Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 16459222861652432572 968 Veteran the Magician (level 7, -1/40 HPs) Began as a Deep Elf Conjurer on Feb 20, 2022. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:15:02 (3205 turns). Veteran the Magician (Deep Elf Conjurer) Turns: 3205, Time: 00:15:03 Health: -1/40 AC: 6 Str: 4 XL: 7 Next: 93% Magic: 19/30 EV: 15 Int: 23 God: Vehumet [......] Gold: 278 SH: 0 Dex: 11 Spells: 6/20 levels left rFire . . . SeeInvis . h - +1 war axe (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . r - +0 troll leather armour {Pargi} rPois . Reflect . l - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . t - +0 pair of gloves Will ..... (no boots) Stlth ++........ z - amulet of regeneration HPRegen 1.73/turn e - +4 ring of evasion MPRegen 0.22/turn s - ring of magical power @: lethally poisoned (-1 -> -5), attractive A: clumsy 1, dopey 1, high MP 1, wild magic 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 278 gold pieces. Inventory: Hand Weapons h - a +1 war axe of freezing (weapon) Armour a - a +0 robe l - a +0 helmet (worn) r - a +0 troll leather armour (worn) {Pargi} t - a +0 pair of gloves (worn) Jewellery e - a +4 ring of evasion (left hand) s - a ring of magical power (right hand) z - an amulet of regeneration (around neck) Wands m - a wand of charming (11) n - a wand of flame (36) Scrolls f - 4 scrolls of brand weapon {unknown} g - 3 scrolls of teleportation {unknown} i - 5 scrolls of identify {unknown} j - a scroll of fear {unknown} k - a scroll of fog {unknown} o - a scroll of amnesia {unknown} p - a scroll of enchant weapon {unknown} u - a scroll of holy word {unknown} v - a scroll of magic mapping {unknown} x - a scroll of silence {unknown} y - a scroll of blinking {unknown} Potions b - a potion of haste {unknown} c - a potion of mutation d - 2 potions of attraction q - a potion of magic {unknown} w - a potion of lignification {unknown} A - a potion of flight {unknown} B - a potion of curing {unknown} Skills: + Level 2.1 Fighting + Level 2.3 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.0 Spellcasting + Level 6.9 Conjurations + Level 3.3 Hexes + Level 2.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 c - Mephitic Cloud Conj/Pois/Air 24% N/A 22% 3 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 24% 4 e - Fulminant Prism Conj/Hex 20% 3d13 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 82% N/A 8% 3 Conjure Flame Conj/Fire 31% 6-21 14% 3 Summon Small Mammal Summ 40% N/A 19% 1 Summon Guardian Golem Hex/Summ 20% N/A 28% 3 Sticky Flame Conj/Fire 31% 2d5 38% 4 Call Canine Familiar Summ 10% N/A 45% 3 Ignite Poison Fire/Tmut/Pois 10% N/A 45% 3 Freezing Cloud Conj/Ice/Air 12% 6-21 86% 5 Orb of Destruction Conj 25% 9d9 100% 7 Spellforged Servitor Conj/Summ 15% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Trog Vehumet Wu Jian Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are clumsy. (Dex -2) You are dopey. (Int -2) You have an increased reservoir of magic. (+10% MP) Your spells are a little harder to cast, but a little more powerful. Message History The water moccasin poisons you! The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin bites you! The water moccasin closely misses you. You miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 70% to hit) The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Your Spellcasting skill increases to level 7! Unknown command. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel clumsy. You feel stupid. You feel less in control of your magic. You die... ##....###........###......... ##.........#......# ###....... #........##...##### #....... ##.............# #......) ...............