Vergil Level 1 of the Dungeon (0, 0, D:1) a stone (1, 0, D:1) a stone (1, 3, D:1) a stone (1, 6, D:1) a +0 dagger a stone (6, -24, D:1) 24 sling bullets (13, -24, D:1) 10 stones (20, -3, D:1) a +0 chain mail (21, -4, D:1) a +0 spear (22, -34, D:1) a +0 club (23, -6, D:1) 23 sling bullets (28, -37, D:1) a +0 dagger (28, -7, D:1) a +0 club (28, -1, D:1) a throwing net (29, -33, D:1) a +0 short sword 4 stones (29, -21, D:1) a cursed -3 dagger (30, -25, D:1) 6 needles of confusion (30, -21, D:1) a +0 dagger (34, -30, D:1) a +0 spear (34, -7, D:1) a +0 short sword (37, 11, D:1) a cursed -3 short sword (44, 7, D:1) 32 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, -2, D:2) a +0 dagger (7, 15, D:2) a +0 club (22, 17, D:2) a +0 dagger 4 stones (24, -7, D:2) 30 arrows (24, 20, D:2) a +0 dagger (36, 23, D:2) a +0 whip (44, -4, D:2) a +0 hand axe (45, -3, D:2) a +0 dagger (48, 38, D:2) a +0 ring mail (55, 14, D:2) a +0 robe (58, 36, D:2) a stone (59, 38, D:2) a stone (59, 39, D:2) a stone Level 3 of the Dungeon (3, 5, D:3) a +0 whip (4, -3, D:3) a +0 short sword a +0 ring mail (12, -6, D:3) 26 bolts (19, -4, D:3) a +0 scale mail (23, -7, D:3) a +0 chain mail (27, -23, D:3) a cursed +0 blowgun 14 poisoned needles (28, 34, D:3) 16 stones (30, -15, D:3) a +0 club a +0 ring mail (30, -14, D:3) a +0 short sword (31, -15, D:3) a +0 mace a +0 leather armour (34, -12, D:3) a +0 quarterstaff (35, -13, D:3) 27 stones (37, -23, D:3) a +0 club (40, 21, D:3) a +0 quarterstaff (41, 15, D:3) a +0 dagger (48, 10, D:3) a +0 club (51, 2, D:3) an uncursed ring of loudness (52, 4, D:3) 11 stones Level 4 of the Dungeon [Shop] Hipt's Weapon Boutique the +7 falchion of the Unstoppable Suns {slice, *Rage +Fly rElec rC++} (994 gold) It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It lets you fly. It may make you go berserk in combat. a +0 war axe (49 gold) a +0 long sword (49 gold) a +0 quarterstaff (56 gold) a +0 mace (42 gold) a +0 dagger (28 gold) a +0 hand axe (42 gold) a +0 shortbow (42 gold) a +0 dagger (28 gold) a +1 executioner's axe of chopping (308 gold) a +0 trident (49 gold) the cursed +1 great mace of Eternal Vigilance {freeze, rC+ Int+3} (476 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. a +0 quarterstaff (56 gold) the +1 short sword of Lucuwnax {pain, rElec rF+ MR+} (547 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 0, D:4) 23 stones (3, 3, D:4) a cursed +0 ring mail (12, 28, D:4) a +0 whip (13, 28, D:4) a +0 spear (13, 29, D:4) a +0 spear (14, 29, D:4) a +0 spear (19, 16, D:4) a +0 dagger a +0 robe (20, 30, D:4) a +0 ring mail (21, 14, D:4) a +0 mace (22, 14, D:4) a +1 war axe of freezing (23, -2, D:4) a +0 cloak (23, 13, D:4) a +0 club (32, 31, D:4) a +4 ring mail of fire resistance a +2 flail of protection (35, 40, D:4) a +0 hand axe a +0 chain mail (37, 44, D:4) a +0 scale mail (38, 3, D:4) 2 tomahawks (41, 5, D:4) a tomahawk (41, 7, D:4) a tomahawk (45, 19, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) 18 stones