Vidiiot the Dungeon (10, 1, D) a +0 leather armour the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +1 glaive of chopping (39, 1, D) the cursed ring "Xisozich" {Wiz rF-} [ring of wizardry] It improves your spell success rate. It makes you vulnerable to fire. It has a curse placed upon it. (42, 1, D) an uncursed staff of earth (49, 1, D) 4 scrolls of enchant armour (50, 1, D) an uncursed staff of conjuration (52, 1, D) a +0 dagger of draining (53, 1, D) the ring "Striarau" {Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. (54, 1, D) an uncursed staff of air (55, 1, D) an uncursed staff of power (67, 1, D) the Incunabulum of Arcane Weapons and Summoning Spells Type Level Summon Butterflies Summoning 1 Summon Small Mammal Summoning 1 Throw Flame Conjuration/Fire 2 Mephitic Cloud Conjuration/Poison/Air 3 Iskenderun's Mystic Blast Conjuration 4 Orb of Destruction Conjuration 7 (69, 1, D) an uncursed amulet of rage (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (36, 2, D) a +6 rod of striking (13/13) (39, 2, D) the ring "Fuarueqa" {Ice +Rage} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you go berserk. (42, 2, D) a crystal ball of energy (49, 2, D) a book of the Earth (50, 2, D) the ring of Jisaha {rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from negative energy. (51, 2, D) a +3 arbalest of velocity (52, 2, D) the Almanac of the Compass Spells Type Level Apportation Translocation 1 Shroud of Golubria Charms/Translocation 2 Blink Translocation 2 Dispersal Translocation 6 Disjunction Translocation 8 (53, 2, D) the +9 quarterstaff of Paper {flame, +Rage rPois Stlth--} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. It lets you go berserk. It makes you much less stealthy. (54, 2, D) the +1 robe of the Bull {Int+1} It affects your intelligence (+1). (55, 2, D) a plain deck of wonders (56, 2, D) a wand of draining (5) 42 fruits (62, 2, D) a cursed amulet of inaccuracy (75, 2, D) the +6 spear of the King {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (49, 6, D) a +3 demon trident of electrocution (unseen) (50, 6, D) a +0 trident (unseen) (51, 6, D) a poisoned javelin a +1 spear of piercing 8 javelins a +2 leather armour of magic resistance a merfolk corpse (52, 6, D) a +0 spear (unseen) (4, 7, D) a +3 large shield (unseen) (50, 7, D) 6 javelins (51, 7, D) a cursed -3 cutlass (unseen) (52, 7, D) a +0 spear (still there?) a manticore corpse (still there?) (4, 8, D) a +5 crystal plate armour (unseen) (52, 8, D) a +0 cutlass of venom (still there?) a griffon corpse (still there?) (52, 9, D) a javelin (61, 9, D) a +3 ring of protection (62, 9, D) the cursed -1 leather armour of an ossuary {SInv Curse} It enhances your eyesight. It may recurse itself when equipped. It has a curse placed upon it. (63, 9, D) a lantern of shadows (70, 9, D) a +0 short sword (72, 9, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (52, 10, D) a poisoned javelin (62, 10, D) a +0 ring mail of magic resistance (70, 12, D) a +0 short sword (unseen) (71, 12, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 12, D) a black bear corpse (skeletalised by now) (49, 13, D) a +0 war axe (50, 13, D) Mnunin's Volume of Feathery Combat Magic Spells Type Level Shock Conjuration/Air 1 Poisonous Cloud Conjuration/Poison/Air 6 Conjure Ball Lightning Conjuration/Air 6 (51, 13, D) a disc of storms (52, 13, D) a book of Dreams (54, 13, D) a +0 war axe (70, 13, D) a +6 dagger of draining (unseen) (50, 14, D) a +1 ring of protection (51, 14, D) a disc of storms (52, 14, D) a +0 halberd of freezing (53, 14, D) the amulet "Ebrautt" {Clar Contam rPois rN+} [amulet of clarity] It provides mental clarity. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (54, 14, D) a +2 hat of magic resistance (55, 14, D) an uncursed amulet of resist mutation (35, 15, D) an uncursed staff of conjuration (36, 15, D) an uncursed staff of wizardry (37, 15, D) a book of Wizardry (38, 15, D) the Guide on Hurtful Ignition Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Inner Flame Hexes/Fire 3 Sticky Flame Conjuration/Fire 4 Bolt of Fire Conjuration/Fire 6 (39, 15, D) an uncursed ring of poison resistance (40, 15, D) an uncursed staff of death (41, 15, D) a +4 glaive of protection (42, 15, D) a plain deck of summonings (43, 15, D) a book of Battle (35, 16, D) a +0 hand axe (36, 16, D) an uncursed staff of death (37, 16, D) the +11 short sword of Pesm {pain, rElec rF+ MR++ SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you more stealthy. (38, 16, D) a +2 leather armour of magic resistance (39, 16, D) a scroll of brand weapon (40, 16, D) an ornate deck of wonders (41, 16, D) an uncursed staff of death (42, 16, D) a +1 leather armour of magic resistance (43, 16, D) a disc of storms (61, 17, D) a +3 leather armour of fire resistance (62, 17, D) an uncursed amulet of guardian spirit (63, 17, D) a +1 short sword of venom (64, 17, D) a +1 dagger of protection (71, 17, D) a +2 plate armour of cold resistance (72, 17, D) a +2 halberd of venom (63, 18, D) the +6 longbow "Xigiari" {speed, rF+ Str+3 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. (64, 18, D) the +3 buckler of Pnaul {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (72, 