# ##)..... #..............## ######. ..........).....###### ## ...................... ..............@†...... # .........####.†....... ... ........## #......... ... ........# ....=..... ... ......# #.......... ... .... ........... ... #.........$# ... ...........# ... . There were no monsters in sight! Vanquished Creatures Prince Ribbit (D:5) 2 water moccasins (D:5) Pargi (Sewer) A black bear (D:5) A bullfrog (D:5) 2 hounds (D:4) 2 iguanas (D:5) An orc priest (D:5) 2 hound skeletons 5 adders An ufetubus (D:5) A worm (D:2) 5 dart slugs 13 orcs 9 ball pythons 2 bats (D:3) 5 endoplasms 3 giant cockroaches 3 hobgoblins 5 jackals 9 quokkas A frilled lizard (D:2) 2 goblins 7 kobolds A quokka skeleton (D:4) 11 rats 96 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 100 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Veteran the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 129 | D:1 | Learned a level 2 spell: Searing Ray 230 | D:1 | Found a faded altar of an unknown god. 600 | D:2 | Reached skill level 4 in Spellcasting 600 | D:2 | Reached skill level 5 in Conjurations 600 | D:2 | Reached XP level 3. HP: 13/19 MP: 2/10 1405 | D:3 | Reached XP level 4. HP: 22/24 MP: 7/12 1679 | D:3 | Found a glowing drain. 1696 | D:3 | Reached skill level 5 in Spellcasting 1705 | Sewer | Entered a sewer 1757 | Sewer | Noticed Pargi 1767 | Sewer | Killed Pargi 1768 | Sewer | Reached XP level 5. HP: 18/28 MP: 6/15 1911 | D:3 | Found a stormy altar of Qazlal. 2071 | D:4 | Found a glowing silver altar of Zin. 2397 | D:4 | Learned a level 3 spell: Mephitic Cloud 2410 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2415 | D:4 | Learned a level 4 spell: Fulminant Prism 2504 | D:4 | Reached skill level 6 in Spellcasting 2536 | D:4 | Reached XP level 6. HP: 33/33 MP: 17/17 2596 | D:4 | Found a blossoming altar of Fedhas. 2611 | D:4 | Reached skill level 1 in Hexes 2739 | D:5 | Entered Level 5 of the Dungeon 2739 | D:5 | Noticed Prince Ribbit 2744 | D:5 | Reached skill level 1 in Translocations 2745 | D:5 | Killed Prince Ribbit 2746 | D:5 | Reached skill level 1 in Fighting 2746 | D:5 | Reached skill level 1 in Armour 2746 | D:5 | Reached XP level 7. HP: 38/38 MP: 18/18 3037 | D:5 | Found a staircase to the Ecumenical Temple. 3046 | Temple | Entered the Ecumenical Temple 3077 | Temple | Became a worshipper of Vehumet 3204 | D:5 | Reached skill level 7 in Spellcasting 3204 | D:5 | HP: 1/40 [poisoned by a water moccasin] 3205 | D:5 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 3205 | D:5 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 3205 | D:5 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 3205 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 3205 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_lined_3, infiniplex_forest_clump_curved, infiniplex_forest_3_way, infiniplex_forest_straight_2, infiniplex_forest_corner_2, infiniplex_forest_corner_1, infiniplex_forest_zigzag_1, grunt_ministairs_6 D:3: minmay_chambers_of_twos, layout_basic, nicolae_qazlal_general_emergency, portal_sewer_entry_f D:4: layout_basic, amcnicky_altar_gilded, mainiacjoe_overflow_24_doors D:5: layout_cave_pods, temple_hall, uniq_prince_ribbit1 Temple: minmay_temple_bridge_abc Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.0 Conjurations | 5 6 | 6.9 Hexes | 2 3 | 3.3 Translocations | 1 2 | 2.8 Fighting | 1 2 | 2.1 Armour | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: War axe | 24 | 37 | 17 || 78 Punch | | | 1 || 1 Cast: Magic Dart | 22 | 11 | || 33 Searing Ray | 9 | 17 | 8 || 34 Use: Potion | | | 2 || 2 Stab: Sleeping | 3 | 2 | || 5 Armor: Robe | 7 | 7 | || 14 Troll leather arm | | 4 | 10 || 14 Dodge: Dodged | 21 | 50 | 35 || 106