Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10019777235030723770 30 Vest the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 16, 2025. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:29 (476 turns). Vest the Magician (Djinni Conjurer) Turns: 476, Time: 00:02:29 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 35% Gold: 67 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: silenced, flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of silence Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - jackal Aim: a hobgoblin (78% to hit) The searing ray misses the jackal. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The jackal closely misses you. x2; The goblin hits you with a +0 dagger. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The searing ray hits the jackal. The jackal is severely wounded. The searing ray misses the hobgoblin. The jackal bites you. x2 The goblin hits you with a +0 dagger. The ball python barely misses you. The ball python constricts you. The giant cockroach bites you but does no damage. As you read the scroll labelled APREXO IFOUNE, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. The jackal bites you. The jackal bites you but does no damage. The ball python completely misses you. The ball python constricts you. The goblin hits you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. The giant cockroach bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * There are monsters nearby! The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The jackal bites you but does no damage. x2 The giant cockroach bites you but does no damage. The goblin hits you with a +0 dagger. You die... ######## ##......## ##........## #...∩......# #..........# #..[.gS....# #...g@B....# #...ghh....# ... # ##........... .. # #..........#. .. # #..........# . # #..........####. . #..............# . #..............## . .........## # You could see 2 jackals, a giant cockroach, a hobgoblin, 2 goblins and a ball python. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 7 jackals (D:1) A kobold (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vest the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Vest set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 268 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 268 | D:1 | Learned a level 1 spell: Summon Small Mammal 471 | D:1 | Found Iteczeeps's Jewellery Shoppe. 476 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 25 Dodge: Dodged || 12