Villent Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 14, D:1) a +0 chain mail (3, -18, D:1) a +0 whip 3 stones (4, 5, D:1) a +0 scale mail (26, 18, D:1) a staff of alchemy (31, -14, D:1) a +0 leather armour (41, -3, D:1) 3 poisoned darts (43, 15, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (46, -17, D:1) 2 poisoned darts (47, 9, D:1) a +0 robe (48, -22, D:1) a bat corpse (skeletalised by now) (53, -3, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Doink's Armour Shoppe a +0 plate armour (230 gold) a +0 ring mail (40 gold) a +0 robe (7 gold) a +0 pair of gloves (45 gold) a +0 robe (7 gold) (0, 0, D:2) a +0 club (15, 19, D:2) 8 stones (17, 14, D:2) a ball python corpse (skeletalised by now) (26, 3, D:2) 3 poisoned darts (28, 5, D:2) a +0 whip (28, 6, D:2) 6 stones a +0 club (29, 7, D:2) a +0 club (29, 13, D:2) a +0 robe (39, 30, D:2) a bat corpse (skeletalised by now) (40, 22, D:2) a rat corpse (skeletalised by now) (49, 14, D:2) 2 stones a +0 dagger (51, -6, D:2) a blade talisman Level 3 of the Dungeon (0, 0, D:3) 5 stones (1, -17, D:3) a hobgoblin corpse (skeletalised by now) (10, -34, D:3) a quokka skeleton a quokka skeleton (10, -29, D:3) a +0 leather armour (10, 0, D:3) a +0 short sword (11, -4, D:3) a +0 spear (12, -3, D:3) a +0 flail a +0 club a gnoll skeleton (14, -35, D:3) a quokka skeleton (17, -32, D:3) a +0 long sword (31, -27, D:3) a +0 dagger (31, -23, D:3) a +0 club a +0 dagger a goblin skeleton (31, -22, D:3) a +0 whip a kobold skeleton (32, -40, D:3) a +0 short sword (32, -27, D:3) a +0 club a +0 dagger a +0 animal skin a +0 trident (32, -26, D:3) a +0 dagger a goblin skeleton (32, -23, D:3) a hobgoblin skeleton (32, -22, D:3) a +0 dagger a +0 dagger (33, -27, D:3) a +0 dagger a goblin skeleton a hobgoblin skeleton (33, -13, D:3) a bat corpse (skeletalised by now) (35, -39, D:3) 5 javelins Level 4 of the Dungeon [Shop] Ujariulo's Armour Boutique the +0 robe of the Cricket {rF+ rN+ Will+ Stlth-} (254 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +0 robe (7 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) (0, 0, D:4) a +0 club (2, -19, D:4) a +0 giant spiked club (5, -8, D:4) 3 stones (13, -25, D:4) a +0 club an orc skeleton (22, -30, D:4) 6 stones (28, -26, D:4) a +0 plate armour a +0 dagger of draining (33, -9, D:4) a +0 spear (35, -46, D:4) a +0 leather armour (35, -14, D:4) the +1 ring mail of Wukkakk {rElec Int+2 Dex-5} Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. (42, -24, D:4) a +0 dagger 5 stones (49, 12, D:4) a +2 whip of flaming a +0 robe (57, -27, D:4) a +0 chain mail (57, -5, D:4) a +0 pair of boots (59, -34, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 great sword (6, -3, D:5) a +0 leather armour (13, 27, D:5) a +0 short sword a +0 scale mail (15, 20, D:5) a +0 mace a +0 scale mail (25, -5, D:5) a +0 club (25, -4, D:5) a +0 spear (26, -5, D:5) a +0 short sword a +0 leather armour a +0 flail (27, 22, D:5) a +0 mace (32, 2, D:5) a +0 whip (36, 20, D:5) 6 stones (41, -9, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 short sword (0, 2, D:6) a +0 short sword 4 stones (1, 0, D:6) a +0 club a curare-tipped dart (1, 1, D:6) a +0 dagger (1, 2, D:6) a +0 dagger (5, 29, D:6) a +0 giant club (23, 1, D:6) a +0 dagger (24, 1, D:6) a +0 mace a +0 chain mail a +0 war axe (24, 2, D:6) a +0 hand axe a +0 ring mail a +2 short sword of freezing a +0 ring mail (24, 3, D:6) a +0 dagger a +0 dagger a +0 robe a +0 short sword (25, 1, D:6) a +0 dagger a +0 robe a +0 dagger (25, 3, D:6) a +0 morningstar a +0 leather armour a +0 long sword (30, 32, D:6) a +0 dagger (37, 46, D:6) a scarf of shadows (38, 32, D:6) a +0 pair of gloves (38, 35, D:6) a +0 club (43, 34, D:6) a +0 short sword a +0 glaive a +0 plate armour (43, 35, D:6) a +0 mace a +0 scale mail a +0 falchion a +0 leather armour a +0 flail (43, 36, D:6) a +0 war axe a +0 leather armour (44, 33, D:6) a +0 hand axe (44, 