Viceroy Level 1 of the Dungeon [Shop] Enoy's Antique Weapon Boutique a +0 dagger (50 gold) a +0 trident (87 gold) a +2 rapier of draining (480 gold) a +0 flail (87 gold) a +0 sling (37 gold) a +0 dagger (50 gold) a +2 hand axe of distortion (487 gold) a +0 mace (75 gold) a +0 hand axe (75 gold) [Shop] Emomugri's Weapon Boutique a +0 dagger (20 gold) a +0 short sword (30 gold) a +0 spear (30 gold) 4 stones (4 gold) a +0 whip (25 gold) the +11 falchion of the Last Hosts {vamp, Drain rElec rC+} (794 gold) rC: It protects you from cold. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. a +0 mace (30 gold) a +0 war axe (35 gold) [Shop] Giyveita's General Store the +12 dagger of the Dungeon {heavy, *Rage rPois Will++ MP+9} (1350 gold) rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a scroll of magic mapping (97 gold) a ring of ice (325 gold) 2 potions of heal wounds (130 gold) 5 stones (6 gold) a potion of lignification (39 gold) a +0 sling (19 gold) a +0 mace (39 gold) a potion of brilliance (52 gold) [Shop] Vucasoid's Distillery a potion of lignification (30 gold) a potion of lignification (30 gold) 2 potions of curing (60 gold) a potion of curing (30 gold) a potion of might (40 gold) a potion of curing (30 gold) a potion of curing (30 gold) (0, 0, D:1) a +0 robe (21, 9, D:1) a +0 dagger (24, 36, D:1) 7 stones (27, 30, D:1) a +0 whip (39, -10, D:1) a +0 club (40, -8, D:1) 9 stones Level 2 of the Dungeon [Shop] Imyawixu's Weapon Shoppe a +0 dagger (20 gold) the +2 Maxwell's thermic engine {flame, freeze} (440 gold) It becomes more effective when it hits something. This effect fades over time. 6 stones (6 gold) a +1 antimagic trident (175 gold) a +5 battleaxe of venom (348 gold) a +0 short sword (30 gold) a +0 sling (15 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (6, -5, D:2) a rat corpse (skeletalised by now) (15, -4, D:2) 4 poisoned darts (26, -5, D:2) 5 stones (27, -7, D:2) a +0 club a +0 robe (30, -24, D:2) a +0 club (42, -23, D:2) a +0 robe (47, -14, D:2) a +0 dagger (55, -27, D:2) a +0 dagger (56, -3, D:2) a +0 hammer (62, -38, D:2) a +0 dagger