VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a scroll of fog (49, 12, D) a +0 great mace of holy wrath (unseen) (49, 24, D) a +1 longbow of flaming (unseen) (49, 36, D) a book of Fire (50, 1, D) a +2 robe of positive energy (unseen) (50, 12, D) a +0 short sword (50, 13, D) a staff of conjuration (unseen) (50, 25, D) a ring of protection from cold (51, 1, D) a ring of positive energy (51, 12, D) a staff of conjuration (51, 13, D) a +6 ring of strength the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC+8: It affects your AC (+8). rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. rPois: It protects you from poison (51, 16, D) a +0 club a +0 scale mail a wand of iceblast (11) (51, 25, D) a book of Scorching (51, 35, D) an amulet of guardian spirit an amulet of faith (51, 36, D) a book of Flames (51, 43, D) a +5 battleaxe (52, 1, D) a staff of fire (unseen) (52, 7, D) an iron dragon corpse (52, 12, D) a +4 ring of protection (52, 13, D) a staff of conjuration (52, 14, D) the +5 scythe "Finisher" {speed, execute} (still there?) a +0 scale mail (still there?) the human corpse of Harold (still there?) (52, 24, D) a +0 short sword of venom (52, 25, D) the +4 battleaxe of the Big Bang {speed, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (52, 29, D) a +0 robe (52, 30, D) a +4 antimagic battleaxe (52, 36, D) a book of Cantrips (52, 42, D) a +5 ring of evasion (53, 1, D) the +4 helmet of Teryawki {rElec rF+ rCorr} rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (53, 13, D) a staff of alchemy (53, 14, D) a +7 battleaxe (53, 15, D) a +2 war axe a +2 chain mail of fire resistance the orc corpse of Saint Roka (53, 16, D) a +0 giant club (still there?) a +0 robe (still there?) a +1 whip of electrocution (still there?) a +0 robe (still there?) a +2 scimitar of flaming (still there?) a ring of magical power (still there?) the ogre corpse of Erolcha (still there?) the kobold corpse of Pikel (still there?) the octopode corpse of Erica (still there?) (53, 24, D) a +2 vampiric short sword (53, 25, D) the +0 great mace of Hoengo Batu {pain, Int+5} Int+5: It affects your intelligence (+5). (unseen) (53, 29, D) a +0 robe (54, 1, D) a staff of cold (unseen) (54, 12, D) a +3 hand axe of draining (unseen) (54, 13, D) a +1 dagger of draining (54, 15, D) a +2 scimitar of flaming (54, 16, D) a +3 battleaxe of flaming a +5 heavy quarterstaff (54, 17, D) a +0 dagger a +0 robe (54, 25, D) a +1 great sword of holy wrath (54, 36, D) an amulet of regeneration (55, 1, D) a wand of flame (14) (55, 13, D) a staff of cold (55, 14, D) a +0 scythe a +0 robe (55, 15, D) a +0 quarterstaff (still there?) a +0 sling (still there?) a +0 leather armour (still there?) a wand of iceblast (7) (still there?) a +0 scimitar (still there?) a +2 robe of positive energy (still there?) (55, 24, D) the +0 robe of the Sun {Str-2 Dex+6} Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). (unseen) (55, 27, D) a +5 lajatang of venom (still there?) a +0 robe (still there?) (56, 26, D) a +0 robe (57, 19, D) a throwing net (57, 26, D) a +4 quarterstaff (57, 27, D) a +0 robe (59, 41, D) a +1 great sword of flaming (still there?) a +0 chain mail (still there?) a wand of charming (8) (still there?) a +0 giant club (still there?) (60, 36, D) a +0 long sword (60, 41, D) a +0 giant spiked club a +0 giant club (60, 42, D) a +3 antimagic battleaxe (61, 8, D) a +2 leather armour of poison resistance (61, 16, D) the Almanac of Ensnaring Distance Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Tukima's Dance Hexes 3 c - Teleport Other Translocation 3 d - Cause Fear Hexes 4 e - Yara's Violent Unravelling Hexes/Alchemy 5 Trog disapproves of the use of such an item. (unseen) (61, 36, D) a +3 spear of venom (61, 37, D) a +1 heavy morningstar (61, 40, D) the +8 hand axe of Hal Ute {flame, rF+ Int+9 Stlth-} Int+9: It affects your