VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +2 flail of protection (unseen) (19, 1, D) a +1 broad axe of flaming (unseen) (20, 0, D) a ring of fire (20, 1, D) the amulet of Beavior {Faith SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. SInv: It lets you see invisible. (unseen) (21, 0, D) a +5 halberd of holy wrath (unseen) (21, 1, D) the Grimoire of Misfortune and Cleavage Spells Type Level a - Jinxbite Hexes 2 b - Stone Arrow Conjuration/Earth 3 c - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (unseen) (22, 0, D) a book of Armaments (22, 1, D) a +3 great sword of protection (unseen) (22, 6, D) a +0 plate armour (still there?) a +2 great sword of flaming (still there?) (23, 0, D) a +0 long sword of electrocution (unseen) (23, 1, D) a +2 war axe of venom (unseen) (23, 7, D) a +2 war axe of flaming (24, 0, D) a phial of floods (24, 1, D) an amulet of faith (25, 0, D) a manual of Polearms (25, 1, D) a +5 ring of evasion (26, 0, D) the Parchment of the Fey Wayfarer Spells Type Level a - Jinxbite Hexes 2 b - Volatile Blastmotes Fire/Translocation 3 c - Tukima's Dance Hexes 3 d - Yara's Violent Unravelling Hexes/Alchemy 5 Trog disapproves of the use of such an item. (unseen) (26, 1, D) a +2 spectral quarterstaff (unseen) (27, 0, D) the +5 quarterstaff of Tenacity {drain, rN+ Str+3 Dex-2 Stlth+} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (27, 1, D) a +4 scimitar of freezing (unseen) (28, 0, D) a +0 dagger of draining (unseen) (28, 1, D) a phantom mirror (29, 0, D) a book of Necromancy (29, 1, D) a +0 arbalest of flaming (unseen) (34, 28, D) a +0 vampiric rapier (unseen) (35, 15, D) the +8 sling "Myalahy" {flame, rElec Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (35, 28, D) the +7 trident "Uhahoarph" {holy, Dex+3} Dex+3: It affects your dexterity (+3). (35, 29, D) the +2 dagger "Tusm" {protect, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (36, 14, D) a scroll of brand weapon (36, 15, D) a +0 arbalest of flaming (unseen) (36, 19, D) a glowing shapeshifter corpse a very ugly thing corpse (36, 29, D) a +0 spectral lajatang (unseen) (37, 0, D) a +1 helmet of see invisible (37, 1, D) a ring of flight (37, 15, D) a scroll of brand weapon (37, 19, D) a glowing shapeshifter corpse (37, 29, D) a +2 trident of flaming (unseen) (38, 1, D) a +2 leather armour of poison resistance (unseen) (38, 5, D) a hydra corpse a rime drake corpse (38, 15, D) a +0 cloak of preservation (38, 28, D) a manual of Axes (38, 33, D) a +0 halberd (38, 34, D) a ghoul corpse (39, 0, D) an amulet of faith (39, 1, D) a +0 mace of draining (39, 4, D) a +0 war axe a +0 animal skin a spriggan corpse (39, 5, D) a cane toad corpse a water moccasin corpse (39, 6, D) a +5 broad axe of flaming a black mamba corpse (39, 13, D) an amulet of reflection (39, 14, D) a +6 ring of intelligence (39, 15, D) the staff "Sitraweh" {^Contam rF+ rC+ rN+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (39, 19, D) an ugly thing corpse a shapeshifter corpse (39, 20, D) a +2 broad axe a shapeshifter corpse (39, 21, D) a +1 war axe of flaming a +2 antimagic hand axe (39, 27, D) the ring of Plog {rF+ rC+ Str-3 Dex+6 Stlth+} [ring of dexterity] Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +6 ring of strength (39, 34, D) a +0 robe a +0 broad axe a +0 chain mail a +0 great mace a +0 chain mail a +0 dagger a +0 robe a human corpse (39, 35, D) a +2 broad axe of flaming a +4 battleaxe a +6 heavy broad axe a +1 heavy battleaxe (40, 0, D) a +0 shortbow of freezing (40, 1, D) a scroll of brand weapon (40, 4, D) a komodo dragon corpse (40, 5, D) a +0 quarterstaff a +0 animal skin a dream sheep corpse (40, 14, D) a staff of cold (40, 15, D) a staff of air (40, 28, D) a wand of digging (2) (40, 29, D) a +2 scimitar of holy wrath (40, 34, D) a +1 dire flail of draining (41, 0, D) a granite talisman (41, 14, D) a staff of cold (41, 15, D) the +9 morningstar of Terra Cotta {flame, ^Fragile rCorr Dex+9} Dex+9: It affects your dexterity (+9). