Vex Level 1 of the Dungeon (0, 0, D:1) a cursed +0 buckler (-3, 3, D:1) a +0 club (-10, 7, D:1) 26 stones (-7, 10, D:1) a +0 chain mail (27, 12, D:1) 29 bolts (37, 20, D:1) a +0 dagger (26, 21, D:1) a +0 cloak (37, 21, D:1) 22 bolts (15, 22, D:1) a +0 dagger a +0 club (32, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (-35, 1, D:2) a +0 dagger (2, 3, D:2) a +0 club (6, 3, D:2) a +0 whip a +0 robe (-1, 4, D:2) a +0 dagger (-17, 6, D:2) a +0 chain mail (16, 6, D:2) 30 arrows (-36, 11, D:2) 29 sling bullets (-1, 13, D:2) 17 arrows (-13, 17, D:2) a stone (-28, 19, D:2) a +0 club (-15, 21, D:2) a +0 club 2 stones (8, 21, D:2) a +0 hat (-2, 23, D:2) a +2 dagger of holy wrath (-25, 28, D:2) a +0 dagger (-4, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 stones (0, 3, D:3) a stone (-50, 4, D:3) a stone (-48, 4, D:3) a +0 short sword (0, 4, D:3) 2 stones (-60, 5, D:3) a +0 club (-40, 5, D:3) 25 stones (0, 5, D:3) a +0 whip a +2 dagger of draining a +0 hunting sling 22 stones (-14, 8, D:3) 12 stones (-34, 10, D:3) a +0 spear a +0 club a +1 dagger of speed a +0 flail (-34, 11, D:3) a +0 spear (-13, 11, D:3) a +0 club (-13, 16, D:3) a stone (-13, 17, D:3) a stone (-13, 33, D:3) a +0 whip (-13, 34, D:3) a +0 hand axe a +0 ring mail (-24, 42, D:3) a +2 quarterstaff of chaos a +0 cloak (-27, 43, D:3) a cursed -3 mace (-13, 44, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (7, 2, D:4) a +0 hand axe (5, 3, D:4) 9 stones (8, 4, D:4) a +0 mace (-34, 9, D:4) 19 arrows (9, 9, D:4) a +0 scale mail (20, 10, D:4) a +0 falchion of holy wrath (13, 12, D:4) a +0 falchion a +0 chain mail a +0 dagger of draining a +0 robe a +0 dagger a +0 robe (-21, 19, D:4) 19 arrows (2, 19, D:4) 27 stones (-34, 24, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (-33, 24, D:4) a +0 mace a +0 ring mail (-7, 27, D:4) 28 stones (-22, 32, D:4) a +0 hand axe a potion of lignification Level 5 of the Dungeon (0, 0, D:5) a stone (1, 0, D:5) a stone (2, 0, D:5) a stone (3, 0, D:5) a +0 falchion a stone (4, 0, D:5) a stone (6, 0, D:5) a +0 dagger a +0 robe 22 stones (17, 2, D:5) a +0 shortbow 12 arrows (17, 6, D:5) 2 arrows (-8, 7, D:5) a +0 club (18, 7, D:5) an arrow (-10, 16, D:5) a +0 giant club (16, 23, D:5) 22 sling bullets (21, 26, D:5) a +0 mace (5, 27, D:5) a +0 chain mail (3, 30, D:5) a +0 mace a +4 dagger of protection a +0 club a +0 leather armour (18, 30, D:5) 28 sling bullets (-1, 32, D:5) 19 arrows (23, 43, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 25 stones (-38, 11, D:6) 19 sling bullets (-31, 15, D:6) a +0 scale mail (-35, 18, D:6) a +0 robe (-50, 19, D:6) a +2 robe of magic resistance a +0 scythe (6, 21, D:6) a +0 buckler (-35, 27, D:6) a +0 spear (-35, 28, D:6) a +0 spear (-34, 28, D:6) a +0 spear (-27, 44, D:6) a +0 whip (-28, 45, D:6) a +0 club (-29, 46, D:6) a +0 spear (-28, 46, D:6) a +0 spear Level 7 of the Dungeon [Shop] Paug's Magic Scroll Boutique a scroll of silence (75 gold) a scroll of fog (20 gold) a scroll of identify (20 gold) a scroll of amnesia (35 gold) 2 scrolls of remove curse (60 gold) a scroll of remove curse (30 gold) a scroll of fear (35 gold) a scroll of fog (20 gold) a scroll of identify (20 gold) [Shop] Jonaecai's Armour Emporium a +1 robe of cold resistance (177 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) the +3 chain mail of the Eight Tales {+Inv rC+} (567 gold) It protects you from cold. It lets you turn invisible. the +2 robe of Incorporation {MR+ Regen+} (326 gold) It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +0 plate armour (322 gold) a +4 chain mail of poison resistance (399 gold) a +0 scale mail of poison resistance (112 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) [Shop] Rompafuq's