Dungeon Crawl Stone Soup version 0.29-a0-337-g68df138881 (webtiles) character file. Game seed: 3946041070737720802 214 Veteran the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Apr 17, 2022. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:08:03 (1433 turns). Veteran the Conjurer (Deep Elf Conjurer) Turns: 1433, Time: 00:08:04 Health: -1/28 AC: 5 Str: 4 XL: 5 Next: 60% Magic: 11/24 EV: 11 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 2/15 levels left rFire . . . SeeInvis . d - +1 hand axe (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 leather armour rPois . Reflect . m - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... h - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.09/turn e - ring of magical power MPRegen 0.19/turn (no ring) @: lethally poisoned (-1 -> -30) A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 150 gold pieces. Inventory: Hand Weapons d - a +1 hand axe of electrocution (weapon) Armour f - a +0 leather armour (worn) h - a +0 pair of boots (worn) m - a +0 helmet (worn) Jewellery e - a ring of magical power (left hand) Wands s - a wand of polymorph (6) Scrolls a - 2 scrolls of vulnerability {unknown} i - 2 scrolls of amnesia {unknown} k - a scroll of enchant armour {unknown} l - a scroll of noise {unknown} o - a scroll of brand weapon {unknown} q - 2 scrolls of fear {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} g - 2 potions of curing {unknown} j - a potion of resistance {unknown} n - 2 potions of haste p - a potion of mutation {unknown} r - a potion of heal wounds t - 2 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.7 Spellcasting + Level 6.0 Conjurations + Level 1.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 26% 4 d - Fulminant Prism Conj/Hex 11% 3d9 36% 4 e - Blink Tloc 32% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 12% 3 Manifold Assault Tloc 16% N/A 88% 5 Storm Form Tmut/Air 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (will become a steam dragon, a bullfrog, or a blink frog, chance to affect: 49%) The water moccasin resists with some effort. Casting: Fulminant Prism (potentially lethal; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. You die... . ....############# .....!S@.......∩# ....####.######## . #.# #.# #.# #.# #.# ##.## ##...## You could see a water moccasin. Vanquished Creatures Terence (D:3) Natasha (thrice) (D:2) A gnoll (D:3) An adder (D:2) A river rat (D:3) 6 dart slugs 6 endoplasms 2 giant cockroaches (D:3) 7 goblins 4 hobgoblins 10 jackals 3 kobolds 4 quokkas 3 ball pythons 8 bats 5 frilled lizards 10 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Veteran the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/8 137 | D:1 | Learned a level 2 spell: Searing Ray 390 | D:1 | Reached skill level 5 in Conjurations 390 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/10 691 | D:2 | Noticed Natasha 693 | D:2 | Killed Natasha 694 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/12 722 | D:2 | Noticed Natasha 726 | D:2 | Killed Natasha 727 | D:2 | Reached skill level 5 in Spellcasting 841 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 846 | D:2 | Learned a level 4 spell: Fulminant Prism 849 | D:2 | Learned a level 2 spell: Blink 852 | D:2 | Noticed Natasha 860 | D:2 | Killed Natasha 861 | D:2 | Reached XP level 5. HP: 19/28 MP: 14/14 1180 | D:3 | Reached skill level 1 in Translocations 1275 | D:3 | Noticed Terence 1285 | D:3 | Killed Terence 1388 | D:3 | Reached skill level 6 in Conjurations 1398 | D:3 | Found a glowing drain. 1402 | Sewer | Entered a sewer 1426 | Sewer | Noticed a water moccasin 1433 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_cross, item_on_display_b D:2: layout_rooms, uniq_natasha D:3: kennysheep_slugbush, layout_loops_ring, mainiacjoe_overflow_24_doors, gup_sewer_entry_bowl, uniq_grinder, uniq_terence Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.7 Conjurations | 5 6 | 6.0 Translocations | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 2 | 8 || 10 Cast: Magic Dart | 41 | 23 || 64 Searing Ray | 9 | 22 || 31 Evoke: Wand | | 1 || 1 Armor: Leather armour | 9 | 9 || 18 Dodge: Dodged | 5 | 14 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1442 | 1361 | 81 | 207 | 0 | 4 | 360.5 | Dungeon | 1411 | 1330 | 81 | 207 | 0 | 3 | 470.3 | Sewer | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 619 daAuts D:1: 510 daAuts D:3: 281 daAuts Sewer: 30 daAuts