Vergil Level 1 of the Dungeon (0, 0, D:1) a +0 club (-23, 3, D:1) a +0 club (-35, 9, D:1) a +0 dagger a +0 ring mail (-33, 10, D:1) 10 arrows (-3, 11, D:1) a +0 hand axe (0, 11, D:1) a +0 hand axe (-1, 16, D:1) a +0 spear (-17, 19, D:1) a +0 ring mail (-31, 25, D:1) a +0 whip (-24, 28, D:1) a +0 hand axe of electrocution (-29, 34, D:1) 12 steel bolts Level 2 of the Dungeon (3, 1, D:2) a +0 dagger a +0 hunting sling (-21, 4, D:2) a +0 club (-9, 7, D:2) a +0 club (-22, 14, D:2) 7 tomahawks (-30, 15, D:2) a +0 club (-3, 19, D:2) 8 javelins (12, 28, D:2) a +0 club (-14, 34, D:2) a +0 club (-13, 35, D:2) a +0 spear (-11, 35, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace a cursed +0 leather armour (12, 9, D:3) a +0 robe (11, 11, D:3) a +0 falchion a +0 leather armour (-31, 12, D:3) a +0 flail (20, 15, D:3) a +0 mace (11, 17, D:3) a +0 club (24, 18, D:3) a +0 leather armour (-13, 19, D:3) a -3 ring of protection (4, 19, D:3) a +0 hunting sling (25, 19, D:3) an uncursed staff of poison (-6, 23, D:3) a +0 club (-24, 29, D:3) a +0 club (-8, 32, D:3) a +0 robe (-21, 36, D:3) a +2 dagger of electrocution a +0 robe (-20, 36, D:3) a +0 trident a +0 scale mail a +0 flail (11, 39, D:3) a +0 club (-23, 40, D:3) a +0 short sword (-13, 42, D:3) 32 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (25, 5, D:4) a +0 flail (27, 5, D:4) a +0 spear of piercing (-3, 7, D:4) a scroll of immolation (-4, 10, D:4) a throwing net (-23, 17, D:4) a +0 dagger (-20, 18, D:4) a +0 long sword (-4, 24, D:4) a +0 short sword a +0 leather armour (-3, 24, D:4) a +0 ring mail of magic resistance a +0 whip (-3, 25, D:4) a cursed -1 hand axe (-26, 34, D:4) 27 arrows (14, 44, D:4) a +0 dagger (16, 44, D:4) a scroll of amnesia Level 5 of the Dungeon (0, 0, D:5) a potion of brilliance (1, 14, D:5) 4 sling bullets (-13, 17, D:5) a +0 flail (-4, 28, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 dagger (5, 0, D:6) a +0 scale mail a +0 mace (-24, 1, D:6) a cursed -2 dagger a +0 robe a +0 club a +0 leather armour a +0 club (-1, 2, D:6) a +0 robe a +0 dagger (-3, 5, D:6) a +0 leather armour (11, 6, D:6) a +0 hand axe (16, 6, D:6) a +0 club (-9, 8, D:6) a cursed +0 whip (19, 9, D:6) a +0 whip (-13, 11, D:6) an arrow (-14, 12, D:6) an arrow (-39, 15, D:6) a +0 short sword a +0 ring mail (-38, 15, D:6) a +0 robe a +0 dagger a +0 dagger (-30, 16, D:6) a +0 long sword (-19, 18, D:6) 9 arrows a +0 shortbow (-5, 22, D:6) a +0 robe (-6, 23, D:6) a book of Frost (-9, 29, D:6) a +0 mace (-41, 36, D:6) a +0 club (4, 36, D:6) 26 bolts (4, 38, D:6) a +0 war axe (-12, 41, D:6) a +0 leather armour (-18, 44, D:6) a +0 falchion (-17, 44, D:6) a +0 ring mail a +0 ring mail a +0 club (-16, 44, D:6) a +0 scale mail a +0 dagger (-15, 44, D:6) a +0 chain mail (15, 56, D:6) a +0 war axe Level 7 of the Dungeon [Shop] Qugo Kif's Book Shop a book of the Tempests (1120 gold) a book of Maledictions (400 gold) a book of Geomancy (560 gold) a book of Summonings (1120 gold) First Steps in Spellcasting (592 gold) Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Pain Necromancy 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 a book of Changes (400 gold) an Akashic Record (1766 gold) a book of the Sky (1040 gold) a Young Poisoner's Handbook (640 gold) a book of the Warp (1440 gold) a book of Conjurations (480 gold) [Shop] Tyegital's Magic Scroll Shop a scroll of fog (30 gold) a scroll of teleportation (45 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of remove curse (45 gold) a scroll of random uselessness (15 gold) a scroll of noise (15 gold) [Shop] Pollick's Antique Weapon Shop a +0 mace (60 gold) a +2 dagger of speed (40 gold) a +0 dagger (40 gold) a +0 war axe (70 gold) a +2 spear of venom (60 gold) the cursed +1 mace of the Five Ghosts {crush, *Rage rElec rN+} (160 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. a +0 short sword (60 gold) a +0 trident (70 gold) [Shop] Moeboam's Antique Weapon Shop a +0 arbalest (126 gold) a +0 flail (98 gold) a +0 long sword (98 gold) a +0 falchion (84 gold) the +0 war axe "Zomp" {freeze, +Blink rElec Int+5 Dex+2} (238 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+2). It insulates you from electricity. It lets you blink. a +3 morningstar of protection (112 gold) a +0 quarterstaff (112 gold) a +0 rapier (112 gold) a +0 short sword (84 gold) a +0 morningstar (112 gold) a +0 broad axe (112 gold) a +1 spear of piercing (84 gold) a +0 hand crossbow (98 gold) a +6 long sword of flaming (98 gold) (0, 0, D:7) a +0 ring mail (-5, 1, D:7) a +2 hand axe of freezing an orc skeleton (-4, 2, D:7) a +0 battleaxe a +2 plate armour of poison resistance (2, 2, D:7) 4 stones (3, 2, D:7) 3 stones (52, 12, D:7) a +0 falchion (16, 17, D:7) a stone (15, 18, D:7) 6 stones (still there?) 5 stones (still there?) (13, 19, D:7) a stone (still there?) a sling bullet (still there?) (14, 19, D:7) 2 stones (still there?) a stone (still there?) (15, 19, D:7) 4 stones (still there?) 3 stones (still there?) (16, 19, D:7) an uncursed ring of stealth (6, 20, D:7) a +0 spear (9, 20, D:7) a sling bullet Level 8 of the Dungeon (0, 0, D:8) a potion of poison (6, 1, D:8) a +0 club (still there?) a stone (still there?) (8, 1, D:8) 7 stones (unseen) (6, 2, D:8) 4 stones (8, 2, D:8) 3 stones (8, 3, D:8) a stone (10, 4, D:8) 2 stones (9, 7, D:8) 2 stones (unseen) the Ecumenical Temple