand axe a +0 broad axe of flaming (52, 24, D) a ring of ice (52, 28, D) a +5 long sword of holy wrath a +0 tower shield (52, 36, D) a granite talisman (52, 37, D) a +5 heavy mace (52, 41, D) a +0 scimitar (53, 12, D) a +1 scimitar of freezing (unseen) (53, 16, D) a glowing shapeshifter corpse (53, 18, D) an ugly thing corpse (53, 25, D) a +5 antimagic sling (53, 36, D) a +4 ring mail of fire resistance (53, 37, D) the +8 shortbow "Beastbane" {freeze, Int+3} Int+3: It affects your intelligence (+3). (54, 0, D) a staff of earth (unseen) (54, 1, D) a +5 orcbow of electrocution (unseen) (54, 12, D) a +0 battleaxe of electrocution (unseen) (54, 25, D) a +1 mace of venom (unseen) (55, 0, D) a +4 scale mail of fire resistance (unseen) (55, 1, D) a +2 ring mail of fire resistance (unseen) (55, 12, D) a +1 trident of venom (unseen) (55, 24, D) the staff of Ointment {rPois Dex+4 Hexes Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (59, 37, D) a +1 great sword of holy wrath (unseen) (59, 40, D) a +0 battleaxe a +0 plate armour (60, 36, D) a +0 robe (60, 39, D) a +0 halberd of venom a +0 plate armour an orc corpse (skeletalised by now) (60, 40, D) a +0 dagger a +2 robe of cold resistance a +0 orcbow a +0 giant spiked club an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) an ogre corpse (skeletalised by now) (60, 41, D) a +1 antimagic broad axe (61, 16, D) a +0 short sword of speed (unseen) (61, 36, D) a +0 mace (61, 37, D) a ring of wizardry (61, 39, D) a +0 bardiche a +0 chain mail (61, 40, D) a +4 whip of flaming a +0 giant club an ogre corpse (skeletalised by now) (61, 41, D) a +1 battleaxe of freezing a +0 plate armour a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) (62, 0, D) a +4 chain mail of cold resistance (62, 1, D) the staff "Sibaefruerch" {rF+ SInv Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 8, D) a +0 kite shield of fire resistance (62, 16, D) a granite talisman (62, 21, D) a +4 war axe of flaming a +3 antimagic battleaxe (62, 26, D) the +0 steam dragon scales of Gallantry {rCorr} rCorr: It protects you from acid and corrosion. (62, 27, D) a staff of fire (unseen) (62, 30, D) a +0 giant club a +0 giant club (63, 8, D) a ring of protection from fire (63, 30, D) a +0 giant club a +2 heavy great mace a +0 giant club (63, 31, D) a +2 war axe (64, 16, D) a +3 scale mail of fire resistance (unseen) (64, 17, D) the +0 cloak "Iqoucemi" {*Slow rElec rC+ rCorr} rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (64, 26, D) a staff of conjuration (64, 29, D) a +0 giant club a +0 dire flail (64, 30, D) 3 large rocks (64, 31, D) 4 large rocks (68, 0, D) a staff of death (69, 0, D) a staff of conjuration (unseen) (69, 40, D) a +0 trident (70, 8, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (70, 9, D) a staff of air (unseen) (70, 12, D) a +0 great mace a +0 leather armour (70, 36, D) an amulet of magic regeneration a +0 heavy falchion (70, 37, D) a +5 heavy quarterstaff (70, 40, D) a +0 antimagic battleaxe (70, 41, D) a +0 mace (70, 42, D) a +0 dagger (71, 11, D) a +0 arbalest a +0 morningstar a +0 ring mail (71, 12, D) a +0 great mace a +0 ring mail (71, 16, D) a +2 heavy hand axe (unseen) (71, 26, D) a +4 ring of protection (71, 27, D) a +6 ring of strength (71, 37, D) a ring of resist corrosion (71, 40, D) a +0 halberd (71, 41, D) a +0 war axe (71, 42, D) a +5 battleaxe of flaming (72, 8, D) a +5 sling of draining (72, 9, D) a +2 leather armour of willpower (unseen) (72, 12, D) a +0 arbalest (72, 16, D) a +2 sling of flaming (72, 22, D) a +5 trident of flaming (72, 26, D) a +1 dagger of venom (72, 40, D) a +0 club (72, 41, D) a +0 scimitar (72, 42, D) a +2 heavy hand axe (unseen) (73, 1, D) a +1 scale mail of poison resistance (74, 3, D) a +0 club (75, 3, D) a +0 dagger a +0 robe