Viceroy Level 1 of the Dungeon (1, 0, D:1) a +0 short sword (10, 5, D:1) a +0 mace (21, 7, D:1) a +0 spear (26, -1, D:1) a +0 dagger (27, -10, D:1) a stone (28, -1, D:1) a +0 dagger (29, 15, D:1) a +1 dagger of venom (36, 1, D:1) a +0 club a +0 dagger (37, 39, D:1) a +0 short sword (42, 28, D:1) 6 stones (45, 34, D:1) 3 poisoned darts (47, 2, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +1 mace of holy wrath (5, -30, D:2) a hobgoblin corpse (skeletalised by now) (7, -24, D:2) a +0 helmet (8, -25, D:2) a +0 robe (10, -57, D:2) 5 stones (14, -45, D:2) a +0 dagger (14, -27, D:2) the +1 ring mail of Lorischu {Harm Rampage rCorr} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (20, -36, D:2) a +0 pair of gloves (27, -54, D:2) the +6 spear of Hiedem {heavy, rElec Int+4} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. (27, -8, D:2) a +0 dagger of draining (28, -17, D:2) a +0 club a +0 dagger (29, -54, D:2) a +0 club a +0 sling (38, -30, D:2) a +0 club (48, -44, D:2) a +0 dagger 2 stones (51, -45, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +1 hammer of protection (unseen) (13, 27, D:3) a jackal corpse (14, 14, D:3) a +0 leather armour (14, 25, D:3) a jackal corpse (25, -6, D:3) a +0 chain mail (36, 0, D:3) a ball python corpse (44, 11, D:3) a book of Minor Magic (47, 4, D:3) a +0 chain mail (49, 5, D:3) 6 poisoned darts (52, 10, D:3) 12 gold pieces