34, D:6) a +0 dagger a +0 short sword (45, 6, D:6) 3 stones (45, 33, D:6) a +0 spear (46, 32, D:6) a +2 pair of gloves of hurling Level 7 of the Dungeon (5, 2, D:7) a +0 hand axe (11, -4, D:7) a +0 trident (11, -3, D:7) a +0 dagger a +0 robe (11, -2, D:7) a +0 falchion 6 stones (13, -3, D:7) a +0 hand axe (15, 1, D:7) a +0 shortbow a +0 robe (31, -24, D:7) a +0 ring mail (44, -8, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a curare-tipped dart a +0 scale mail (0, 1, D:8) a +0 dagger 6 stones a +0 dagger (0, 2, D:8) a +0 dagger a +0 short sword 2 stones (11, 8, D:8) a +0 morningstar (18, 8, D:8) a +0 spear (19, 8, D:8) a +0 flail (20, 7, D:8) a +0 club (20, 11, D:8) a +0 spear (21, 8, D:8) a +0 club (21, 12, D:8) a +0 trident a +0 scale mail a +0 buckler (32, -11, D:8) a +0 pair of gloves (41, 8, D:8) 4 stones (47, 24, D:8) a +0 scale mail (48, 15, D:8) a +2 mace of draining a +0 ring mail a +0 dagger a +0 robe (49, 15, D:8) a +0 trident a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +1 dagger of flaming a +0 robe (1, 0, D:9) a +0 flail a +0 orcbow a +0 plate armour (2, 0, D:9) a +0 hand axe a +0 ring mail (16, -2, D:9) a +2 scimitar of flaming (29, -25, D:9) a book of Air (35, -19, D:9) a +0 dagger a +0 robe (35, -18, D:9) a +0 flail a +0 club a +0 falchion a +0 scale mail a +0 club (35, -17, D:9) a +0 short sword a +0 arbalest a +0 chain mail (37, -16, D:9) a +0 spear (38, -15, D:9) a +0 whip (38, -14, D:9) a +0 whip (39, -14, D:9) a +0 spear a +0 scale mail (40, -13, D:9) a +0 dagger a +0 robe (40, -12, D:9) a +0 whip a +0 flail (41, -13, D:9) a +0 war axe a +0 plate armour a +0 club a +0 club (43, -44, D:9) a +4 great sword a +0 robe a +0 long sword a +0 robe (44, -45, D:9) a +3 spear of freezing a +0 robe (44, -41, D:9) a +4 great sword a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Wiud's Book Shop a book of Party Tricks (308 gold) a book of Decay (420 gold) a book of Scorching (420 gold) a book of Misfortune (476 gold) a book of the Tundra (616 gold) the Vellum of Translocational Minerals (644 gold) Spells Type Level a - Teleport Other Translocation 3 b - Disjunction Translocation 8 c - Shatter Earth 9 a manual of Hexes (1120 gold) a book of Blood (448 gold) a book of Winter (560 gold) (0, 0, Orc:1) 2 large rocks (1, -6, Orc:1) a +0 war axe of electrocution (1, -5, Orc:1) a +4 heavy great mace (1, -4, Orc:1) 2 large rocks a +2 mace of protection (1, -3, Orc:1) a +2 rapier of holy wrath (1, -2, Orc:1) a +3 hand axe of draining (2, -17, Orc:1) a maw talisman (2, -16, Orc:1) 25 gold pieces (2, -15, Orc:1) a +0 falchion (2, -6, Orc:1) a +2 trident of venom (2, -5, Orc:1) a +0 antimagic longbow (2, -4, Orc:1) a +5 heavy arbalest (2, -3, Orc:1) a +3 arbalest (3, -17, Orc:1) a +0 spear (3, -16, Orc:1) a potion of invisibility (3, -15, Orc:1) 4 javelins (5, -16, Orc:1) 17 gold pieces (still there?) the +1 sling of Watchfulness {speed, MP+9 Int+3} (still there?) Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). (5, 6, Orc:1) a +2 long sword of freezing a +0 chain mail (6, 16, Orc:1) 5 large rocks (7, 16, Orc:1) 4 large rocks (8, 16, Orc:1) 4 large rocks (8, 19, Orc:1) 4 large rocks (9, 16, Orc:1) 4 large rocks (9, 17, Orc:1) 3 large rocks (16, 37, Orc:1) a +0 leather armour a +0 war axe a +0 hand axe (16, 39, Orc:1) a +0 ring mail a +0 flail (17, 36, Orc:1) a +0 chain mail a +0 glaive (17, 37, Orc:1) a +0 club (17, 38, Orc:1) a +0 scale mail a +0 hand axe a +0 plate armour a +0 long sword (17, 39, Orc:1) a +0 falchion a +0 leather armour a +0 dagger of speed (19, 17, Orc:1) a +0 arbalest (20, 33, Orc:1) 3 large rocks (21, 16, Orc:1) a +0 dagger a +0 robe 5 large rocks (21, 17, Orc:1) a +0 dagger a +0 leather armour (22, 15, Orc:1) a +0 whip a +0 scale mail (22, 16, Orc:1) a +0 glaive a +0 plate armour (23, 17, Orc:1) a +0 club a +0 scale mail (24, 41, Orc:1) a +0 giant spiked club (36, -1, Orc:1) 5 large rocks