Dungeon Crawl Stone Soup version 0.28-a0-1622-gc30f734a66 (webtiles) character file. Game seed: 15491587523935950319 22 Viceroy the Caller (level 2, 1/19 HPs) Began as a Merfolk Summoner on Jan 23, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:03:01 (908 turns). Viceroy the Caller (Merfolk Summoner) Turns: 908, Time: 00:03:02 Health: 1/19 AC: 2 Str: 8 XL: 2 Next: 91% Magic: 5/5 EV: 13 Int: 14 God: Gold: 18 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring of protection from cold MPRegen 0.09/turn e - ring of resist corrosion @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (left hand) e - a ring of resist corrosion (right hand) Scrolls d - a scroll of magic mapping {unknown} Skills: - Level 3.0 Dodging - Level 2.2 Stealth - Level 2.0 Spellcasting + Level 4.6 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 b - Call Imp Summ 14% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 24% 1 Call Canine Familiar Summ 14% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Frozen Ramparts Ice 2% 1d2 56% 3 Summon Lightning Spire Summ/Air 8% N/A 65% 4 Hailstorm Conj/Ice 1% 3d3 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your rat dies! Your rat's corpse disappears in a puff of smoke! The hobgoblin completely misses your rat. The hobgoblin hits your crimson imp with a +0 hand axe. Your rat closely misses the hobgoblin. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your crimson imp blinks! Your rat barely misses the hobgoblin. Your rat barely misses the hobgoblin. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The hobgoblin completely misses you. The hobgoblin hits your rat with a +0 hand axe. Your rat dies! Your rat's corpse disappears in a puff of smoke! The hobgoblin hits your rat with a +0 hand axe. Your rat dies! Your rat's corpse disappears in a puff of smoke! A gnoll comes into view. It is wielding a +0 flail. The hobgoblin completely misses you. Your crimson imp blinks! Things that are here: a +0 club; a goblin corpse Your crimson imp blinks! You see here a giant cockroach corpse. Your crimson imp blinks! Your crimson imp blinks! There is a stone staircase leading down here. Things that are here: a +0 dagger; a ball python skeleton; a goblin skeleton The hobgoblin closely misses you. As you read the scroll labelled YDOCHOPLAECS, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. The hobgoblin hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The gnoll misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........# #. #...####...# #. #...# #...# #. #...# #...# #. #...# #...# ## #...# #...# # #...# ##### #gg.# #.@.# #...# ##### You could see a gnoll and a hobgoblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) 4 ball pythons (D:1) 2 bats 5 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:2) A rat (D:1) 18 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Viceroy the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 522 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 744 | D:1 | Learned a level 2 spell: Call Imp 908 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, chequers_decorated_corner, minmay_cupped D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.2 Spellcasting | | 2.0 Summonings | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Summon Small Mamm || 29 Call Imp || 3 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 907 | 907 | 0 | 306 | 288 | 2 | 453.5 | Dungeon | 907 | 907 | 0 | 306 | 288 | 2 | 453.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 461 daAuts D:2: 446 daAuts