Viceroy Level 1 of the Dungeon (0, 0, D:1) 18 bolts (2, 2, D:1) a +0 whip (3, 20, D:1) a +0 dagger (22, 12, D:1) a +0 whip (25, 10, D:1) a +0 spear (29, 11, D:1) a +0 short sword a stone (30, -6, D:1) 23 arrows (30, 12, D:1) a +0 dagger (35, 15, D:1) 11 sling bullets (46, -1, D:1) a +0 dagger Level 2 of the Dungeon (6, 7, D:2) 4 poisoned darts (8, -6, D:2) a +0 dagger (19, 0, D:2) 16 arrows (21, -9, D:2) a +0 club (22, 4, D:2) 24 sling bullets (27, -20, D:2) a +0 dagger (33, -20, D:2) a +0 helmet (39, 9, D:2) a +0 short sword (40, -24, D:2) 29 arrows (44, -3, D:2) 12 bolts (45, -22, D:2) a +0 dagger (45, 2, D:2) 20 arrows (48, 2, D:2) a +0 dagger (64, -6, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -10, D:3) an orb of wrath (10, -4, D:3) a +1 war axe of venom (19, -25, D:3) a staff of air (22, -32, D:3) 27 stones (23, 7, D:3) a +0 mace (24, 27, D:3) a +0 giant club (25, -14, D:3) 20 stones (28, -22, D:3) a +0 spear (28, -21, D:3) a +0 halberd a +0 club (28, 27, D:3) a +0 dagger (29, -20, D:3) a +0 club (34, 15, D:3) 23 stones (39, -7, D:3) a +0 dagger (39, -2, D:3) 19 arrows (39, 20, D:3) 16 stones (40, -6, D:3) a +0 flail (43, -3, D:3) a +0 hunting sling (51, 4, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 26 stones (1, 0, D:4) a +0 club (5, -1, D:4) a +0 dagger (6, -17, D:4) a +0 robe (6, -15, D:4) 19 stones (7, -25, D:4) a +0 short sword (11, -26, D:4) a +0 ring mail (12, 7, D:4) a +0 dagger (23, 14, D:4) a +0 chain mail (25, -5, D:4) 10 stones (29, -19, D:4) 17 stones (30, 4, D:4) a +0 pair of boots (34, -5, D:4) 17 stones (40, -22, D:4) a +0 whip (41, -20, D:4) the +5 scale mail of Atheism {rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. (42, 0, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, -13, D:5) a +0 hand axe (6, 0, D:5) a +0 ring mail (7, -1, D:5) a potion of degeneration (13, 37, D:5) a +0 quarterstaff (18, 3, D:5) 23 stones (28, 2, D:5) 27 bolts (36, 10, D:5) a +0 giant spiked club (37, 13, D:5) a +0 dire flail (41, -7, D:5) a +0 dagger (44, -12, D:5) a +0 ring mail (52, 13, D:5) a +0 dagger (52, 23, D:5) a +0 mace a +0 leather armour (56, 25, D:5) a +0 flail a +2 dagger of holy wrath a +0 robe a +0 trident (56, 30, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) 23 bolts (1, -15, D:6) a +0 giant spiked club (1, -9, D:6) 13 stones (1, 23, D:6) a +0 club (5, 14, D:6) 10 sling bullets (6, -23, D:6) a +0 scale mail (6, -14, D:6) 24 arrows (7, -13, D:6) a +0 shortbow (10, -25, D:6) a +0 club (13, 9, D:6) 21 stones (15, -10, D:6) a +0 short sword 4 stones (18, -5, D:6) 5 poisoned darts (25, 8, D:6) a +0 giant club (33, 12, D:6) a +0 short sword a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip (unseen) (9, 25, D:7) a +0 buckler (12, -20, D:7) a +0 pair of boots (17, 23, D:7) the +10 plate armour "Yjucor Amiw" {Harm Str+2} Str: It affects your strength (+2). Harm: It increases damage dealt and taken. (19, 21, D:7) a +2 dagger of holy wrath a +0 ring mail (29, 31, D:7) a +0 mace (30, 27, D:7) a +0 club a +0 chain mail (31, 19, D:7) a +0 giant spiked club (35, 4, D:7) a +0 scale mail (51, -10, D:7) a +0 scale mail a +0 mace (56, 3, D:7) 12 arrows (70, -11, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Nurexid's Assorted Antiques a +0 scimitar (128 gold) a scroll of fog (64 gold) the ring of Shadows {Umbra +Inv Stlth+} (1280 gold) [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. a +1 plate armour of poison resistance (1024 gold) a +0 halberd (128 gold) 2 scrolls of teleportation (192 gold) a piece from Xom's chessboard (15/15) (640 gold) a potion of curing (96 gold) a +0 shortbow (96 gold) [Shop] Qegh's Assorted Antiques a +0 falchion (81 gold) a +0 plate armour (621 gold) a staff of death (675 gold) a scroll of magic mapping (94 gold) a +0 long sword (94 gold) a ring of poison resistance (540 gold) a +1 cloak (310 gold) a scroll of brand weapon (540 gold) [Shop] Xyafi's Antique Weapon Shop a +0 long sword (63 gold) a +2 rapier of draining (345 gold) a +1 spear of flaming (223 gold) the +8 triple crossbow of Ambiguity {freeze, Fly rN+ Will-} (1207 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. Fly: It grants you flight. Will: It decreases your willpower. a +0 dagger (36 gold) a +0 scythe (54 gold) a +0 great mace (117 gold) a +0 glaive (117 gold) (0, 0, D:8) 24 arrows (1, 37, D:8) a +2 whip of freezing a +0 robe (2, 20, D:8) a +0 falchion 3 boomerangs a +0 dagger a +0 robe (3, 21, D:8) a +0 club a +0 flail a +0 scale mail (4, 6, D:8) a +0 halberd (5, 5, D:8) a +0 club (5, 6, D:8) a +0 leather armour a +0 club (6, 4, D:8) a +0 dagger a +0 robe (7, 6, D:8) a +0 flail (8, 37, D:8) a +0 ring mail (11, 37, D:8) a +0 club a +0 flail (11, 38, D:8) a +0 flail (12, 38, D:8) a +0 whip a +0 leather armour (14, 0, D:8) 4 poisoned darts a +0 whip (17, 0, D:8) a +0 leather armour a +0 whip (24, 24, D:8) a +0 shortbow 15 arrows (33, 37, D:8) 6 boomerangs (33, 39, D:8) 2 boomerangs Level 9 of the Dungeon (0, 0, D:9) 29 arrows (5, 0, D:9) 16 arrows a +0 shortbow (9, -2, D:9) 28 arrows (10, -2, D:9) 8 stones (10, 28, D:9) a +0 cloak (11, -5, D:9) 22 bolts (11, 26, D:9) 23 stones (22, 30, D:9) 10 stones (33, 6, D:9) a +0 barding (39, 27, D:9) a +0 glaive (still there?) a +0 chain mail (still there?) (40, -7, D:9) a +3 great sword (40, 27, D:9) a +0 robe a +1 dagger of freezing (43, -7, D:9) a +0 club (53, 31, D:9) a +0 shortbow 23 arrows Level 10 of the Dungeon (0, 0, D:10) 5 silver javelins (8, 30, D:10) a +0 scale mail (9, -1, D:10) a +0 shortbow 26 arrows (25, 34, D:10) a +0 robe (28, 4, D:10) a +0 trident a +0 chain mail (29, 5, D:10) a +0 whip (29, 6, D:10) a +0 dagger of electrocution a +0 robe (29, 9, D:10) 16 arrows (still there?) a +0 shortbow (still there?) (32, 12, D:10) a +0 giant club a +0 giant club (35, 24, D:10) a +0 double sword (52, 48, D:10) 25 stones (56, 30, D:10) a +0 war axe a +0 scale mail a +0 leather armour a +0 short sword (58, 48, D:10) 27 arrows (59, 14, D:10) a +0 kite shield (62, 10, D:10) a +0 rapier Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (1, -1, D:11) 14 stones (5, 20, D:11) a +0 dagger (still there?) a +0 robe (still there?) (5, 22, D:11) a +0 flail (8, -8, D:11) a +0 giant spiked club a +0 giant spiked club (17, 30, D:11) a +0 ring mail (20, 20, D:11) 10 stones (32, 8, D:11) a +1 hat (35, 8, D:11) a +0 flail (37, 17, D:11) a +0 giant spiked club a +0 giant club (38, 7, D:11) 21 sling bullets (40, -9, D:11) a +0 ring mail (49, 14, D:11) a +0 robe (51, 7, D:11) 21 sling bullets Level 12 of the Dungeon (0, 0, D:12) the +2 buckler "Lyreicvu" {+Inv Int+7} Int: It affects your intelligence (+7). +Inv: It lets you turn invisible. (6, 19, D:12) a staff of poison (12, 13, D:12) a +0 flail (18, 2, D:12) a +0 robe (21, 23, D:12) a +0 robe (24, 15, D:12) 12 stones (25, 33, D:12) a +0 short sword 4 stones (26, 33, D:12) a +0 short sword (27, 33, D:12) a +0 club a +0 dagger a +0 robe (28, 33, D:12) a +0 dagger a +0 dagger 8 poisoned darts (29, -5, D:12) a +0 club (30, -4, D:12) a +0 kite shield a +0 ring mail a +2 vorpal spear (30, -3, D:12) a +0 flail (31, 14, D:12) a +0 whip (unseen) (31, 16, D:12) a +0 plate armour a +0 long sword (31, 33, D:12) a +1 short sword of venom (32, 14, D:12) a +0 morningstar (unseen) (32, 15, D:12) a +0 club (32, 16, D:12) a +0 whip (33, 0, D:12) a +0 halberd a +0 short sword (33, 13, D:12) an amulet of the acrobat a +0 chain mail (34, 16, D:12) a +0 robe a +0 dagger (34, 18, D:12) a +0 short sword (34, 24, D:12) a +0 giant spiked club a +0 giant club (36, 2, D:12) the +2 robe of Eternal Vigilance {rC+} rC: It protects you from cold. the Ecumenical Temple Level 1 of the Orcish Mines (0, 6, Orc:1) a +0 dagger a +0 robe a +0 dagger a +0 robe (3, -7, Orc:1) a +0 trident a +0 leather armour (4, -12, Orc:1) a +0 morningstar of protection (4, -10, Orc:1) a +0 hand axe a +0 leather armour (4, -9, Orc:1) a +0 dagger a +0 robe (5, -49, Orc:1) a +0 giant club a +0 dire flail a two-headed ogre corpse (5, -9, Orc:1) a +0 scimitar a +0 plate armour (5, -8, Orc:1) a +0 dagger a +0 robe a +0 war axe (6, -7, Orc:1) a +0 plate armour a +0 battleaxe (7, -8, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 club a +0 flail a gnoll corpse (skeletalised by now) (0, 1, Orc:2) a +0 halberd a gnoll corpse (skeletalised by now) (0, 2, Orc:2) a +0 whip (0, 22, Orc:2) a +0 giant club (8, 22, Orc:2) a +0 giant club (still there?) a +0 dire flail (still there?)