Villent Level 1 of the Dungeon [Shop] Ydit's Magic Scroll Emporium a scroll of immolation (40 gold) a scroll of poison (40 gold) a scroll of blinking (75 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of amnesia (40 gold) a scroll of identify (20 gold) a scroll of fear (40 gold) (0, 0, D:1) a +0 whip a stone (2, 1, D:1) a +0 club (14, 5, D:1) a +0 short sword (22, -13, D:1) a +0 mace (24, -5, D:1) a +0 dagger a +0 short sword (27, 9, D:1) 5 stones (28, 0, D:1) a +0 dagger (28, 26, D:1) a +0 whip (31, 36, D:1) a +0 hand axe (39, 30, D:1) a +0 club (46, 9, D:1) a +0 dagger 5 stones (53, -8, D:1) 4 stones (58, 10, D:1) 8 stones (59, 4, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 flail a +0 whip a +0 halberd (7, 31, D:2) a staff of air (9, 0, D:2) a +0 scale mail (10, 23, D:2) a +0 robe (13, 10, D:2) 3 stones (26, 37, D:2) 3 stones (30, 13, D:2) 3 poisoned darts (33, 15, D:2) a +0 long sword (34, 15, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Makorphell's Jewellery Shop a ring of positive energy (220 gold) the amulet "Emuguumn" {Reflect Str+3 Dex+3 SH+5} (545 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). a granite talisman (660 gold) an amulet of guardian spirit (330 gold) an amulet of magic regeneration (330 gold) a ring of wizardry (330 gold) a ring of see invisible (165 gold) a +6 ring of intelligence (396 gold) a +5 ring of evasion (396 gold) a ring of flight (192 gold) (4, -7, D:3) a +0 club a stone (5, -8, D:3) a +0 dagger a +0 robe of positive energy (5, -7, D:3) a +0 whip a +0 chain mail (6, -7, D:3) a +0 war axe a +0 ring mail a +0 whip (6, 5, D:3) a +0 dagger (11, 48, D:3) a +0 war axe (17, 18, D:3) a +0 ring mail (26, 17, D:3) a +0 dagger 5 stones (27, 7, D:3) a +0 mace (41, -5, D:3) a +0 dagger a stone (42, -3, D:3) a +0 short sword 2 poisoned darts (42, 18, D:3) a +0 robe (43, 41, D:3) a +0 whip 12 stones (49, 4, D:3) a +0 dagger (59, 12, D:3) a +0 dagger a curare-tipped dart (64, 10, D:3) a +0 whip 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -22, D:4) a +0 leather armour (8, -7, D:4) a +0 club (12, -17, D:4) a +1 dagger of venom (unseen) (14, 13, D:4) a +0 whip (24, -12, D:4) a +0 flail (25, 12, D:4) a potion of lignification (27, 11, D:4) a scroll of noise (33, -3, D:4) a +0 club a +0 sling a +0 dagger (33, -2, D:4) a +0 hand axe a +0 leather armour (36, -15, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (8, 7, D:5) a +0 giant club (8, 8, D:5) a +0 giant club (8, 9, D:5) 8 stones (13, 30, D:5) a +0 club a +0 dagger a +0 ring mail a +0 whip a +0 dagger a curare-tipped dart a +0 dagger 5 stones (15, 32, D:5) a +0 club (22, 32, D:5) the +2 robe "Foris" {Rampage Archmagi} Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. (28, -1, D:5) a +0 falchion a +0 leather armour (28, 6, D:5) 3 poisoned darts (29, -2, D:5) a +0 hand axe (30, -3, D:5) a +0 dagger a +0 robe (30, -2, D:5) a +0 club a +0 leather armour a +0 hand axe (32, 34, D:5) a +0 leather armour (35, 19, D:5) a +0 dagger (36, 5, D:5) 7 stones (36, 13, D:5) a +0 mace a +0 leather armour (36, 18, D:5) a +0 short sword a +0 whip 5 stones (36, 19, D:5) a +0 hand axe a +0 scale mail a +0 