18, D) a +2 scale mail of magic resistance (38, 20, D) a +0 morningstar (39, 20, D) a +0 scimitar (40, 20, D) a +0 battleaxe (unseen) (51, 20, D) an adder corpse (rotten by now) (52, 20, D) a +1 great mace of holy wrath a guardian serpent corpse (rotten by now) a naga corpse (rotten by now) (53, 20, D) a guardian serpent corpse (rotten by now) (72, 20, D) a +0 spear (38, 21, D) the +9 dagger "Xaennenn" {stab, rN+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from negative energy. (39, 21, D) a +4 ring of protection a +6 ring of strength a +6 ring of intelligence (51, 21, D) a water moccasin corpse (rotten by now) (53, 21, D) a +0 club (unseen) (71, 21, D) a +0 cutlass (unseen) (72, 21, D) a +0 dagger a cursed +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 21, D) a +0 short sword (unseen) (74, 21, D) a black bear corpse (skeletalised by now) (52, 22, D) a +4 whip of venom (unseen) (53, 22, D) a +4 shortbow of freezing (unseen) (71, 22, D) a +0 cutlass (unseen) (49, 25, D) the +8 dagger "Kheuhix" {freeze, rPois Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It enhances your eyesight. (50, 25, D) the -2 plate armour of Gomirhoj {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). (51, 25, D) a crystal ball of energy (53, 25, D) a +0 greatsling of evasion (54, 25, D) a book of Power (55, 25, D) a +0 vampiric falchion (52, 26, D) an uncursed ring of positive energy (53, 26, D) a +3 leather armour of fire resistance (54, 26, D) an uncursed ring of see invisible (61, 27, D) an uncursed staff of earth (62, 27, D) the ring "Feigh" {Str+1 Stlth+} [ring of stealth] It affects your strength (+1). It makes you more stealthy. the amulet "Fraexo" {Faith rF-} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. a +6 ring of strength a cursed +6 ring of intelligence a cursed +6 ring of dexterity a cursed +6 ring of dexterity a +1 hand axe (64, 27, D) a +2 ring of dexterity (65, 27, D) a +1 ring mail of cold resistance (71, 27, D) a plain deck of defence (72, 27, D) a book of Alchemy (73, 27, D) the +5 cutlass "Icibbul" {drain, MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (63, 28, D) a +1 long sword of protection (64, 28, D) an uncursed ring of wizardry (71, 28, D) a +2 leather armour of cold resistance (34, 29, D) a scroll of acquirement (35, 29, D) the +0 robe of Kleptomania {+Blink +Fly MR++ Stlth+} It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It makes you more stealthy. (36, 29, D) a +0 falchion (37, 29, D) a fan of gales (38, 29, D) a +0 flail (39, 29, D) an uncursed staff of earth (40, 29, D) the cursed +1 naga barding "Qileh" {rN+} It protects you from negative energy. It has a curse placed upon it. (41, 29, D) a +0 robe (42, 29, D) a +1 mace of crushing (35, 30, D) a +0 robe (37, 30, D) a cursed staff of cold (38, 30, D) a crystal ball of energy (39, 30, D) the Disquisition on Augmentations and the Voyage Spells Type Level Infusion Charms 1 Repel Missiles Charms/Air 2 Shroud of Golubria Charms/Translocation 2 Control Teleport Charms/Translocation 4 (40, 30, D) a +0 dagger (42, 30, D) a +0 glaive (43, 30, D) a +2 glaive of freezing (53, 30, D) a ghoul corpse (rotten by now) (64, 30, D) 2 meat rations (62, 31, D) a +0 mace (unseen) (63, 31, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (64, 31, D) a black mamba corpse (skeletalised by now) (62, 32, D) a +0 scimitar (unseen) (72, 32, D) a +4 broad axe of chopping (37, 35, D) a +1 broad axe of flaming (37, 37, D) the +12 battleaxe of the Demagogue {antimagic, SInv Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. It makes you more stealthy. (unseen) (49, 37, D) Wijud's Tome of Infinity Spells Type Level Recall Summoning/Translocation 3 Warp Weapon Charms/Translocation 5 Phase Shift Translocation 5 Controlled Blink Translocation 7 (51, 37, D) a +3 scale mail of fire resistance (52, 37, D) an uncursed ring of flight (54, 37, D) a +1 vampiric short sword (60, 37, D) a book of Transfigurations (61, 37, D) a +0 spear (62, 37, D) a book of Unlife (63, 37, D) a +1 flail of holy wrath (69, 37, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (70, 37, D) the cursed -2 robe of Vyxoklec {Str+3 Dex+2 Stlth+} It affects your strength (+3). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (71, 37, D) a +1 scale mail of magic resistance (72, 37, D) an uncursed amulet of guardian spirit (73, 37, D) a +0 cutlass of speed (50, 38, D) a book of Necromancy (51, 38, D) an uncursed ring of poison resistance (53, 38, D) a book of Debilitation (60, 38, D) a +1 centaur barding of flying (61, 38, D) a +3 dagger of speed (62, 38, D) a +4 blowgun (63, 38, D) an uncursed staff of cold (70, 38, D) a plain deck of defence (71, 38, D) a box of beasts (50, 40, D) a +1 hat (50, 41, D) a +0 demon trident of flaming (51, 42, D) a ghoul corpse (rotten by now) (52, 42, D) a +0 robe (unseen) (50, 43, D) the +6 scimitar "Touvufuc" {venom, +Inv rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you turn invisible. (unseen) (52, 43, D) a +0 dagger (unseen) (63, 43, D) a +0 longbow (unseen) (63, 44, D) an arrow a +0 cutlass a +0 animal skin (65, 44, D) an uncursed staff of wizardry (unseen) (63, 45, D) a +0 robe (64, 45, D) 6 arrows