Distillery a potion of haste (150 gold) a potion of haste (150 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of ambrosia (120 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of curing (45 gold) (-1, 1, D:7) a scroll of remove curse (6, 3, D:7) a +0 robe (-36, 4, D:7) a +0 hand axe a +0 leather armour (-12, 4, D:7) a +0 chain mail (-40, 9, D:7) a +0 mace a cursed +0 leather armour (-40, 10, D:7) a +0 dagger a +0 robe (-36, 10, D:7) a +2 robe of magic resistance (-29, 11, D:7) a +0 dagger (-7, 11, D:7) 3 curare-tipped needles (-28, 22, D:7) a +1 spear of venom (-11, 23, D:7) 18 stones (-19, 28, D:7) a +0 plate armour (-14, 28, D:7) a +0 leather armour (-42, 29, D:7) a +0 robe (-36, 30, D:7) a +0 quarterstaff (-31, 39, D:7) a +0 blowgun 7 curare-tipped needles (-31, 40, D:7) a +1 whip of flaming a +0 club a +0 blowgun 12 poisoned needles (-30, 40, D:7) a +0 hand crossbow 6 bolts a +0 whip a +0 dagger 5 stones (-29, 40, D:7) a curare-tipped needle a bolt (-28, 40, D:7) a +0 short sword (-27, 40, D:7) a poisoned needle (-34, 43, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a cursed -2 spear (9, 1, D:8) a +0 dagger (9, 2, D:8) a potion of ambrosia (10, 2, D:8) a +4 dagger of chaos a +0 robe (-10, 10, D:8) a +0 ring mail (-9, 20, D:8) a cursed +0 centaur barding (19, 21, D:8) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (-2, 34, D:8) a +0 shield (2, 34, D:8) a +0 morningstar Level 9 of the Dungeon (0, 0, D:9) 12 stones (8, 3, D:9) 20 sling bullets (-2, 6, D:9) 19 stones (0, 6, D:9) a +0 flail a +0 ring mail (21, 16, D:9) a +0 whip (10, 23, D:9) 26 stones (-7, 32, D:9) 18 arrows (-11, 36, D:9) a +0 falchion a +0 hand axe (-12, 37, D:9) a +0 mace (-11, 37, D:9) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (-14, 39, D:9) 10 stones (-14, 40, D:9) a +0 blowgun (-8, 46, D:9) a +0 giant club a +0 giant club (15, 46, D:9) a +0 battleaxe a +0 robe (17, 46, D:9) a cursed +3 flail a +0 robe (17, 47, D:9) a cursed +2 spear a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (13, 6, D:10) a potion of poison (49, 6, D:10) 4 large rocks (30, 7, D:10) a +0 giant club (15, 8, D:10) a +0 club (6, 9, D:10) a +0 trident (19, 9, D:10) a +0 ring mail a +0 whip (20, 9, D:10) a +0 club a +0 mace (6, 10, D:10) a +0 war axe a +0 chain mail (22, 10, D:10) a +0 mace a +0 scale mail (23, 10, D:10) a +0 mace a +2 leather armour of poison resistance a +0 whip a tomahawk a +0 leather armour (22, 12, D:10) a tomahawk (21, 13, D:10) a +0 war axe (21, 14, D:10) a tomahawk a +0 long sword a +0 plate armour (24, 14, D:10) a +0 hand axe a +0 leather armour a +3 whip of electrocution a +0 leather armour a +0 morningstar (25, 14, D:10) a +0 chain mail (26, 14, D:10) a +0 flail (21, 15, D:10) a tomahawk 3 steel tomahawks (44, 15, D:10) a +0 leather armour (4, 17, D:10) an uncursed staff of cold (10, 21, D:10) a +0 great sword (10, 29, D:10) 20 arrows (2, 30, D:10) a cursed +0 robe (56, 46, D:10) an arrow (56, 48, D:10) a +0 shortbow 13 arrows Level 11 of the Dungeon (0, 0, D:11) 15 sling bullets (-3, 1, D:11) a +0 quarterstaff (-17, 2, D:11) a +0 hand crossbow (-16, 2, D:11) a cursed +0 spear (26, 2, D:11) 28 arrows (25, 14, D:11) a +0 scale mail (-13, 18, D:11) a +0 giant club (-12, 20, D:11) a +0 mace (-16, 26, D:11) a +0 robe (17, 29, D:11) 25 stones (34, 31, D:11) a +0 scale mail (-29, 34, D:11) a +0 chain mail (-14, 37, D:11) a cursed -1 war axe (7, 37, D:11) a potion of magic a +0 giant club a +0 giant club (-5, 38, D:11) a +0 giant club a +0 giant spiked club (9, 40, D:11) a +2 vampiric short sword (9, 41, D:11) a +0 short sword (10, 41, D:11) 2 stones (-11, 43, D:11) a +0 club (-28, 