short sword 4 poisoned darts a +0 dagger (37, 10, D:5) a +0 whip a +0 leather armour a +0 dagger a +0 whip a +0 flail a +0 whip a +0 spear a +0 spear (37, 12, D:5) a +0 club (41, -6, D:5) a +0 short sword (47, 5, D:5) a +0 giant spiked club (47, 34, D:5) a +0 spear Level 6 of the Dungeon [Shop] Qemyh's Distillery a potion of degeneration (13 gold) a potion of haste (130 gold) 2 potions of curing (78 gold) a potion of haste (130 gold) a potion of attraction (39 gold) a potion of attraction (39 gold) a potion of resistance (130 gold) a potion of attraction (39 gold) (0, 0, D:6) 6 stones (7, -16, D:6) a +0 rapier (15, -15, D:6) a +0 rapier a +0 leather armour (16, -15, D:6) a +0 long sword (17, 9, D:6) a +0 giant spiked club (23, -1, D:6) 7 stones (23, 19, D:6) a +0 buckler (33, 8, D:6) 14 gold pieces (33, 9, D:6) 12 gold pieces (33, 10, D:6) 11 gold pieces (34, 8, D:6) 16 gold pieces (35, 8, D:6) 10 gold pieces (35, 12, D:6) 11 gold pieces (36, 8, D:6) a +0 ring mail 19 gold pieces (36, 9, D:6) 11 gold pieces (36, 10, D:6) 15 gold pieces (36, 11, D:6) 21 gold pieces (39, -11, D:6) a ring of see invisible (46, 25, D:6) a +0 club (55, 22, D:6) 3 stones Level 7 of the Dungeon [Shop] Banairi's Antique Weapon Emporium a +0 long sword (66 gold) a +0 spear (57 gold) a +0 great mace (123 gold) a +1 sling of freezing (184 gold) a +0 trident (66 gold) a +0 quarterstaff (76 gold) a +0 scimitar (76 gold) [Shop] Adecem's Jewellery Shop an amulet of regeneration (360 gold) a ring of ice (300 gold) a +4 ring of protection (432 gold) a ring of wizardry (360 gold) a ring of magical power (240 gold) a ring of protection from fire (300 gold) a ring of fire (300 gold) a ring of see invisible (180 gold) [Shop] Nodirur's General Store a potion of degeneration (12 gold) a +5 rapier of protection (381 gold) Futoujiss's Guidebook on the Faeries (144 gold) Spells Type Level a - Jinxbite Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 the +3 dagger of the Warrior {heavy, rCorr Int-5 Dex+2 Stlth+} (332 gold) Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 robe (8 gold) a +3 trident of venom (254 gold) (0, 0, D:7) a +0 halberd a +0 flail (2, 0, D:7) a +0 leather armour a +0 whip (3, 1, D:7) a +0 spear (3, 3, D:7) a +0 robe a +0 spear (3, 34, D:7) 2 poisoned darts (4, 2, D:7) a +0 robe a +0 hand axe (5, 0, D:7) a +0 sling a +0 robe a +0 scimitar (9, 0, D:7) a +0 war axe (11, 23, D:7) a +0 rapier (14, -2, D:7) a +2 vampiric spear a +0 ring mail (16, -4, D:7) a +0 giant spiked club (16, 8, D:7) a stone (16, 15, D:7) a +0 scale mail (33, -6, D:7) a +0 sling (34, 38, D:7) a +0 hat (39, -7, D:7) a serpent talisman (40, -1, D:7) a +0 great sword a +0 robe (40, 27, D:7) a +0 glaive a +0 plate armour (40, 28, D:7) a +0 club 2 boomerangs a +0 leather armour (41, -1, D:7) a +0 mace a +0 club a +0 mace a +0 short sword 7 poisoned darts (41, 25, D:7) a +0 short sword a +0 chain mail (41, 26, D:7) a +0 hand axe (42, -1, D:7) a +0 dagger 8 poisoned darts a +1 hand axe of venom a +0 short sword a +0 short sword a +0 club a +0 dagger 6 stones (42, 25, D:7) a +0 club (42, 27, D:7) a +0 flail (43, 13, D:7) a +0 whip (43, 26, D:7) a +0 