Vergil Level 1 of the Dungeon (0, 0, D:1) 18 stones (29, 6, D:1) a stone (10, 9, D:1) a +0 club (29, 10, D:1) a +0 club (-6, 15, D:1) a stone (-6, 17, D:1) a +0 club 3 stones (41, 20, D:1) a +0 dagger (45, 21, D:1) a cursed -2 whip (16, 30, D:1) a +0 robe (3, 38, D:1) a stone (7, 39, D:1) 18 stones (36, 47, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (18, 3, D:2) 7 tomahawks (12, 5, D:2) 8 tomahawks (15, 6, D:2) 20 arrows (-4, 10, D:2) 24 stones (21, 16, D:2) a +0 mace (2, 17, D:2) a cursed -1 whip (11, 18, D:2) a +0 robe (9, 23, D:2) a +0 club (-16, 32, D:2) a +0 flail (31, 32, D:2) a +0 club (18, 48, D:2) a +0 club (4, 54, D:2) a stone (8, 54, D:2) a +0 dagger Level 3 of the Dungeon (8, 10, D:3) a cursed -1 leather armour (-5, 12, D:3) 5 needles of frenzy (-43, 13, D:3) a +0 club (14, 13, D:3) a +0 club (-11, 17, D:3) a +0 club (unseen) (-20, 21, D:3) 7 bolts of flame (-32, 28, D:3) a +0 chain mail (-33, 29, D:3) a +0 dagger (-25, 30, D:3) 11 arrows (12, 31, D:3) a +0 leather armour (-8, 33, D:3) a +0 dagger (-48, 35, D:3) a +0 war axe (-19, 35, D:3) 19 stones (-55, 50, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant weapon (-4, 4, D:4) a wand of draining (8) (-3, 9, D:4) a scroll of teleportation (-13, 10, D:4) 10 gold pieces (-19, 12, D:4) a +0 dagger (-9, 21, D:4) a cursed -3 club (-8, 21, D:4) an adder corpse (-17, 25, D:4) a giant gecko skeleton (-10, 27, D:4) the +7 whip of the Solstice {antimagic, rC+ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from cold.