44, D:11) a +0 short sword (-28, 45, D:11) a +0 dagger a +0 robe (-27, 45, D:11) a +0 giant spiked club a +0 giant spiked club (4, 46, D:11) a +0 chain mail (-16, 47, D:11) 6 large rocks (10, 47, D:11) a troll hide (14, 47, D:11) the +1 executioner's axe "Killer Bee's Foe" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). (15, 47, D:11) a +3 broad axe of electrocution (10, 50, D:11) a +0 chain mail (15, 52, D:11) 20 stones Level 12 of the Dungeon (0, 0, D:12) 14 arrows (-4, 14, D:12) a +0 war axe (28, 15, D:12) a cursed -3 dagger (29, 15, D:12) 2 large rocks (47, 16, D:12) 7 bolts a +0 arbalest (24, 17, D:12) 3 large rocks (30, 17, D:12) a large rock (36, 17, D:12) a +0 mace a +0 leather armour (37, 17, D:12) a +0 dagger a +0 robe (30, 18, D:12) a large rock (36, 18, D:12) a cursed +0 hand axe a +0 leather armour (37, 18, D:12) a +0 falchion (30, 19, D:12) a large rock (37, 19, D:12) a +0 hand axe a +0 ring mail (-6, 21, D:12) a +0 dagger (30, 21, D:12) a large rock (46, 21, D:12) a bolt (30, 22, D:12) a +1 quarterstaff of protection (44, 22, D:12) a bolt (44, 23, D:12) a bolt (31, 29, D:12) 11 stones (45, 30, D:12) a +0 pair of gloves (25, 38, D:12) a large rock (24, 39, D:12) a large rock (23, 41, D:12) a large rock (23, 42, D:12) a large rock (22, 44, D:12) 2 large rocks (16, 45, D:12) a +0 shortbow 13 poisoned arrows (17, 45, D:12) a +0 shortbow 22 arrows (15, 46, D:12) a +0 shortbow 12 arrows (17, 46, D:12) a +0 shortbow 12 arrows (15, 47, D:12) a poisoned arrow an arrow (16, 47, D:12) 2 arrows (14, 48, D:12) a poisoned arrow an arrow (15, 48, D:12) 2 poisoned arrows (30, 48, D:12) a +0 giant spiked club (3, 49, D:12) a +0 short sword a +0 plate armour (15, 49, D:12) an arrow (-1, 50, D:12) a +0 club (3, 50, D:12) a +0 hand axe (30, 50, D:12) a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 rapier (-14, 2, D:13) a potion of degeneration (6, 4, D:13) a +1 flail of protection (-8, 6, D:13) a +0 scale mail (-7, 9, D:13) a +0 short sword (-6, 9, D:13) a +0 dagger a +0 robe a +0 short sword a +0 dagger (-6, 10, D:13) a +0 dagger a +0 blowgun 17 poisoned needles a +0 dagger of draining 5 stones (32, 10, D:13) a +0 dagger (-3, 11, D:13) a +1 scimitar of flaming (27, 11, D:13) a +2 great sword of slicing a +0 plate armour (-9, 15, D:13) a scroll of vulnerability (4, 15, D:13) a +0 shortbow 15 arrows (-3, 16, D:13) a +0 ring mail (15, 16, D:13) a bolt (16, 16, D:13) a bolt (17, 16, D:13) a bolt (18, 16, D:13) 3 bolts (20, 16, D:13) 3 bolts (26, 16, D:13) a +0 battleaxe a +0 plate armour a +0 long sword a +0 plate armour (30, 16, D:13) a +0 spear of piercing a +0 robe (4, 17, D:13) 2 arrows (22, 17, D:13) a +0 glaive a +0 arbalest 4 bolts a +0 ring mail (26, 17, D:13) a +0 long sword a +0 plate armour (4, 18, D:13) an arrow (4, 19, D:13) a +0 shortbow 16 arrows (1, 20, D:13) an arrow (4, 20, D:13) an arrow a +0 falchion (0, 21, D:13) 2 arrows (25, 22, D:13) a +0 arbalest 12 bolts (-3, 23, D:13) 2 arrows 3 stones (-2, 23, D:13) an arrow (4, 23, D:13) a +0 ring mail (21, 23, D:13) a +0 spear a +0 robe (27, 23, D:13) a +0 battleaxe a +0 plate armour (-2, 24, D:13) 13 bolts (20, 25, D:13) 2 bolts (-8, 26, D:13) a wand of fire (0) an uncursed ring of teleportation a +2 ring of dexterity the cursed +0 scale mail of the Journeyman {Int+5} It affects your intelligence (+5). It has a curse placed upon it. a wand of draining (10) (19, 27, D:13) a bolt (21, 27, D:13) a bolt (-31, 38, D:13) a potion of ambrosia Level 14 of the Dungeon (0, 0, D:14) a large rock (2, 0, D:14) a large rock (0, 1, D:14) a large rock (1, 1, D:14) a large rock a cursed -2 broad axe a +0 scale mail of fire resistance a +0 buckler (3, 1, D:14) a +0 trident a cursed +0 robe (5, 3, D:14) a +2 chain mail of magic resistance (-2, 4, D:14) a +0 leather armour (0, 9, D:14) a +2 battleaxe of freezing (-5, 10, D:14) a +0 helmet of see invisible (-5, 11, D:14) a plain deck of changes (26, 13, D:14) a +2 dagger of draining a +0 robe (26, 15, D:14) a +0 mace (27, 16, D:14) a +0 chain mail a +0 hand axe a +0 dire flail a +0 plate armour (28, 16, D:14) 4 tomahawks of returning a +0 club (28, 17, D:14) a +0 ring mail a +0 hand axe (25, 19, D:14) a scroll of vulnerability (-2, 22, D:14) a troll hide (27, 22, D:14) a +1 hat the +1 morningstar of the Wraith {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (28, 22, D:14) a +0 robe a scroll of random uselessness a +0 dagger a +0 leather armour a +0 short sword a +0 plate armour a +2 halberd of flaming (-6, 28, D:14) a +0 shortbow 18 arrows (-4, 30, D:14) an arrow (-3, 31, D:14) 2 arrows (-1, 33, D:14) an arrow (-1, 34, D:14) 27 stones (13, 35, D:14) a scroll of immolation (28, 38, D:14) a +0 leather armour of fire resistance (40, 52, D:14) a +0 giant club (16, 55, D:14) a +0 great sword Level 15 of the Dungeon (12, 2, D:15) a scroll of random uselessness (5, 5, D:15) a +0 short sword (-16, 6, D:15) 25 stones (11, 7, D:15) 2 scrolls of amnesia (-29, 10, D:15) a cursed +0 giant club (2, 10, D:15) a scroll of random uselessness (11, 10, D:15) an Akashic Record (-28, 11, D:15) a +0 giant club (-26, 11, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (-28, 12, D:15) a +0 giant club (-26, 12, D:15) a +0 robe a cursed +0 giant club (-49, 13, D:15) 2 potions of degeneration (-17, 13, D:15) 13 stones (-14, 14, D:15) a +0 rapier (-48, 34, D:15) 5 tomahawks (-24, 34, D:15) a fire dragon hide (-25, 35, D:15) a +0 giant spiked club (-59, 36, D:15) a +0 scale mail (-30, 38, D:15) 2 large rocks (-28, 39, D:15) a large rock (-27, 40, D:15) a large rock (-26, 40, D:15) a large rock (-5, 43, D:15) a +0 mace (-41, 60, D:15) a +0 giant club (-39, 60, D:15) a +0 giant club (-38, 60, D:15) a +0 giant club (-37, 60, D:15) a cursed -2 giant club a +0 giant club a +0 giant club a +0 giant club a +0 halberd a +0 robe (-36, 60, D:15) a +0 giant club the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger of venom (1, 0, Orc:1) a +0 dagger a +0 robe (3, 0, Orc:1) a +0 falchion a +0 scale mail a +0 dagger a +0 robe a +0 trident a +0 ring mail (14, 0, Orc:1) a +0 flail a +0 leather armour (0, 1, Orc:1) a +0 dagger a +0 leather armour a +0 dagger a +0 club a +0 leather armour (1, 1, Orc:1) a +0 hand axe a +0 leather armour a +0 club (2, 1, Orc:1) a +0 hand axe a +0 scale mail (1, 2, Orc:1) a +0 dagger a +0 robe a +2 leather armour of fire resistance (2, 2, Orc:1) a +0 hand axe a +0 chain mail (3, 2, Orc:1) a +0 mace a +0 short sword a +0 ring mail a +0 war axe (1, 3, Orc:1) an uncursed staff of cold a +1 robe of cold resistance (20, 6, Orc:1) a +0 giant club (-7, 7, Orc:1) a +0 flail a +0 ring mail (-7, 8, Orc:1) a +0 dagger a cursed +0 leather armour (-5, 8, Orc:1) a +1 whip of electrocution a +0 ring mail (10, 45, Orc:1) a +0 leather armour a +0 flail (12, 45, Orc:1) a cursed +0 leather armour a +0 hand axe a +0 flail (13, 45, Orc:1) a +0 trident (11, 46, Orc:1) a +0 hand axe (12, 46, Orc:1) a +0 vampiric falchion a +0 trident a +0 plate armour (15, 46, Orc:1) a +0 chain mail a +0 hand axe Level 2 of the Orcish Mines (0, 0, Orc:2) the +7 rapier of the Hills {pierce, rF+ rC++ MP-9 Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It greatly protects you from cold. It affects your magic capacity (-9). (3, 0, Orc:2) a +0 spear (-7, 1, Orc:2) a +0 ring mail a +1 mace of protection (-4, 1, Orc:2) a +0 club (1, 1, Orc:2) a +0 spear (2, 