VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a +3 glaive of freezing (unseen) (49, 24, D) a staff of death (unseen) (49, 36, D) a +1 flail of draining (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 12, D) a +4 heavy quarterstaff (unseen) (50, 13, D) a wand of flame (10) (50, 24, D) a +0 dagger (50, 25, D) a +3 glaive of venom (unseen) (50, 30, D) a +4 battleaxe of electrocution (still there?) a +0 robe (still there?) a +1 whip of freezing (still there?) a +1 robe of willpower (still there?) the elf corpse of Dowan (still there?) (50, 37, D) a staff of conjuration (51, 12, D) a +0 hand axe of flaming (unseen) (51, 13, D) a wand of flame (3) (51, 24, D) a staff of fire (unseen) (51, 30, D) a +1 scimitar of flaming (unseen) (51, 37, D) a staff of earth (51, 40, D) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (51, 43, D) a +0 antimagic battleaxe (52, 12, D) a staff of fire (unseen) (52, 13, D) the ring of Wiongeatz {Fire rCorr Dex+3} [ring of fire] Fire: It enhances your fire magic. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (52, 24, D) a +0 club (52, 25, D) a staff of fire (52, 30, D) a +3 dagger of chaos (still there?) a +0 robe (still there?) a +4 great sword of electrocution (still there?) a +2 ring mail of cold resistance (still there?) a +0 lajatang (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (52, 31, D) the +4 long sword of Interdependent Arising {heavy, rElec rCorr Str-5 SInv} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +3 heavy broad axe (53, 12, D) a manual of Unarmed Combat (53, 13, D) an amulet of regeneration (53, 24, D) a book of Chaos (53, 25, D) +0 swamp dragon scales (53, 30, D) a +2 hand axe of flaming (53, 31, D) a +2 flail of protection a +0 leather armour a wand of flame (23) (53, 36, D) the +0 robe of the Taurataur {+Inv Str+4 Int+2 Dex-3} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). +Inv: It lets you turn invisible. (53, 37, D) a book of Flames (53, 43, D) a +6 war axe of flaming (54, 13, D) Great Wizards, Vol. VII (54, 25, D) a +3 leather armour of cold resistance (unseen) (54, 29, D) a +1 glaive a +0 animal skin the gnoll corpse of Grum (54, 30, D) a +0 dagger a +0 robe the human corpse of Josephine (55, 12, D) a +2 robe of willpower (unseen) (55, 13, D) a wand of flame (7) (59, 36, D) the Disquisition on Geomancy and Outbursts Spells Type Level a - Irradiate Conjuration/Alchemy 5 b - Iskenderun's Battlesphere Conjuration 5 c - Shatter Earth 9 Trog disapproves of the use of such an item. (unseen) (59, 37, D) a staff of death (unseen) (59, 43, D) a +0 great sword of flaming (still there?) an amulet of reflection (still there?) (60, 36, D) a +1 dire flail of protection (unseen) (60, 37, D) a +4 dagger of venom (unseen) (60, 42, D) a +1 great sword of flaming (60, 43, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +1 hand axe of flaming a +0 heavy broad axe (61, 0, D) the staff of Slow Death {rPois Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (61, 2, D) a +0 long sword (61, 10, D) a +0 rapier (61, 11, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 19, D) a +0 hand axe (61, 29, D) a +0 trident (61, 37, D) the staff of Blood-Lust {rElec rC+ Dex+3 Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (61, 43, D) a +0 great sword of flaming (unseen) (62, 0, D) a ring of ice (62, 1, D) a +6 dagger of venom (unseen) (62, 2, D) a +0 club (62, 7, D) a +0 animal skin a +0 hand axe (62, 8, D) a +6 ring of intelligence (62, 10, D) a +0 short sword (62, 19, D) a +0 hand axe (62, 26, D) a book of Winter (62, 27, D) a +1 antimagic shortbow (unseen) (62, 30, D) a +2 heavy broad axe (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a +4 quarterstaff of speed (unseen) (63, 0, D) a +5 vampiric falchion (63, 2, D) a +0 hand axe (63, 3, D) a +0 falchion (63, 8, D) an amulet of guardian spirit (63, 10, D) a +0 long sword a +0 ring mail (63, 17, D) a +6 ring of strength (63, 19, D) a +0 flail a +0 dagger (63, 20, D) a +5 antimagic broad axe (63, 26, D) a +4 mace of holy wrath (63, 29, D) a +0 trident (63, 30, D) a +0 orcbow (63, 31, D) a +1 war axe (63, 32, D) a throwing net (63, 37, D) a +4 longbow of flaming (unseen) (64, 16, D) the +0 falchion "Pamenyacw" {flame, Str+7} Str+7: It affects your strength (+7). (unseen) (64, 17, D) a staff of cold (unseen) (64, 19, D) a +0 hand axe (64, 20, D) a +0 flail (64, 26, D) the +6 plate armour of Xom's Benevolence {Will+} Will+: It increases your willpower. (64, 27, D) a storm talisman (64, 29, D) a +0 trident 2 boomerangs (64, 31, D) a +0 orcbow a +0 trident (65, 19, D) a +0 trident (65, 26, D) the Elucidation of Alluring Flame Spells Type Level a - Foxfire Conjuration/Fire 1 b - Flame Wave Conjuration/Fire 4 c - Starburst Conjuration/Fire 6 d - Discord Hexes 8 Trog disapproves of the use of such an item. (unseen) (67, 0, D) a +6 dagger of freezing (unseen) (68, 0, D) a +6 ring of strength (69, 0, D) the +5 flail "Leviticus" {freeze, Str+3} Str+3: It affects your strength (+3). (69, 36, D) the +4 hand axe of Beyv Era {heavy, Fly rPois rC+ Stlth-} rC+: It protects you from cold. rPois: It protects you from poison Fly: It grants you flight. Stlth-: It makes you less stealthy. (unseen) (70, 8, D) the +0 ring mail "Bogor" {rC+} rC+: It protects you from cold. (unseen) (70, 9, D) a +2 dagger of flaming (unseen) (70, 36, D) a scroll of brand weapon (70, 37, D) a +0 short sword of venom (unseen) (71, 12, D) a +3 heavy war axe (71, 16, D) the +1 robe of Pan-Flutes {Dex+2} Dex+2: It affects your dexterity (+2). (71, 27, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (71, 31, D) a +3 antimagic hand axe (71, 36, D) a +3 great sword of flaming (71, 37, D) a staff of conjuration (unseen) (71, 40, D) a +0 shortbow a +0 long sword a +0 dagger a +0 short sword a +0 scimitar (71, 41, D) a +0 scimitar (still there?) a +1 long sword of distortion (still there?) (72, 8, D) an amulet of the acrobat (72, 9, D) a +5 broad axe of electrocution (unseen) (72, 16, D) a ring of magical power (72, 26, D) a +0 great mace of venom (72, 27, D) the +8 scale mail of Inference {Fly rPois} rPois: It protects you from poison Fly: It grants you flight. (72, 37, D) a staff of death (72, 40, D) a +0 dagger a +5 halberd of flaming (72, 41, D) a +2 heavy battleaxe a +2 war axe of flaming a +5 antimagic executioner's axe (73, 1, D) a scroll of brand weapon (73, 16, D) a staff of air (unseen) (73, 17, D) a book of Fire (73, 27, D) a staff of death (unseen) (73, 36, D) a ring of ice (73, 37, D) a staff of cold (unseen) (73, 40, D) a +0 flail of protection (unseen) (75, 1, D) a book of the Dragon (75, 3, D) a +0 long sword