Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 2342482989322622988 37 VenomJD666 the Grave Robber (level 3, 0/19 HPs) Began as a Vampire Necromancer on Sept 3, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:09:45 (1667 turns). VenomJD666 the Grave Robber (Vampire Necromancer) Turns: 1667, Time: 00:09:46 Health: 0/19 AC: 0 Str: 3 (7) XL: 3 Next: 23% Magic: 0/6 EV: 19 Int: 15 (19) God: Gold: 88 SH: 0 Dex: 15 (19) Spells: 5/6 levels left rFire . . . f - melded +0 dagger rCold + + . (shield currently unavailable) rNeg + + + i - melded +0 ring mail rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv + (boots currently unavailable) Will ..... (no amulet) Stlth ++++ (ring currently unavailable) HPRegen 0.00/turn (ring currently unavailable) MPRegen 0.10/turn %: no passive effects @: bat-form, flying, very slightly contaminated, bloodless, inhibited regen, very quick A: fast, flying, no casting, tiny, bloodless, fangs 3, see invisible, vampiric 2 a: Revivify, End Transformation You were on level 2 of the Dungeon. You were a vampire bat. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +0 dagger (melded) Armour i - a +0 ring mail (melded) Jewellery a - a ring of protection from cold Scrolls c - a scroll of identify e - a scroll of amnesia {unknown} g - 2 scrolls of enchant weapon Potions b - a potion of magic d - 2 potions of curing h - a potion of brilliance {unknown} Skills: * Level 1.2 Short Blades + Level 2.2 Dodging + Level 3.0 Stealth - Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 5.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 17% 2d7 8% 3 Animate Dead Necr 17% N/A 26% 4 Curse of Agony Necr 17% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a vampire bat. You are tiny and dextrous. You move quickly. You are flying. You are immune to poison. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Aiming: Necrotise (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, chance to affect: 84%) Terence writhes in agony. Terence barely misses you. You hit Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You barely miss Terence. You bite Terence. You draw Terence's blood! You feel better. Terence is moderately wounded. Terence hits you but does no damage. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence barely misses you. You fail to use your ability. Terence barely misses you. You turn into a vampire bat. Your +0 dagger melds into your body. Your +0 ring mail melds into your body. You feel weakened. You feel dopey. You feel clumsy. Terence hits you with a +0 hand axe. You die... Terence says, "That felt goooood." ################## #................. #b################ #@# #.# #)# #.# #.# ###### . #.# #....# # .....####.#####....##.#### ..............'........... You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 3 goblins 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds 2 ball pythons (D:1) 4 bats A frilled lizard (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VenomJD666 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 963 | D:1 | Reached skill level 5 in Necromancy 1269 | D:2 | Reached skill level 1 in Short Blades 1269 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1269 | D:2 | Reached XP level 3. HP: 14/24 MP: 1/6 1601 | D:2 | Noticed Terence 1667 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring D:2: layout_basic, serial_bayou, serial_bayou_shore_b, serial_bayou_lagoon_b, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_pond_d, serial_bayou_lake_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Short Blades | 1 | 1.2 Dodging | | 2.2 Stealth | | 3.0 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 13 Dagger || 18 Bite || 3 Cast: Necrotise || 48 Ability: Bat Form || 2 End Transformatio || 1 Exsanguinate || 1 Use: Scroll || 3 Armour: Robe || 5 Ring mail || 12 Skin || 2 Dodge: Dodged || 23