1, Orc:2) a cursed -2 spear (3, 1, Orc:2) a cursed -2 spear (-8, 2, Orc:2) a +0 ring mail (-11, 10, Orc:2) a tomahawk (-4, 13, Orc:2) a +0 leather armour a cursed -2 dagger (-2, 13, Orc:2) a +0 whip (-12, 14, Orc:2) a tomahawk (-3, 14, Orc:2) a +0 club 3 tomahawks of returning a +0 ring mail (-13, 15, Orc:2) a tomahawk (-11, 15, Orc:2) a +2 arbalest of evasion (-15, 16, Orc:2) a +0 flail 4 tomahawks a +0 chain mail a +0 club (-14, 16, Orc:2) a +0 short sword a +1 hand axe of pain a +0 chain mail a +0 war axe a cursed +0 plate armour a tomahawk a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (-15, 17, Orc:2) a +2 dagger of venom a +0 robe (-14, 17, Orc:2) a +0 dagger of electrocution a +0 robe a +1 battleaxe of freezing 12 bolts of frost a +0 plate armour (-13, 17, Orc:2) a +2 dagger of distortion a +0 robe (-28, 20, Orc:2) a +0 robe a +0 dagger (-19, 21, Orc:2) a +0 club (-26, 22, Orc:2) a +0 war axe Level 3 of the Orcish Mines (0, 0, Orc:3) a +0 club a cursed +0 chain mail (-5, 2, Orc:3) a cursed +0 dagger a +0 robe (-3, 2, Orc:3) a +0 dagger a +0 ring mail (-2, 2, Orc:3) a +0 dagger a +0 robe (-3, 3, Orc:3) a +0 short sword (7, 5, Orc:3) a +0 falchion a +0 leather armour (9, 14, Orc:3) a +0 whip (32, 18, Orc:3) a tomahawk (32, 19, Orc:3) a +0 trident (33, 19, Orc:3) a tomahawk a +0 scale mail a +0 mace (34, 19, Orc:3) a +0 hand axe (35, 19, Orc:3) a +0 leather armour a +0 short sword (33, 20, Orc:3) a cursed -2 mace a cursed +0 chain mail a +0 shield a +2 long sword of distortion a +0 robe a +0 dagger (35, 20, Orc:3) a +0 leather armour a +0 dagger (32, 21, Orc:3) a +0 falchion (33, 21, Orc:3) a cursed +0 mace (34, 21, Orc:3) a +0 leather armour a +2 flail of protection a +0 club a +0 scale mail a +0 mace of venom (35, 21, Orc:3) a +0 dagger (15, 27, Orc:3) a +0 hand axe (27, 29, Orc:3) a +0 flail (11, 30, Orc:3) a +0 hand axe a +0 chain mail (12, 30, Orc:3) a +2 short sword of freezing a +0 plate armour (27, 30, Orc:3) a +0 whip a +0 leather armour (12, 31, Orc:3) a +0 short sword (26, 32, Orc:3) a +0 dagger of electrocution a +0 robe (27, 32, Orc:3) a +0 ring mail (16, 38, Orc:3) a +0 club (17, 38, Orc:3) a +0 trident a +0 scale mail (18, 38, Orc:3) a +0 dagger a +0 robe (23, 45, Orc:3) a +0 whip a +0 ring mail a +0 mace (23, 46, Orc:3) a +0 club a +0 mace (26, 49, Orc:3) a +0 dagger a +0 robe Level 4 of the Orcish Mines [Shop] Lanei's Gadget Boutique a wand of polymorph (12) (168 gold) a disc of storms (240 gold) a wand of cold (8) (288 gold) a stone of tremors (480 gold) a legendary deck of escape (312 gold) a +2 rod of ignition (10/10) (1020 gold) a phial of floods (480 gold) an ornate deck of destruction (240 gold) a plain deck of changes (168 gold) a phial of floods (480 gold) a wand of fireball (8) (288 gold) [Shop] Ottuor Cael's Weapon Emporium a +0 rapier (72 gold) a +4 flail of holy wrath (509 gold) a +0 spear (54 gold) a +2 mace of draining (313 gold) a +2 short sword of speed (378 gold) a +1 short sword of flaming (223 gold) a +0 dagger (36 gold) the +5 scythe of Change {pain, Int+6} (937 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). 5 bolts of penetration (54 gold) a +0 short sword (54 gold) the +1 morningstar "Jellyslayer" {crush, rPois rN+ MR+} (576 gold) It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 glaive (117 gold) 14 poisoned needles (100 gold) [Shop] Bodghyen's General Store a +4 hand axe of venom (384 gold) 23 stones (34 gold) a +0 scale mail (60 gold) the cursed +0 greatsling "Impbane" {flame, Dex+3} (559 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. a +0 cloak of invisibility (172 gold) a cursed ring of teleportation (217 gold) a +0 hand crossbow (52 gold) a