Viceroy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, 21, D:1) a +0 chain mail (21, 6, D:1) a +0 club (28, 28, D:1) a +0 club (31, 24, D:1) 23 stones (38, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 7, D:2) a +0 club (28, 24, D:2) a +0 mace (35, 31, D:2) a +0 club (36, 30, D:2) a +0 dagger (41, 31, D:2) a +0 leather armour (47, 13, D:2) a +0 scale mail (49, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 whip 5 stones (2, -29, D:3) 5 stones a +0 short sword (13, -17, D:3) a +0 dagger (14, -29, D:3) a +0 leather armour (16, -26, D:3) 22 sling bullets a +0 club a +0 hunting sling (21, 2, D:3) a +0 club (25, -1, D:3) 16 stones (39, -33, D:3) a +0 ring mail (43, -13, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 1, D:4) a +0 club a +0 hand axe a +0 leather armour (8, 6, D:4) a +0 dagger (33, 16, D:4) 23 stones a +0 rapier (34, -12, D:4) a +0 trident (38, 29, D:4) a +0 club (40, 35, D:4) a +0 dagger (43, -3, D:4) 13 sling bullets (43, 1, D:4) a +0 short sword 4 stones (43, 24, D:4) a +0 falchion (49, -5, D:4) a +0 mace (49, 4, D:4) a stone a +0 dagger (52, 22, D:4) a +0 ring mail (57, 17, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 14 stones (5, -48, D:5) a +0 robe (still there?) a +4 ring of evasion (still there?) (5, -27, D:5) a +0 dagger (10, -25, D:5) a +0 club a +0 leather armour (11, -41, D:5) 12 stones (11, -26, D:5) a +0 mace (still there?) a +0 shortbow (still there?) 18 arrows (still there?) a potion of cancellation (still there?) a scroll of vulnerability (still there?) 11 gold pieces (still there?) (32, -24, D:5) a +0 leather armour (44, -32, D:5) 27 stones (46, -12, D:5) 18 stones (47, -26, D:5) a +0 ring mail (56, -2, D:5) 26 sling bullets Level 6 of the Dungeon [Shop] Surphon's Antique Weapon Emporium a +2 vorpal shortbow (445 gold) the +5 spear "Daucuc" {flame, Contam rN++ Will+++ SInv} (1557 gold) It burns those it strikes, dealing additional fire damage. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. the +5 halberd "Zegaar" {vorpal, rN+ Str+2} (1252 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rN: It protects you from negative energy. a +0 war axe (94 gold) a +0 scimitar (108 gold) a +0 flail (94 gold) a +5 war axe of electrocution (963 gold) a +0 glaive (175 gold) a +4 longbow of flaming (812 gold) (0, 0, D:6) a +2 vorpal shortbow 18 arrows (3, -8, D:6) 31 bolts (8, -9, D:6) 16 bolts (14, 3, D:6) a +0 leather armour (16, -17, D:6) the +1 leather armour of Midsummer {rPois Will+ Regen+} rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (28, -26, D:6) a +0 mace (29, -12, D:6) a +0 buckler (46, 3, D:6) a +0 ring mail a +0 club Level 7 of the Dungeon (0, 0, D:7) a +2 dagger of venom a +0 robe an orb of mayhem (3, 18, D:7) 22 arrows (14, 9, D:7) a +0 club 3 boomerangs (14, 18, D:7) 10 stones (22, 18, D:7) a +0 flail (27, -8, D:7) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe (27, -7, D:7) a +0 war axe a +0 ring mail (27, 29, D:7) 17 sling bullets (30, 16, D:7) 11 bolts a +0 dagger a +0 hand crossbow (32, 16, D:7) 23 stones (37, 3, D:7) a +0 short sword a +0 short sword a curare-tipped dart a +0 dagger 7 poisoned darts (37, 4, D:7) a +0 club a stone (38, 3, D:7) 10 sling bullets (42, -9, D:7) a +0 spear (43, -9, D:7) a +0 whip (43, -8, D:7) a +0 club a +0 leather armour a +0 halberd Level 8 of the Dungeon (5, 1, D:8) a potion of ambrosia (17, 32, D:8) a +0 short sword (17, 33, D:8) 13 gold pieces (still there?) a +0 club (still there?) a +0 whip (still there?) 3 poisoned darts (still there?) (19, 32, D:8) 7 gold pieces (24, 13, D:8) a +0 shortbow 16 arrows the Ecumenical Temple