Vergil Level 1 of the Dungeon (0, 0, D:1) a +0 club (-24, 2, D:1) 4 arrows of frost (-12, 12, D:1) a cursed -3 dagger (9, 14, D:1) a +0 club (-1, 19, D:1) a +0 club (13, 19, D:1) a +0 dagger (10, 24, D:1) a +0 club (15, 24, D:1) a +0 club (-2, 33, D:1) a +0 short sword (0, 33, D:1) a +0 mace (24, 34, D:1) 2 arrows of flame (5, 35, D:1) a +0 dagger (16, 36, D:1) a +0 club (-35, 40, D:1) 12 arrows Level 2 of the Dungeon (19, 2, D:2) a +0 chain mail (25, 2, D:2) a +0 spear a throwing net (28, 3, D:2) a +0 flail (29, 4, D:2) a throwing net (29, 5, D:2) a +0 club (32, 7, D:2) 2 large rocks (0, 9, D:2) a +0 war axe (16, 13, D:2) a plain deck of defence (-1, 15, D:2) a +0 scale mail (2, 16, D:2) a +0 falchion (7, 24, D:2) 19 arrows (36, 32, D:2) 5 javelins (36, 43, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-25, 4, D:3) a +0 short sword (-9, 6, D:3) 12 poisoned needles (9, 6, D:3) a +0 hand axe (-21, 10, D:3) a potion of lignification (-15, 11, D:3) a +0 mace (-13, 11, D:3) a +0 mace (-7, 11, D:3) a +0 club (-6, 11, D:3) a +0 club (-14, 12, D:3) a +2 mace of crushing (-13, 12, D:3) a +0 mace (-15, 13, D:3) a +0 mace (-14, 13, D:3) a +1 mace of crushing (-13, 13, D:3) a +0 mace (-12, 13, D:3) a +0 mace (-15, 14, D:3) a +0 mace (-14, 14, D:3) a +0 mace (-13, 14, D:3) a +0 mace (-12, 14, D:3) a +0 mace (-14, 15, D:3) a +0 mace (-13, 15, D:3) a +0 mace (-22, 16, D:3) a +0 whip (11, 16, D:3) a +0 club (-2, 18, D:3) 11 poisoned needles (11, 18, D:3) a +0 hunting sling (5, 20, D:3) a +0 short sword (-14, 21, D:3) a +0 short sword (-28, 22, D:3) a +0 ring mail (-27, 22, D:3) a +0 dagger a +0 robe (-25, 23, D:3) a +0 chain mail (-15, 24, D:3) a +0 mace (-13, 35, D:3) a +0 dagger (0, 36, D:3) a +0 flail 4 tomahawks a +0 scale mail (6, 36, D:3) a +0 flail (-1, 37, D:3) a +0 flail (2, 39, D:3) a cursed -1 whip a +2 ring mail of positive energy (-3, 43, D:3) a tomahawk (-13, 45, D:3) a +0 spear (-5, 54, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) the +2 robe of Love and Death {rPois SInv} It protects you from poison. It lets you see invisible. (27, 12, D:4) a +0 robe (22, 13, D:4) a +1 flail of draining a +0 ring mail (17, 14, D:4) a +0 long sword (-14, 20, D:4) a +0 robe (-9, 20, D:4) a +0 club (12, 30, D:4) a +0 club (13, 30, D:4) a +0 war axe (15, 32, D:4) a +0 giant club (12, 42, D:4) 17 bolts (24, 44, D:4) an uncursed ring of invisibility Level 5 of the Dungeon [Shop] Fitonoti's Food Emporium a meat ration (70 gold) a fruit (21 gold) a slice of pizza (21 gold) a beef jerky (21 gold) 4 fruits (84 gold) 2 fruits (42 gold) a meat ration (70 gold) (0, 0, D:5) a +0 whip (-5, 2, D:5) a +0 flail (-8, 4, D:5) a +0 dagger a +0 robe (-8, 5, D:5) a +0 dagger a +0 robe (-11, 19, D:5) a scroll of immolation (30, 19, D:5) a +0 quarterstaff (-28, 20, D:5) a +0 chain mail (-24, 21, D:5) a +0 mace (-21, 21, D:5) a scroll of amnesia 2 scrolls of immolation (-20, 21, D:5) a +0 dagger a cursed +0 robe (-17, 21, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 giant club (-4, 27, D:5) a +0 falchion a +0 robe (-7, 28, D:5) an uncursed ring of poison resistance (-5, 28, D:5) a +0 short sword (-4, 28, D:5) a +0 club (17, 33, D:5) a +0 club (17, 34, D:5) a cursed -3 spear (2, 37, D:5) a +0 hand axe