scroll of random uselessness (15 gold) a scroll of noise (15 gold) [Shop] Raeggid's Magic Scroll Boutique a scroll of enchant armour (120 gold) a scroll of vulnerability (120 gold) a scroll of magic mapping (56 gold) a scroll of teleportation (48 gold) a scroll of fog (32 gold) a scroll of fear (56 gold) a scroll of recharging (152 gold) (0, 0, Orc:4) a large rock (4, 0, Orc:4) a cursed +0 whip (2, 1, Orc:4) a large rock (4, 1, Orc:4) a large rock (5, 5, Orc:4) a +1 short sword of freezing a +0 scale mail (15, 11, Orc:4) a +0 war axe a +0 chain mail (15, 13, Orc:4) a +0 whip a +0 chain mail (16, 14, Orc:4) a +0 whip of freezing (15, 15, Orc:4) a +0 dagger a +0 chain mail (22, 20, Orc:4) a +0 great mace a +0 arbalest a +0 plate armour a +0 glaive a +0 plate armour (34, 20, Orc:4) a +0 halberd a +0 chain mail (35, 20, Orc:4) a +0 halberd a +0 plate armour (35, 21, Orc:4) 2 tomahawks a +0 scale mail a +0 club a +0 mace a +0 long sword a +0 arbalest a +4 plate armour a cursed -3 club a +0 whip (11, 22, Orc:4) a +0 flail a +0 plate armour (12, 22, Orc:4) a +0 long sword 3 tomahawks a +0 chain mail (34, 22, Orc:4) a cursed +0 flail a +0 leather armour (35, 22, Orc:4) a +0 hand axe a +0 chain mail a +0 club a cursed +0 chain mail a cursed -1 morningstar a +0 leather armour a +0 war axe a +0 chain mail a +0 morningstar a +0 chain mail a +0 war axe a +0 chain mail a +0 long sword a +0 chain mail a +0 club a +0 chain mail a +0 flail a +0 plate armour a +2 war axe of chopping a +0 chain mail (36, 22, Orc:4) a tomahawk (37, 22, Orc:4) a +0 flail a cursed +0 plate armour a +0 mace a +0 chain mail (11, 23, Orc:4) a tomahawk (35, 23, Orc:4) a +0 scimitar of holy wrath a +0 chain mail a +0 war axe a +0 chain mail a cursed -2 battleaxe a +0 plate armour a +0 halberd of freezing a +0 plate armour a +0 great mace a +0 arbalest a +0 plate armour a cursed +0 short sword a +0 scale mail a +0 hand axe (9, 24, Orc:4) a +0 mace a +0 plate armour (10, 24, Orc:4) 6 tomahawks (9, 25, Orc:4) a +0 battleaxe a +0 chain mail (10, 25, Orc:4) a +0 great sword a +0 chain mail (11, 25, Orc:4) a +0 hand axe a +0 plate armour (23, 25, Orc:4) a +2 war axe of electrocution a +0 scale mail (56, 29, Orc:4) a cursed +0 scimitar a +0 plate armour (3, 30, Orc:4) a +0 hand axe (54, 30, Orc:4) a +1 mace of draining (4, 31, Orc:4) a +0 war axe a +0 plate armour (2, 32, Orc:4) a steel tomahawk (3, 33, Orc:4) a +0 short sword a +0 club (3, 34, Orc:4) a +0 morningstar a +0 giant club (4, 34, Orc:4) 2 steel tomahawks (3, 35, Orc:4) a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour (4, 35, Orc:4) a +0 falchion (5, 35, Orc:4) 2 steel tomahawks (56, 40, Orc:4) a +0 hand axe (57, 40, Orc:4) a +0 hand axe 2 tomahawks of returning (55, 41, Orc:4) a tomahawk of returning a +0 flail a +0 leather armour (55, 42, Orc:4) a +1 plate armour of cold resistance a +0 short sword a +1 flail of protection (23, 47, Orc:4) a cursed -3 flail a +0 leather armour (37, 48, Orc:4) a +0 flail a +0 leather armour (49, 48, Orc:4) a +0 dagger a +0 robe (36, 49, Orc:4) a +0 flail a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -1 hand axe (60, 0, Lair:1) 10 arrows (17, 8, Lair:1) a +0 leather armour (0, 16, Lair:1) 18 arrows (57, 16, Lair:1) a potion of poison (60, 18, Lair:1) a +0 buckler (15, 23, Lair:1) 5 exploding tomahawks Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (7, 1, Lair:2) a +0 cloak (-4, 4, Lair:2) a +0 shortbow (35, 7, Lair:2) a +0 long sword (-14, 13, Lair:2) 25 arrows (29, 15, Lair:2) the +0 plate armour of Ubeema Meysm {Str+2} It affects your strength (+2). (0, 18, Lair:2) 24 arrows (-12, 24, Lair:2) 18 stones (24, 35, Lair:2) a +0 quarterstaff (10, 