mace a +0 hand axe (44, 11, D:7) a +2 dagger of draining a +0 robe (44, 12, D:7) a +0 flail a +0 war axe a +0 leather armour a +0 mace (45, -2, D:7) a +0 short sword 3 stones (47, 13, D:7) 2 darts of dispersal Level 8 of the Dungeon (0, 0, D:8) a +0 long sword (3, -10, D:8) a +2 dagger of venom a +2 hand axe of freezing a +3 falchion of freezing (3, -6, D:8) a +0 dagger a +0 robe a +3 long sword of freezing a +0 robe (4, -6, D:8) a +0 mace a +0 robe (7, -20, D:8) a +0 spear a +0 robe (7, -18, D:8) a +0 robe (8, -20, D:8) a +1 mace of protection a +0 robe (8, -19, D:8) a +0 scimitar a +0 robe (9, -19, D:8) a +0 spear a +0 robe (10, -20, D:8) a +1 war axe (19, -8, D:8) a +0 long sword (23, -9, D:8) a +0 flail a +0 robe (23, -8, D:8) a +0 robe a +0 long sword a +0 robe (23, -7, D:8) a +0 robe (24, -7, D:8) a +0 hand axe a +0 robe (25, -9, D:8) a +0 sling (27, -20, D:8) a +0 club a +0 flail a +0 ring mail (27, -19, D:8) a +0 trident a +0 hand axe (28, -18, D:8) a +0 club a +0 leather armour (28, -17, D:8) a +0 short sword (28, -14, D:8) a +0 hand axe a +0 leather armour (29, -18, D:8) a +1 dagger of holy wrath (still there?) a +0 leather armour (still there?) (32, -14, D:8) 7 stones (40, -35, D:8) a +0 short sword (40, -34, D:8) a +0 whip (40, -33, D:8) a +0 morningstar a +0 chain mail (41, -36, D:8) a +0 club (41, -34, D:8) a +0 club a +0 flail (42, -34, D:8) a +0 long sword a +0 mace (42, -33, D:8) a +2 kite shield a +0 spear of venom a +0 ring mail (43, -35, D:8) a +0 club (43, -34, D:8) a +0 dagger (43, -33, D:8) a +0 whip of electrocution (44, -34, D:8) a +0 flail (53, -46, D:8) a +0 mace a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +3 dagger of chaos a +2 robe of willpower (3, 1, D:9) a +0 shortbow a wand of flame (4) (6, -7, D:9) a +0 kite shield (9, 26, D:9) a +0 hand axe (9, 27, D:9) a +0 whip (11, 27, D:9) a +0 dagger (12, 27, D:9) a +3 dagger of venom a +0 robe (13, 27, D:9) a +0 dagger a +0 robe (25, -5, D:9) a wand of mindburst (8) a ring of protection from fire a ring of fire an orb of mayhem (27, -7, D:9) a +5 short sword (still there?) a +0 robe (still there?) (28, -9, D:9) a +2 flail (still there?) a +0 robe (still there?) a +0 great sword (still there?) a +0 robe (still there?) (28, -8, D:9) a +4 battleaxe a +0 robe (30, -17, D:9) a +0 chain mail (30, -6, D:9) a +2 trident of draining a +2 robe of positive energy (30, -4, D:9) a +3 flail (still there?) a +0 robe (still there?) (33, 24, D:9) a +0 orcbow (42, -2, D:9) a +0 shortbow (56, 9, D:9) 2 poisoned darts (56, 34, D:9) a +0 club (57, 32, D:9) a +0 club a +0 robe (57, 34, D:9) a +0 whip (58, 32, D:9) a +0 spear (58, 34, D:9) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (16, 13, Lair:1) 2 potions of mutation (43, -15, Lair:1) 5 stones (45, 12, Lair:1) 6 stones (48, 1, Lair:1) a wand of polymorph (2) Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Geomancy (0, 31, Lair:2) 6 gold pieces (9, 3, Lair:2) a harpy skeleton (11, 4, Lair:2) an elephant skeleton (11, 5, Lair:2) an elephant skeleton (35, 11, Lair:2) a +0 robe (36, -6, Lair:2) a scroll of identify (37, -6, Lair:2) a +1 scale mail of positive energy (unseen)