Viceroy Level 1 of the Dungeon (3, -22, D:1) a +0 dagger 3 stones (16, -4, D:1) a +0 leather armour (25, -9, D:1) a +0 whip (26, -20, D:1) 3 stones (29, -23, D:1) a +0 hand axe (32, -15, D:1) 4 curare-tipped darts (36, -11, D:1) a +0 dagger a stone (37, -11, D:1) a +0 dagger (38, 5, D:1) a +0 dagger (45, 9, D:1) a +0 mace Level 2 of the Dungeon (6, 7, D:2) a +0 dagger (15, -7, D:2) a +0 hand axe (16, 6, D:2) 6 stones (18, -5, D:2) 7 stones (18, 20, D:2) 4 stones (22, -10, D:2) a +0 robe (24, -9, D:2) a +0 dagger (30, -12, D:2) a +0 dagger (38, -13, D:2) a +0 leather armour (54, -19, D:2) the +4 short sword "Heimaunt" {venom, rElec rF- rN+ Dex+7} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Level 3 of the Dungeon (0, 0, D:3) 3 javelins (1, 3, D:3) a potion of might a +0 chain mail (4, 6, D:3) 5 gold pieces (9, 22, D:3) a +0 whip (12, 6, D:3) a frilled lizard corpse (16, 51, D:3) a +0 scale mail (21, 24, D:3) a +0 short sword (28, 20, D:3) a +0 club a goblin corpse (skeletalised by now)