40, Lair:2) a +3 war axe a +1 flail of protection (12, 44, Lair:2) 23 arrows (-10, 45, Lair:2) a +0 leather armour (31, 48, Lair:2) a +0 scale mail (1, 52, Lair:2) 15 bolts of frost (13, 52, Lair:2) a book of Callings Level 3 of the Lair of Beasts (0, 0, Lair:3) 27 stones (-27, 15, Lair:3) a +0 leather armour (27, 18, Lair:3) 16 arrows (-20, 21, Lair:3) 2 tomahawks (20, 29, Lair:3) the +6 leather armour of Trog's Hope {*Confuse rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (23, 40, Lair:3) a +0 lajatang Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (-42, 6, Lair:4) a +0 chain mail (-48, 10, Lair:4) a plain deck of wonders (-8, 10, Lair:4) a +0 pair of boots (-36, 15, Lair:4) a scroll of immolation (-21, 15, Lair:4) a +0 robe (-36, 16, Lair:4) a cursed staff of conjuration (-36, 17, Lair:4) a +2 hunting sling of flaming (-25, 19, Lair:4) a scroll of noise (-37, 20, Lair:4) a +0 dagger a +0 robe (-28, 20, Lair:4) a +0 dagger (-2, 20, Lair:4) 29 stones (-50, 24, Lair:4) 7 stones (-16, 29, Lair:4) a cursed +0 ring mail (-41, 34, Lair:4) a +0 trident (-21, 34, Lair:4) 19 poisoned arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) a cursed +0 leather armour (-3, 3, Lair:5) a scroll of noise (-28, 6, Lair:5) a +0 leather armour (1, 9, Lair:5) a +0 chain mail (-24, 11, Lair:5) a +0 flail (-4, 11, Lair:5) 18 stones (-15, 14, Lair:5) 15 arrows (0, 15, Lair:5) a +0 flail (-29, 18, Lair:5) a +0 falchion (6, 19, Lair:5) 22 stones (-16, 21, Lair:5) a book of Geomancy the amulet "Bah Rero" {Ward -Tele rElec rF+ rN+ Dex+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. a wand of paralysis (6) a book of Callings a wand of disintegration (14) a wand of random effects (25) (-4, 27, Lair:5) 17 sling bullets of frost (17, 27, Lair:5) a +0 scale mail (32, 29, Lair:5) a +0 flail (32, 33, Lair:5) a scroll of torment (17, 34, Lair:5) 5 tomahawks (9, 36, Lair:5) 27 stones (5, 39, Lair:5) a +0 battleaxe (-10, 40, Lair:5) a +0 whip (0, 43, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 leather armour (15, 9, Lair:6) a +0 battleaxe (13, 12, Lair:6) a Necronomicon (7, 26, Lair:6) a +0 glaive (0, 28, Lair:6) 7 javelins (-44, 30, Lair:6) a cursed +0 buckler (-6, 32, Lair:6) a +1 plate armour of fire resistance (-6, 40, Lair:6) a +2 ring mail of fire resistance (-2, 42, Lair:6) a +0 quarterstaff (-24, 44, Lair:6) a book of Changes (19, 46, Lair:6) a potion of degeneration (2, 49, Lair:6) 14 arrows Level 7 of the Lair of Beasts (0, 0, Lair:7) 24 stones (-24, 1, Lair:7) 9 bolts (-9, 1, Lair:7) a +0 leather armour (2, 4, Lair:7) 26 stones (-36, 9, Lair:7) a +0 chain mail (5, 9, Lair:7) 24 stones (-22, 14, Lair:7) a +0 rapier (-12, 16, Lair:7) a +0 halberd (-17, 17, Lair:7) a +0 trident (-19, 19, Lair:7) a +0 leather armour (-3, 19, Lair:7) a wand of random effects (10) a wand of random effects (32) the cursed +0 long sword of Zoerchah {pain, rElec rF- Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (-42, 21, Lair:7) a +0 great sword (-17, 24, Lair:7) a +0 dagger (-6, 24, Lair:7) 20 stones (-34, 26, Lair:7) 5 javelins (-50, 28, Lair:7) a book of Annihilations (-48, 31, Lair:7) 16 stones (9, 35, Lair:7) a +0 chain mail (7, 40, Lair:7) a +0 leather armour (9, 42, Lair:7) a +0 scimitar (-15, 43, Lair:7) 14 stones (6, 45, Lair:7) 21 stones (7, 47, Lair:7) a wand of frost (35) (-36, 48, Lair:7) a book of Annihilations (-32, 48, Lair:7) 30 stones (-17, 48, Lair:7) a +0 mace (-3, 49, Lair:7) 14 arrows a +0 leather armour (-10, 50, Lair:7) a plain deck of changes (-39, 52, Lair:7) a +2 ring mail of poison resistance Level 8 of the Lair of Beasts (0, 0, Lair:8) 9 stones (-11, 2, Lair:8) 15 poisoned needles (-7, 3, Lair:8) 17 