Dungeon Crawl Stone Soup version 0.19.0-20-gbc5f0c6 (webtiles) character file. 0 Vesto the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Nov 17, 2016. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:16 (139 turns). Vesto the Conjurer (Octopode Conjurer) Turns: 139, Time: 00:00:17 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: + Level 0.0 Fighting + Level 2.0 Dodging + Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The helpless quokka fails to defend itself. You tentacle-slap the quokka. Your grab misses the quokka. The quokka is moderately wounded. The quokka barely misses you. You tentacle-slap the quokka. Your grab misses the quokka. The quokka is heavily wounded. The quokka bites you. x2 2 jackals come into view. You barely miss the quokka. The jackal barks! You grab the quokka. The quokka is heavily wounded. You constrict the quokka, but do no damage. The jackal moves out of view. The quokka bites you. * * * LOW HITPOINT WARNING * * * You release your grip on the quokka. A jackal comes into view. There is a stone staircase leading up here. The quokka bites you. You die... ### .. .# ..####. .....$.## .h.....@# ...####r# #h####.## #h.?..... .h..h........## .#.########### You could see a quokka and 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vesto the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:2 | Slain by a quokka Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Stab: Sleeping || 1 Dodge: Dodged || 1