Viceroy Level 1 of the Dungeon (1, -4, D:1) a +0 mace (1, -2, D:1) a +0 robe (30, 14, D:1) a +0 short sword (30, 21, D:1) a +0 dagger a +0 club (32, 13, D:1) a +0 dagger Level 2 of the Dungeon (15, -28, D:2) a +0 dagger (16, -24, D:2) a +0 falchion (20, 19, D:2) a +0 ring mail (26, -4, D:2) a +0 whip (46, -5, D:2) a +0 trident (50, -15, D:2) a +0 club Level 3 of the Dungeon (1, 1, D:3) 5 sling bullets (2, 0, D:3) a sling bullet (4, -7, D:3) a sling bullet (7, -4, D:3) a sling bullet a bat corpse (9, -26, D:3) a potion of invisibility (10, -5, D:3) a book of Conjurations (11, -8, D:3) a +0 ring mail (12, -27, D:3) a scroll of noise (13, -32, D:3) a +0 hand axe (21, -57, D:3) a sling bullet (23, -55, D:3) a sling bullet (23, -52, D:3) a sling bullet (24, -50, D:3) a sling bullet (28, -59, D:3) a scroll of enchant armour (32, -18, D:3) 11 stones (52, -54, D:3) 2 sling bullets (54, -23, D:3) 12 gold pieces (55, -41, D:3) a sling bullet (56, -54, D:3) a sling bullet (56, -43, D:3) a stone (56, -42, D:3) a stone (56, -41, D:3) a stone (57, -54, D:3) a sling bullet (58, -54, D:3) 2 sling bullets (still there?) an adder corpse (still there?) (60, -41, D:3) a ball python corpse (60, -34, D:3) 2 sling bullets (63, -52, D:3) the +4 short sword "Vuc Tadgh" {antimagic, rN++ Will++ Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. (63, -35, D:3) a sling bullet (64, -34, D:3) a sling bullet (65, -34, D:3) a +0 scythe (still there?) a +0 robe (still there?) 10 gold pieces (still there?) 6 sling bullets (still there?) the human corpse of Sigmund (skeletalised by now) (still there?)