Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 4490048849159304605 28 VictorL the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on Oct 17, 2023. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:17:06 (924 turns). VictorL the Grave Robber (Mummy Necromancer) Turns: 924, Time: 00:17:07 Health: 0/19 AC: 3 Str: 11 XL: 2 Next: 96% Magic: 2/5 EV: 12 Int: 14 God: Gold: 75 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg + + + a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.23/turn e - ring of fire MPRegen 0.09/turn %: faith, wizardry (x1) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) d - a +0 long sword j - a +0 short sword Missiles f - 19 stones (quivered) Armour a - a +0 robe (worn) h - a +0 helmet (worn) i - a +0 leather armour Jewellery c - a ring of wizardry (left hand) e - a ring of fire (right hand) Scrolls k - a scroll of immolation l - a scroll of blinking {unknown} Skills: + Level 0.1 Short Blades + Level 1.9 Dodging + Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 56% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 14% 2d7 4% 3 Apportation Tloc 2% N/A 9% 1 Animate Dead Necr 14% N/A 13% 4 Tukima's Dance Hex 1% N/A 26% 3 Agony Necr 14% N/A 34% 5 Passage of Golubria Tloc 1% N/A 61% 4 Alistair's Intoxication Tmut/Pois 0% N/A 91% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, chance to affect: 84%) The bat barely resists. The bat misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 84%) The bat barely resists. The bat hits you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 84%) The bat writhes in agony. You kill the bat! The dead are flying! Terence the Incautious comes into view. He is wielding a +0 mace. Terence barely misses your bat skeleton. Your bat skeleton hits Terence. x2 Terence barely misses your bat skeleton. Your bat skeleton closely misses Terence. Your bat skeleton hits Terence but does no damage. x2 Terence hits your bat skeleton with a +0 mace. Your bat skeleton hits Terence but does no damage. x3 Terence barely misses your bat skeleton. You swap places. Terence hits you with a +0 mace. Your bat skeleton barely misses Terence. x2 Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is lightly wounded. Your bat skeleton hits Terence but does no damage. x2 Terence hits you with a +0 mace. You barely miss Terence. Terence is lightly wounded. Your bat skeleton hits Terence but does no damage. x3 Terence hits you with a +0 mace. You die... #.# ####.#### ######### .......# #........ ### #..##.# #.#.# #.. #..##.# #.#@# #.# #.....# #.#Z# #.######..#..###Z#.# ..............†.@@>#.# #.#########..........# #....# #.............# ####.# #.####.#####... #.# #.# #.# .# #.# #.# #.# # #.# #.# #.# #.# ..# #.. #.# ### You could see Terence (ally target) and a friendly bat skeleton. Vanquished Creatures 2 dart slugs A ball python (D:1) 3 bats An endoplasm (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A rat (D:1) 2 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VictorL the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 265 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 913 | D:2 | Noticed Terence 924 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring D:2: layout_loops_ring, shapermc_ecumenical_altar_gd, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 47 Unarmed || 3 Throw: Stone || 5 Cast: Necrotise || 18 Use: Scroll || 4 Stab: Sleeping || 2 Armour: Robe || 10 Dodge: Dodged || 43