Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9382245334387108357 0 Vest the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Mar 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (8 turns). Vest the Apothecary (Djinni Fire Elementalist) Turns: 8, Time: 00:01:28 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Vest the Djinni Fire Elementalist. Are you destined to find the sublime Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. Cast which spell? (? or * to list) Okay, then. You reach down and open the door. There is an open door here. Cast which spell? (? or * to list) You conjure some foxfire! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... ... ##.# ... #.# ## ####.###.## #...@§v...# ......####'#### #.##. #≈≈≈§~≈≈# .. #≈#~v~#~# .. # #~### # ♣♣ ~~~ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vest the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Vest set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_cross, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_straight_3, infiniplex_forest_end_1, infiniplex_forest_clump_double, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_clump_large, infiniplex_forest_fountain, infiniplex_forest_pool, serial_shops, shop, hangedman_decor_clover_reticule, minivault_19, st_stairs_9 Action || total ---------------------------++------- Cast: Foxfire || 1