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (41, 28, D) a +2 short sword of holy wrath (unseen) (41, 29, D) a +0 heavy quarterstaff (41, 34, D) a +0 glaive a +0 plate armour (42, 0, D) a dragon-blood talisman (42, 1, D) a ring of fire (42, 14, D) a +6 dagger of pain (42, 15, D) the +6 war axe "Eviscerator" {antimagic, Dex+7} Dex+7: It affects your dexterity (+7). (42, 19, D) a glowing shapeshifter corpse (42, 28, D) the +9 war axe "Gygebudo" {freeze, rF+ rC+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (42, 29, D) a +3 shortbow of flaming (43, 14, D) a talisman of death (44, 28, D) a +1 scale mail of willpower (unseen) (49, 1, D) a staff of alchemy (unseen) (49, 2, D) a +0 long sword an amulet of guardian spirit a naga corpse (49, 24, D) a +2 broad axe of flaming (unseen) (49, 36, D) a +0 scimitar (49, 37, D) a staff of air (unseen) (50, 1, D) a +2 spear of freezing (50, 3, D) a +0 flail a naga corpse (50, 12, D) a +2 halberd of freezing (50, 25, D) a staff of death (unseen) (50, 36, D) a staff of cold (unseen) (50, 37, D) a +0 pair of boots of stealth (50, 41, D) a +0 battleaxe a +0 chain mail a +0 dagger (50, 42, D) a +0 giant club (still there?) a +3 long sword of protection (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (51, 8, D) a +0 war axe (51, 9, D) a water moccasin corpse (51, 12, D) the +7 plate armour of the Bulwark {^Drain Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (51, 18, D) a wyvern corpse (skeletalised by now) (51, 24, D) the +0 plate armour of Xehaj {Harm +Inv Will+ Str-4} Str-4: It affects your strength (-4). Will+: It increases your willpower. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (51, 25, D) a +4 heavy falchion (51, 37, D) a +2 spear of freezing (unseen) (51, 41, D) a +0 antimagic war axe a +0 mace a +0 chain mail a +0 great sword a +0 chain mail of fire resistance (51, 42, D) a +2 hand axe of flaming (52, 0, D) the +5 robe "Boecap" {Will- Int+4} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. (52, 1, D) a +4 ring of protection (52, 3, D) a ball python corpse (52, 5, D) a guardian serpent corpse (52, 8, D) a +1 heavy broad axe (52, 9, D) a +0 whip (still there?) a +2 robe of cold resistance (still there?) (52, 18, D) a +0 broad axe (still there?) a +0 animal skin (still there?) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (52, 19, D) a +2 broad axe a +1 broad axe of flaming (52, 25, D) a +2 broad axe of flaming (unseen) (52, 30, D) a +2 war axe of freezing (still there?) a +0 robe (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (52, 36, D) a +1 leather armour of cold resistance (unseen) (52, 37, D) a +1 glaive of freezing (unseen) (52, 40, D) a +0 trident (52, 41, D) a +0 flail (53, 0, D) a +2 robe of willpower (53, 1, D) a +4 sling of draining (53, 5, D) a water moccasin corpse (53, 6, D) a +2 broad axe of flaming (53, 7, D) a water moccasin corpse (53, 9, D) a guardian serpent corpse (53, 12, D) a +2 crystal plate armour (53, 13, D) a +2 plate armour of positive energy (unseen) (53, 19, D) a +0 robe (53, 25, D) a +1 chain mail of cold resistance (unseen) (53, 30, D) a +0 robe a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (53, 31, D) the +5 battleaxe "Jausanou" {flame, *Rage rC+ rCorr Stlth+} rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +4 spear of flaming (53, 36, D) a +3 scale mail of fire resistance (unseen) (53, 37, D) a staff of death (unseen) (53, 40, D) a +0 orcbow a +0 glaive a +0 plate armour (53, 41, D) a +0 war axe (still there?) a +4 chain mail (still there?) (54, 0, D) a +0 arbalest of freezing (unseen) (54, 25, D) +1 acid dragon scales (unseen) (54, 31, D) a +2 vampiric hand axe (still there?) a +0 animal skin (still there?) the amulet of the Air {Inacc Air Fly rElec RMsl} (still there?) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (55, 0, D) a +2 vampiric war axe (unseen) (55, 1, D) a ring of fire (55, 3, D) a +0 spear a +0 robe (55, 4, D) a +3 war axe (55, 12, D) the +2 shortbow of Raydimigu {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (55, 13, D) an amulet of regeneration (55, 24, D) a +3 leather armour of cold resistance (unseen) (59, 37, D) a +0 cloak (60, 36, D) a +3 short sword of holy wrath (60, 43, D) a +1 battleaxe of venom (unseen) (61, 5, D) a +1 vampiric dagger a +0 robe (61, 8, D) a +1 ring mail of cold resistance (unseen) (61, 16, D) a storm talisman (61, 36, D) a ring of ice (61, 37, D) a ring of willpower (61, 39, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 40, D) a +3 long sword of holy wrath (unseen) (61, 43, D) a +0 long sword a +0 ring mail a +0 buckler a +0 rapier (61, 44, D) a +3 heavy war axe the +7 hand axe "Muczy" {heavy, +Blink rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. +Blink: It lets you blink. (62, -1, D) 4 scrolls of enchant weapon (62, 1, D) a +2 leather armour of positive energy (62, 3, D) a +0 scythe a +0 robe (62, 4, D) a +2 quarterstaff of chaos (62, 8, D) a staff of air (62, 9, D) a +0 robe (62, 16, D) a staff of air (unseen) (62, 17, D) a +1 scale mail of poison resistance (unseen) (62, 26, D) an orb of light (62, 27, D) a ring of flight (62, 37, D) the +1 orcbow of a sewer {heavy, rElec rF+ rC+ Str-2} Str-2: It affects your strength (-2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (62, 43, D) a +0 rapier (still there?) a +0 chain mail (still there?) a +4 rapier of draining (still there?) a +0 war axe of electrocution (still there?) (62, 44, D) a +0 short sword a +0 ring mail (63, 3, D) a +0 battleaxe a +0 robe (63, 16, D) a staff of conjuration (63, 20, D) a +2 heavy war axe (63, 26, D) a +1 falchion of holy wrath (63, 27, D) a +1 hand axe of freezing (unseen) (63, 36, D) a +0 short sword (63, 37, D) a staff of fire (unseen) (63, 40, D) a +0 dagger a +0 leather armour (64, 16, D) a +1 glaive of flaming (unseen) (64, 17, D) a staff of fire (unseen) (64, 26, D) a +1 broad axe of freezing (unseen) (64, 27, D) a scroll of brand weapon (65, 26, D) a staff of air (unseen) (67, 0, D) the +7 whip "Kuivery" {drain, rPois rF+ Will- Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. rPois: It protects you from poison Will-: It decreases your willpower. (68, 0, D) a +0 short sword of electrocution (69, 0, D) the +1 ring mail of Jinehi {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (70, 9, D) a +2 plate armour of cold resistance (unseen) (71, 12, D) a +2 heavy battleaxe (71, 20, D) a +0 trident a boomerang (71, 37, D) a staff of conjuration (71, 41, D) a +5 antimagic broad axe (72, 19, D) a +0 trident (72, 20, D) a +0 trident 3 boomerangs (72, 26, D) a +0 kite shield of protection (72, 27, D) a +0 heavy long sword (72, 37, D) the ring "Paddu" {Ice rN+ Str-4 Int+3} [ring of ice] Ice: It enhances your ice magic. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 1, D) a blade talisman (73, 16, D) 5 scrolls of identify a wand of digging (7) (73, 17, D) a ring of ice (73, 20, D) a +0 trident (73, 21, D) a +0 shortbow (73, 26, D) the amulet "Fidghack" {Faith Harm rCorr Str-3 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-3: It affects your strength (-3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (73, 30, D) the +9 short sword of the Median {flame, ^Drain rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. (73, 36, D) a scroll of brand weapon (73, 37, D) the +0 pair of boots of Somewhere Else {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (75, 1, D) Wuzul's Anthology of the Dozen Friends Spells Type Level a - Call Canine Familiar Summoning 3 b - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (unseen)