Dungeon Crawl Stone Soup version 0.28-a0-1513-ge4f4046303 (webtiles) character file. Game seed: 14713346179693243894 131 Veteran the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Jan 16, 2022. Slain by an ogre (24 damage) ... on level 4 of the Dungeon. The game lasted 00:10:03 (1985 turns). Veteran the Conjurer (Demigod Conjurer) Turns: 1985, Time: 00:10:04 Health: -1/33 AC: 3 Str: 12 XL: 4 Next: 61% Magic: 6/11 EV: 11 Int: 20 God: Gold: 102 SH: 5 Dex: 16 Spells: 6/9 levels left rFire . . . SeeInvis . m - +6 whip "Nuthreal" {venom, rN++ Dex+4} rCold . . . Faith . (no shield) rNeg + + . Spirit . h - +0 leather armour rPois + Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ l - amulet of reflection HPRegen 0.11/turn a - ring of poison resistance MPRegen 0.12/turn (no ring) @: no status effects A: high mp 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons m - the +6 whip "Nuthreal" (weapon) {venom, rN++ Dex+4} (You found it on level 3 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rN: It greatly protects you from negative energy. Armour h - a +0 leather armour (worn) Jewellery a - a ring of poison resistance (left hand) l - an amulet of reflection (around neck) Scrolls c - a scroll of torment {unknown} e - a scroll of identify {unknown} f - 3 scrolls of fog {unknown} g - 2 scrolls of magic mapping {unknown} i - a scroll of silence {unknown} n - a scroll of teleportation {unknown} Potions b - 2 potions of lignification {unknown} d - 2 potions of curing {unknown} j - a potion of haste {unknown} k - a potion of brilliance {unknown} o - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 21% 3 Gell's Gravitas Tloc 3% N/A 47% 3 Teleport Other Tloc 3% N/A 47% 3 Tukima's Dance Hex 3% N/A 47% 3 Fulminant Prism Conj/Hex 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 54% 4 Anguish Hex/Necr 1% N/A 87% 4 Dispersal Tloc 1% N/A 100% 6 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the jackal. The jackal is severely wounded. The searing ray misses the ogre. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal closely misses you. The jackal bites you but does no damage. The searing ray hits the jackal. You kill the jackal! The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the goblin. You kill the goblin! The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre. The ogre is moderately wounded. You finish channelling your searing ray. Your magical contamination has completely faded away. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! You hit the ogre. The ogre is poisoned. The ogre is heavily wounded. The ogre closely misses you. You hit the ogre. The ogre looks as sick as possible! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.. #### .#.# ....#.#.## #. ........ .. #..##.####.## #..#........ #.....#..##.# #....<.....# #@....#.#..# #O.#.##.# #..#..... #.......# #.#####... #.# .$.. #.# ... #.# .. #.# You could see an ogre (extremely poisoned). Vanquished Creatures 5 adders An ufetubus (D:3) A worm (D:2) 6 orcs (D:3) 5 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins 9 jackals 3 kobolds 5 quokkas 7 ball pythons 10 bats 3 frilled lizards 4 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Veteran the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 183 | D:1 | Reached XP level 2. HP: 9/20 MP: 1/7 195 | D:1 | HP: 1/20 [constriction (1)] 334 | D:1 | Reached skill level 4 in Conjurations 719 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/9 931 | D:2 | Learned a level 2 spell: Searing Ray 1256 | D:2 | Reached XP level 4. HP: 7/33 MP: 1/11 1533 | D:3 | Identified the +6 whip "Nuthreal" {venom, rN++ Dex+4} 1965 | D:4 | Noticed an ogre 1985 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, ebering_ecumenical_altar_abandoned D:2: layout_basic D:3: layout_basic, general_overflow_altar, mainiacjoe_overflow_brackets, mainiacjoe_overflow_cross_hatched D:4: layout_basic, mainiacjoe_overflow_six_doors_small, serial_shops, nicolae_stop_n_shop_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 56 | || 56 Whip | | 11 || 11 Hand axe | | 1 || 1 Punch | | 1 || 1 Cast: Magic Dart | 79 | 4 || 83 Searing Ray | 4 | 8 || 12 Stab: Sleeping | | 1 || 1 Armor: Robe | 6 | || 6 Leather armour | 15 | 7 || 22 Dodge: Dodged | 65 | 7 || 72 Block: Other | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1984 | 1853 | 131 | 54 | 0 | 4 | 496.0 | Dungeon | 1984 | 1853 | 131 | 54 | 0 | 4 | 496.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:2: 632 daAuts D:3: 593 daAuts D:4: 32 daAuts