Viceroy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -6, D:1) a +0 whip (2, -46, D:1) a +0 mace (11, 11, D:1) a +0 club 2 stones (13, -43, D:1) a +0 dagger (34, -29, D:1) a +0 scale mail (43, -33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 3, D:2) 15 stones (1, 12, D:2) 8 stones (2, 14, D:2) a +0 falchion (10, -4, D:2) a +0 short sword (14, 5, D:2) a +0 robe (14, 12, D:2) a +0 ring mail (16, -4, D:2) a +0 mace (22, -3, D:2) a +0 short sword a stone a +0 robe (26, 6, D:2) a +0 trident (27, -12, D:2) a +0 short sword a stone (30, -5, D:2) a Young Poisoner's Handbook (35, -9, D:2) a +0 chain mail (35, -6, D:2) a +0 whip (35, -5, D:2) a +0 leather armour (36, -11, D:2) a +0 hunting sling Level 3 of the Dungeon [Shop] Tuzaf's Antique Armour Shop a +2 helmet (495 gold) a +0 robe (21 gold) a +0 scale mail (120 gold) a +0 leather armour (60 gold) a +3 chain mail of fire resistance (795 gold) the +3 salamander hide armour {Flames rF++ rC--} (1035 gold) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. a +0 ring mail (120 gold) a +2 barding of flying (1200 gold) [Shop] Bekat's Antique Armour Emporium a +0 pair of gloves (135 gold) a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) [Shop] Veurekof's Weapon Shop a +0 hand axe (42 gold) a +0 flail (49 gold) a +0 great sword of protection (137 gold) a +0 spear (42 gold) a +3 vorpal scythe (301 gold) a +0 rapier (56 gold) [Shop] Real's Weapon Shop a +0 dagger (28 gold) the +5 shortbow of the Silent Majority {freeze, rF+ rN+} (680 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. 24 stones (33 gold) a +0 flail (49 gold) a +0 long sword (49 gold) the +7 sceptre of Torment {pain, torment} (1680 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. Trog disapproves of the use of such an item. a +0 quarterstaff (56 gold) [Shop] Nilomi's Antique Weapon Shop a +0 trident (59 gold) a +0 club (17 gold) a +0 short sword (51 gold) a +0 mace (51 gold) a +1 vorpal falchion (195 gold) a +2 battleaxe of electrocution (479 gold) a +0 hunting sling (25 gold) a +0 short sword (51 gold) a +0 spear (51 gold) a +0 spear (51 gold) (0, 0, D:3) 18 stones (12, 3, D:3) a +0 club (21, -29, D:3) the +1 mace of the Fox {freeze, +Blink rElec rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (25, -16, D:3) a +0 club (25, 1, D:3) a +0 dagger (26, -16, D:3) a +0 dagger a goblin skeleton (29, -3, D:3) a +0 robe (29, 25, D:3) a +0 leather armour (37, 19, D:3) a +1 dagger of protection (40, 9, D:3) a +0 war axe a +0 leather armour