intelligence (+9). rF+: It protects you from fire. Stlth-: It makes you less stealthy. a +0 chain mail a +1 long sword a +0 plate armour (61, 41, D) a staff of fire a +0 robe a +0 mace a +0 chain mail (62, 0, D) a staff of conjuration (62, 1, D) a staff of fire (62, 8, D) the staff of Might {rF+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (62, 16, D) a ring of wizardry (62, 17, D) the Opusculum on Unfortunate Shifting Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Confusing Touch Hexes 3 c - Gell's Gravitas Translocation 3 Trog disapproves of the use of such an item. (unseen) (62, 27, D) a +2 orcbow of freezing (unseen) (62, 36, D) a +0 dagger (62, 40, D) a +0 long sword a +0 chain mail (63, 0, D) the staff of Circular Logic {^Fragile rElec Will+++ Int+2 SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 21, D) a +1 heavy halberd (unseen) (63, 22, D) a +4 heavy battleaxe (63, 25, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (63, 27, D) the staff "Qiyrghy" {rN+ Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 30, D) a +0 battleaxe (63, 37, D) a staff of alchemy (unseen) (63, 40, D) a +2 dagger of venom (still there?) a +0 robe (still there?) the ring of Zecriug {rC+ Int+4} (still there?) [ring of protection from cold] Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (64, 16, D) a +6 ring of strength (64, 26, D) a +3 leather armour of willpower (64, 27, D) a serpent talisman (64, 29, D) a +2 glaive of flaming (65, 21, D) a +0 rapier (65, 22, D) a +0 long sword (65, 26, D) the ring "Eweadom" {rF++ Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rF++: It greatly protects you from fire. the ring "Aphosha" {rElec rF+ Will- MP+9 Dex+6} [ring of magical power] Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (66, 18, D) a +0 shortbow a +0 dagger a +0 leather armour (69, 0, D) an amulet of faith (69, 36, D) the Almanac of Overcast Reconfiguration Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (unseen) (70, 8, D) the staff of the Puckish God {rPois rC++ Will+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rPois: It protects you from poison Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (70, 9, D) a +4 vampiric long sword (unseen) (70, 36, D) a staff of cold (70, 40, D) a +0 trident a boomerang (70, 41, D) a +3 trident (unseen) (70, 42, D) 3 large rocks (71, 16, D) a +3 hand axe of flaming (unseen) (71, 17, D) a +1 scale mail of positive energy (unseen) (71, 21, D) a +0 trident (71, 26, D) a +4 ring of protection (71, 27, D) a +2 chain mail of fire resistance (unseen) (71, 36, D) the staff of Mihaskas {rPois rN+ Necro Alchemy} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (71, 37, D) the +2 robe of the Watchman {Will++ Str+2 Int-5} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Will++: It greatly increases your willpower. (71, 40, D) a +0 trident 3 boomerangs (71, 41, D) a +0 orcbow (71, 42, D) the +5 battleaxe of Death's Door {heavy, ^Contam rF+ rC+ rCorr Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (72, 8, D) the +5 rapier of Voghah {flame, rC+ rCorr Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 16, D) a blade talisman (72, 21, D) a +0 trident (72, 27, D) a staff of alchemy (unseen) (72, 36, D) a +0 ring mail of poison resistance (unseen) (72, 41, D) 2 large rocks (73, 1, D) the +9 dagger "Cauraola" {venom, +Blink rElec rC- rN+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. +Blink: It lets you blink. (73, 16, D) the +4 steam dragon scales of the Gardener {rElec Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (unseen) (73, 17, D) a wand of digging (4) (73, 26, D) the +1 trident of the Aged Knaves {flame, rPois} rPois: It protects you from poison (73, 36, D) a staff of alchemy (unseen) (73, 37, D) the +8 great mace of Sexoim {drain, rN+} rN+: It protects you from negative energy. (75, 1, D) a staff of death (unseen)