Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2396162566280078070 119 Vest the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on May 16, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:43 (1165 turns). Vest the Conjurer (Deep Elf Conjurer) Turns: 1165, Time: 00:03:44 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 73% Magic: 12/12 EV: 11 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour l - the +0 scale mail of Gallantry {rF- rC+ Regen+ Slay+2} (You found it on level 2 of the Dungeon) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wands j - a wand of paralysis (12) Scrolls e - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of curing {unknown} g - a potion of heal wounds {unknown} h - a potion of moonshine {unknown} i - a potion of mutation {unknown} k - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########## ..>....@.## ########..##### ##.....# ##....# #....# #.#### ##.# ###..# #...## There were no monsters in sight! Vanquished Creatures An orc priest (D:2) 4 gnolls (D:2) 2 adders (D:2) 2 orcs (D:2) 4 endoplasms 2 giant cockroaches 3 hobgoblins 2 quokkas 2 ball pythons 5 bats 2 frilled lizards 4 goblins 2 kobolds (D:1) 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vest the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Found a faded altar of an unknown god. 394 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 691 | D:2 | Learned a level 2 spell: Searing Ray 803 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 830 | D:2 | Reached skill level 5 in Conjurations 836 | D:2 | Reached XP level 4. HP: 7/24 MP: 1/12 905 | D:2 | Identified the +0 scale mail of Gallantry {rF- rC+ Regen+ | Slay+2} 1156 | D:2 | You fall into a shaft and drop 1 floor! 1165 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, shapermc_ecumenical_altar_acropolis, chequers_decorated_corner D:2: cheibrodos_pilgrimage, layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, serial_shops, shop, minmay_misc_feat_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 52 | 23 || 75 Searing Ray | 2 | 1 || 3 Evoke: Wand | 1 | || 1 Use: Scroll | 2 | || 2 Stab: Paralysed | 1 | || 1 Armour: Robe | 6 | || 6 Dodge: Dodged | 4 | || 4