Viceroy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, 6, D:1) a +0 war axe (18, -1, D:1) a +0 short sword (24, 10, D:1) a +0 short sword (32, -27, D:1) a +0 flail (39, 0, D:1) 7 bolts (41, -15, D:1) a +0 pair of boots (56, -13, D:1) 3 stones a +0 short sword Level 2 of the Dungeon [Shop] Quryx's General Store an amulet of magic regeneration (360 gold) a potion of heal wounds (60 gold) 26 bolts (62 gold) a +0 whip (30 gold) 2 atropa-tipped darts (14 gold) 2 throwing nets (72 gold) the +6 hand axe of the Living Dead {flame, rC++ Int+2} (769 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rC: It greatly protects you from cold. a +0 club (12 gold) 5 boomerangs (30 gold) (23, -23, D:2) a +0 spear (24, -2, D:2) a +0 leather armour (26, 23, D:2) a +0 mace (29, -23, D:2) a +0 war axe (31, 25, D:2) a +0 dagger (31, 26, D:2) 20 sling bullets (31, 29, D:2) a +0 robe (33, 26, D:2) a +0 spear a stone (41, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail (2, 0, D:3) a +0 hand axe a +0 leather armour a +0 club (3, 0, D:3) a +0 dagger (5, 12, D:3) 15 arrows (10, -18, D:3) 22 arrows (12, 7, D:3) 32 stones (19, 5, D:3) 14 stones (21, -21, D:3) 20 bolts (25, 0, D:3) a +0 dagger 2 stones Level 4 of the Dungeon (0, 0, D:4) an iguana skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 flail (still there?) a +0 leather armour (still there?) a +0 trident (still there?) a +0 ring mail (still there?) a +0 club (still there?) an orc corpse (still there?) an orc corpse (still there?) (1, -1, D:5) a +0 dagger