Dungeon Crawl Stone Soup version 0.32-a0-837-g8d3e27d251 (webtiles) character file. Game seed: 10064460626188454296 20 Viceroy the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 26, 2024. Slain by a ribbon worm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:42 (1389 turns). Viceroy the Conjurer (Deep Elf Conjurer) Turns: 1389, Time: 00:00:42 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 0/8 EV: 11 Int: 22 God: Gold: 83 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} f - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} e - 2 potions of curing {unknown} g - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Message History The ribbon worm bites you! Ouch! That really hurt! You are too injured to fight recklessly! A ribbon worm is nearby! A ribbon worm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A ribbon worm is nearby! A ribbon worm is nearby! You are too injured to fight recklessly! A ribbon worm is nearby! You are too injured to fight recklessly! A ribbon worm is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. The web tears apart. The ribbon worm completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. You die... ......###### ...........# ..........# ##### #........# ###### ......#........# ##..... ...)..#........###...... ♣.....#..).....##....... .$?...'........##....... ......w@.......##..(.... ...♣..#........##....... #### .... #........##....... #..# .... #.#####>.......... #..##########.##....###....... #........#.#..##....# #....... #####....#...###....# #....... #.#.......)#....# #....... #.##.#..##.#....###....... You could see a ribbon worm (catching breath). Vanquished Creatures A ribbon worm (D:2) 2 bats (D:1) An endoplasm (D:1) A goblin (D:2) 2 hobgoblins (D:1) A kobold (D:2) 2 quokkas A ball python (D:1) 5 frilled lizards 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Viceroy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 417 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 566 | D:1 | Reached skill level 5 in Conjurations 677 | D:1 | Learned a level 2 spell: Searing Ray 982 | D:2 | Found a sacrificial altar of Ru. 1389 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, st_stairs_8 D:2: layout_rooms, basic_altar, hangedman_decor_diamond_cutter, kennysheep_generic_room_7 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 38 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1388 | 1337 | 51 | 0 | 1243 | 2 | 694.0 | Dungeon | 1388 | 1337 | 51 | 0 | 1243 | 2 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 408 daAuts