stones (20, 8, Lair:8) 16 poisoned needles (-19, 9, Lair:8) an uncursed staff of poison (22, 10, Lair:8) 20 stones (24, 12, Lair:8) an uncursed ring of fire the +11 chain mail "Ryiz" {Str-3 Int+2 Dex+10} It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+10). a +2 robe of positive energy (1, 15, Lair:8) 29 stones (18, 25, Lair:8) 6 stones (-5, 31, Lair:8) 23 stones (14, 41, Lair:8) a book of the Tempests (-22, 45, Lair:8) a potion of ambrosia Level 1 of the Shoals (0, 0, Shoals:1) 5 large rocks (-1, 2, Shoals:1) a large rock (-10, 3, Shoals:1) 2 large rocks (-8, 3, Shoals:1) a large rock (3, 3, Shoals:1) a +0 trident (0, 5, Shoals:1) a throwing net (2, 5, Shoals:1) the +4 scale mail of Eternal Vigilance {rC+ MP+9 Str+3} It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). (5, 5, Shoals:1) a +0 trident (-2, 6, Shoals:1) a large rock (-4, 7, Shoals:1) a large rock (21, 8, Shoals:1) a +0 trident (32, 8, Shoals:1) a scroll of torment (29, 13, Shoals:1) a +0 short sword (27, 26, Shoals:1) a potion of degeneration (-20, 31, Shoals:1) a +0 spear (-19, 33, Shoals:1) a +0 demon trident of electrocution a cursed -2 leather armour (15, 34, Shoals:1) a tomahawk (17, 35, Shoals:1) a large rock (18, 36, Shoals:1) a large rock a tomahawk (21, 37, Shoals:1) a large rock (21, 38, Shoals:1) a +0 trident 2 tomahawks (-7, 45, Shoals:1) a crystal ball of energy Level 2 of the Shoals (30, 7, Shoals:2) a +0 spear a +0 longbow (30, 8, Shoals:2) an arrow (31, 8, Shoals:2) 6 arrows (32, 8, Shoals:2) a +0 trident (27, 9, Shoals:2) an arrow (31, 9, Shoals:2) 2 arrows (32, 9, Shoals:2) 2 arrows (33, 9, Shoals:2) a +0 spear (32, 12, Shoals:2) an arrow (43, 14, Shoals:2) a +0 spear (35, 15, Shoals:2) 26 stones (48, 17, Shoals:2) a +0 pair of gloves (15, 18, Shoals:2) 15 stones (26, 18, Shoals:2) 29 stones (7, 20, Shoals:2) a large rock (7, 21, Shoals:2) 2 large rocks (43, 21, Shoals:2) 2 tomahawks (27, 23, Shoals:2) a +0 halberd (45, 23, Shoals:2) a cursed -1 trident 4 tomahawks (3, 24, Shoals:2) a large rock (5, 24, Shoals:2) a +0 plate armour (1, 26, Shoals:2) a +0 spear (4, 35, Shoals:2) a +0 quarterstaff (16, 36, Shoals:2) a tomahawk (17, 37, Shoals:2) a tomahawk (19, 39, Shoals:2) a +2 trident of venom 5 tomahawks Level 3 of the Shoals (0, 0, Shoals:3) 20 poisoned needles (-19, 5, Shoals:3) 10 arrows (-18, 10, Shoals:3) a +0 long sword (-10, 10, Shoals:3) a sling bullet (-9, 10, Shoals:3) 2 throwing nets (-11, 11, Shoals:3) a +2 spear of venom 13 javelins a +0 leather armour a +0 trident a sling bullet (-11, 12, Shoals:3) 2 javelins a +0 spear a +0 greatsling a sling bullet (-11, 13, Shoals:3) a javelin 2 sling bullets (-10, 13, Shoals:3) 4 sling bullets (-9, 13, Shoals:3) a +0 trident a +0 leather armour a +0 trident a throwing net (-6, 16, Shoals:3) a scroll of random uselessness (-41, 24, Shoals:3) a potion of poison (-55, 25, Shoals:3) a +0 arbalest (-31, 29, Shoals:3) the +3 broad axe of Sesimmor {pain, rF- Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (-29, 29, Shoals:3) a +0 dagger (-30, 33, Shoals:3) 16 stones (-51, 39, Shoals:3) 23 stones (-28, 40, Shoals:3) a +0 trident (-29, 41, Shoals:3) a +0 robe a +2 rapier of venom (-15, 44, Shoals:3) a wand of confusion (20) (-5, 50, Shoals:3) a +0 helmet Level 4 of the Shoals (0, 0, Shoals:4) the +9 shortbow of Greed {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (0, 3, Shoals:4) a manticore corpse (still there?) a sea snake corpse (still there?) (-2, 6, Shoals:4) 8 javelins (16, 6, Shoals:4) 15 stones (21, 9, Shoals:4) a +0 trident (22, 12, Shoals:4) a +3 rapier of protection a +0 robe (22, 13, Shoals:4) a +0 trident (22, 14, Shoals:4) a +0 spear a merfolk skeleton