a cursed +0 robe (6, 38, D:5) a +0 falchion (19, 38, D:5) a +0 whip (22, 40, D:5) a +0 ring mail (-9, 56, D:5) a +0 dagger of venom a +0 robe a +0 dagger (9, 56, D:5) a +0 rapier (-8, 57, D:5) a +0 flail (-7, 58, D:5) a cursed -2 hand axe a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (23, 3, D:6) a +0 dagger a +0 robe (19, 4, D:6) a quicksilver dragon armour (21, 4, D:6) a +0 club a +0 leather armour (22, 4, D:6) a +0 leather armour (19, 5, D:6) a +0 club a +0 ring mail (10, 6, D:6) a +0 shortbow 10 arrows (7, 7, D:6) 3 arrows (14, 7, D:6) a +0 animal skin (4, 8, D:6) an arrow (16, 8, D:6) a +2 buckler (17, 8, D:6) a +0 dagger a cursed +0 leather armour (15, 9, D:6) a +0 ring mail (17, 9, D:6) 2 tomahawks (30, 9, D:6) a +0 robe (15, 10, D:6) a +0 dagger a +0 robe a +0 whip a +2 scale mail of cold resistance a +0 short sword a +0 leather armour (17, 10, D:6) a +0 animal skin (18, 10, D:6) a cursed +0 animal skin a +0 animal skin a +1 whip of freezing a +0 robe a +0 hand axe (30, 13, D:6) 3 curare-tipped needles (-3, 19, D:6) a scroll of identify (-4, 20, D:6) a scroll of immolation (30, 20, D:6) a +0 spear (40, 24, D:6) a +0 quarterstaff (32, 30, D:6) 13 arrows Level 7 of the Dungeon (0, 0, D:7) a scroll of identify (1, 0, D:7) 11 gold pieces (2, 0, D:7) a +0 dagger (0, 1, D:7) 22 stones (1, 1, D:7) a +0 pair of boots (2, 1, D:7) a +0 morningstar (-14, 2, D:7) a +0 dagger a +0 robe (0, 2, D:7) 8 gold pieces (1, 2, D:7) a scroll of remove curse (2, 2, D:7) an uncursed ring of protection from cold (-13, 3, D:7) a +0 flail a +0 leather armour a cursed -1 short sword a +0 scale mail a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (-6, 14, D:7) a +0 leather armour (-19, 18, D:7) a +0 hand axe (-20, 19, D:7) a +0 hand axe (-18, 19, D:7) a +0 hand axe (-19, 20, D:7) a +0 hand axe (7, 29, D:7) a +0 spear (13, 33, D:7) a cursed -1 dagger a +0 robe (14, 35, D:7) a +0 leather armour a bailey (0, 0, Bailey) a +0 halberd (1, 0, Bailey) 5 tomahawks of returning a +0 halberd 3 inedible chunks of flesh (2, 0, Bailey) 5 tomahawks of returning an inedible chunk of flesh (-7, 1, Bailey) 2 tomahawks of returning (-1, 1, Bailey) 2 tomahawks of returning (3, 1, Bailey) a +0 halberd a +2 halberd of electrocution a +0 halberd a gnoll skeleton (-3, 2, Bailey) 3 tomahawks of returning (4, 2, Bailey) a +2 halberd of electrocution 8 tomahawks of returning 3 inedible chunks of flesh a hobgoblin skeleton (5, 2, Bailey) 4 tomahawks of returning (-6, 3, Bailey) 4 tomahawks of returning (5, 3, Bailey) a +0 halberd of electrocution (0, 4, Bailey) 3 tomahawks of returning (2, 4, Bailey) a tomahawk of returning (6, 4, Bailey) 2 stones a sling bullet (-6, 5, Bailey) a stone (still there?) 3 tomahawks of returning (still there?) (5, 5, Bailey) a tomahawk of returning (-4, 8, Bailey) 3 tomahawks of returning (0, 8, Bailey) a +1 halberd of electrocution (8, 12, Bailey) 3 tomahawks of returning (7, 13, Bailey) 3 tomahawks of returning a +4 halberd of electrocution (-6, 14, Bailey) a stone (-5, 14, Bailey) a stone (7, 14, Bailey) 4 tomahawks of returning (-3, 15, Bailey) 2 stones (unseen) (-2, 16, Bailey) a stone (unseen) (-1, 17, Bailey) 2 stones (0, 18, Bailey) 3 stones (1, 18, Bailey) a tomahawk of returning