Viceroy Level 1 of the Dungeon [Shop] Vettowof's Magic Scroll Boutique 3 scrolls of identify (84 gold) a scroll of torment (105 gold) a scroll of identify (28 gold) a scroll of summoning (133 gold) a scroll of teleportation (42 gold) a scroll of torment (105 gold) a scroll of teleportation (42 gold) a scroll of enchant weapon (105 gold) a scroll of brand weapon (280 gold) (0, 0, D:1) a +0 club (4, -7, D:1) a +0 hand axe (12, 5, D:1) a +0 hunting sling (18, 1, D:1) a +0 dagger (19, 16, D:1) a +0 ring mail (21, -32, D:1) a +0 plate armour (22, -26, D:1) a +0 short sword 2 stones (24, 14, D:1) a +0 whip (31, -19, D:1) a +0 whip (31, -10, D:1) a +0 dagger (32, -2, D:1) 9 stones (50, 3, D:1) a +0 club (51, 2, D:1) a +0 chain mail (53, 8, D:1) 11 sling bullets Level 2 of the Dungeon (7, -7, D:2) a +0 club (12, -10, D:2) 19 stones (14, -35, D:2) a potion of curing (17, -7, D:2) 20 arrows (18, -21, D:2) 2 poisoned darts (19, -18, D:2) a +0 dagger (20, -19, D:2) a +0 whip 3 stones (24, -23, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (8, 15, D:3) a +0 short sword (9, 12, D:3) a +0 shortbow (22, 6, D:3) 20 stones (29, 38, D:3) a +0 ring mail (34, 37, D:3) 16 sling bullets (35, 19, D:3) a +0 robe (36, -3, D:3) a +0 robe (41, 39, D:3) a +0 dagger of draining a +3 scale mail of fire resistance (42, 20, D:3) a +0 quarterstaff a +0 robe (55, 8, D:3) 24 stones a +0 club a +0 hunting sling (55, 9, D:3) 26 stones a +0 dagger a +0 hunting sling (55, 10, D:3) a +0 club (56, 9, D:3) a +0 club a +0 club (57, 9, D:3) a +1 helmet a +0 animal skin a +0 mace Level 4 of the Dungeon (0, 0, D:4) 23 arrows (1, -18, D:4) 7 arrows (3, 13, D:4) 19 stones (8, -6, D:4) a staff of earth (9, 10, D:4) a +0 leather armour (15, -36, D:4) 3 stones a +0 short sword (18, -33, D:4) a +0 whip (30, -11, D:4) 15 stones (35, -20, D:4) a +0 short sword (35, -16, D:4) a +0 dagger (38, -16, D:4) a +0 flail 3 boomerangs (40, -15, D:4) a +2 rapier of venom a +0 leather armour (42, 0, D:4) a +0 kite shield Level 5 of the Dungeon [Shop] Ruib Hinnu's Neck Hole a +0 cloak (63 gold) a +0 cloak (63 gold) a scarf of shadows (168 gold) a scarf of resistance (448 gold) an amulet of faith (560 gold) an amulet of faith (560 gold) an amulet of regeneration (420 gold) (0, 0, D:5) a +4 ring mail (5, -21, D:5) 21 stones (11, -20, D:5) a +0 mace (13, 1, D:5) a +0 leather armour (25, -27, D:5) 16 stones (29, -8, D:5) a +0 ring mail (32, -9, D:5) a +0 dagger (32, -8, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 robe a +0 dagger (32, -6, D:5) a +0 robe a +0 dagger (52, 7, D:5) a +0 quarterstaff (57, -18, D:5) a +0 long sword (67, -16, D:5) a +0 ring mail Level 6 of the Dungeon (1, -10, D:6) a +0 war axe (3, 2, D:6) a +0 falchion (10, -14, D:6) a +0 mace (10, -12, D:6) a +0 mace (11, -21, D:6) a +0 mace (11, -20, D:6) a +0 mace (11, -19, D:6) a +0 mace (11, -16, D:6) a +0 mace (11, -15, D:6) a +0 mace (11, -13, D:6) a +0 mace (12, -20, D:6) a +0 mace (12, -19, D:6) a +0 mace (12, -18, D:6) a +3 quarterstaff of chaos (12, -17, D:6) a +0 mace (13, -21, D:6) a +0 mace (13, -20, D:6) a +0 mace (13, -19, D:6) a +0 mace (21, -4, D:6) 18 stones (25, -20, D:6) 14 stones (29, -29, D:6) 25 arrows a +0 shortbow (45, -37, D:6) a +0 hunting sling (53, -20, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 6 stones (4, 6, D:7) 3 stones (13, 22, D:7) a +0 spear (14, 23, D:7) a +0 club a +0 whip a +0 leather armour a +0 whip (15, 23, D:7) a +1 vorpal flail (15, 24, D:7) a +0 spear (15, 29, D:7) a +0 falchion (15, 30, D:7) a +0 whip a +0 leather armour (16, 29, D:7) a +0 hand axe a +0 leather armour (16, 31, D:7) 4 poisoned darts (18, 13, D:7) a +0 giant club (19, 33, D:7) 20 stones (23, 8, D:7) a +0 leather armour (23, 17, D:7) 24 sling bullets (25, 19, D:7) a +0 robe (26, 18, D:7) the -4 cloak of the Lost Path {Str+4 Stlth-} Str: It affects your strength (+4). Stlth: It makes you less stealthy. (35, 3, D:7) a +0 robe (35, 7, D:7) a +0 chain mail (40, 24, D:7) a +0 whip (42, 22, D:7) a +0 dagger a +0 robe (43, 21, D:7) a +0 whip a +1 whip of flaming a +0 short sword a +0 leather armour a +0 club a +0 club (43, 22, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 25 arrows (14, 34, D:8) 17 bolts (23, -2, D:8) 28 arrows (25, 20, D:8) a +0 shortbow 23 arrows (26, 28, D:8) 29 sling bullets (27, 7, D:8) a +0 scale mail (28, 25, D:8) a +0 short sword of freezing a +0 whip of flaming a +0 club a +0 short sword a +0 scimitar 12 stones (28, 26, D:8) a +0 club 5 stones (29, 24, D:8) a +0 shortbow 27 arrows a +0 dagger (29, 26, D:8) a +0 short sword a curare-tipped dart (30, 15, D:8) 24 arrows a +0 shortbow (34, 38, D:8) a +0 dagger (38, 31, D:8) a +0 hat of stealth (43, 25, D:8) 13 arrows (49, 38, D:8) a +1 vorpal scimitar (53, 17, D:8) a +2 dire flail of protection (55, 11, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a potion of magic (7, -2, D:9) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (7, -10, Lair:1) 14 sling bullets (9, -18, Lair:1) 9 gold pieces (24, -11, Lair:1) 23 stones (25, -1, Lair:1) a +0 falchion (33, 1, Lair:1) 16 gold pieces an ice cave (0, 0, IceCv) 13 gold pieces (0, 2, IceCv) the +2 ice dragon scales "Kaakh" {Harm rF- rC++ rN+ Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (11, 24, IceCv) 25 arrows