Villent Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, -14, D:1) a +0 club (11, 3, D:1) 7 stones (16, 7, D:1) a +0 whip a +0 spear (28, -21, D:1) a jackal corpse (skeletalised by now) (28, -20, D:1) a +0 robe (28, -17, D:1) a jackal corpse (skeletalised by now) (33, 13, D:1) a +0 club (41, -2, D:1) a +0 dagger (48, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, -2, D:1) a frilled lizard corpse (skeletalised by now) (56, 7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 7, D:2) a +0 dagger (2, 8, D:2) a +0 club (3, 3, D:2) a +0 club (3, 7, D:2) a +0 club (6, 12, D:2) a +0 dagger (10, 12, D:2) a +0 sling a +0 club (12, 13, D:2) a +0 animal skin a +0 club (14, 0, D:2) a +0 ring mail (17, 12, D:2) a +0 dagger 2 stones (21, 14, D:2) a +0 dagger (21, 18, D:2) a +0 robe (33, -2, D:2) a +5 ring of evasion (34, -5, D:2) a +0 club a +0 whip (35, -5, D:2) a +0 club (40, 7, D:2) a +0 dagger (41, -8, D:2) a +0 chain mail (45, 26, D:2) a scarab talisman (46, 2, D:2) a +0 short sword 3 stones (47, 27, D:2) a +0 club (48, 10, D:2) a +0 dagger (48, 28, D:2) 4 boomerangs Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 hand axe "Maitum" {reap, rC+ rN+ Int+3} (3750 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the +8 spear of Plague {flame, *Noise rCorr MP+7 Str+2} (7340 gold) *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). the ring "Hinohaobb" {rN+ Wiz Int+5 Dex-3} (4540 gold) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). the +4 dagger "Killer Bee's Bane" {drain, rN+ Int+4} (4320 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). [Shop] Gooqoal's Antique Armour Emporium a +0 ring mail (68 gold) a +0 leather armour (34 gold) a +0 ring mail (68 gold) a +0 scale mail (68 gold) a +1 robe of fire resistance (219 gold) a +0 plate armour (306 gold) the +0 scale mail "Arudwo" {+Blink MP+9 Str-2 Dex-4} (413 gold) +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). Str-2: It affects your strength (-2). Dex-4: It affects your dexterity (-4). (3, -22, D:3) 6 poisoned darts (5, -22, D:3) a ring of resist corrosion (6, -26, D:3) a +0 club (6, 6, D:3) a +0 flail (7, -21, D:3) 6 stones (7, 6, D:3) a +0 spear (8, 6, D:3) a +0 whip (11, -22, D:3) a +0 hand axe (11, 4, D:3) a +0 halberd (12, 5, D:3) a +0 dagger (15, -5, D:3) a +0 dagger (17, -11, D:3) a +0 mace a +0 ring mail (22, -19, D:3) a +0 short sword (22, -1, D:3) a +0 robe (26, -26, D:3) a scarf of invisibility (28, -16, D:3) a +0 dagger 2 stones (29, 11, D:3) a +0 robe (31, 4, D:3) a +0 dagger (35, -10, D:3) a +0 falchion (43, -1, D:3) the inkwell talisman "Ebydyhib" {Stlth+} [inkwell talisman] Stlth+: It makes you more stealthy. (45, 7, D:3) a scarab talisman (48, -14, D:3) a +0 dagger (54, -10, D:3) a +1 hat Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (9, 15, D:4) a +0 dagger (12, 55, D:4) a +0 hand axe a +0 leather armour (14, 27, D:4) a +2 quarterstaff of chaos (15, 51, D:4) a +0 leather armour (17, 26, D:4) a +0 hammer (23, 46, D:4) a +0 short sword 2 stones (43, 10, D:4) a +0 giant spiked club (46, 52, D:4) a +0 hand axe a +0 leather armour (46, 58, D:4) a +0 club (47, 39, D:4) a staff of earth (47, 49, D:4) a +0 club (50, 30, D:4) a +0 flail (50, 33, D:4) a +0 dagger (56, 21, D:4) a +0 sling a +0 dagger (61, 25, D:4) a ring of wizardry (69, 10, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) an amulet of faith (20, -46, D:5) 5 poisoned darts (20, -33, D:5) a +0 mace (23, -52, D:5) a +0 giant club (41, -13, D:5) a +0 flail 4 boomerangs a +0 chain mail (44, -3, D:5) 3 flux baubles (51, -20, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 5 stones (13, 2, D:6) an inkwell talisman (15, 23, D:6) a +0 ring mail (17, 1, D:6) 7 stones (19, 25, D:6) a +0 spear (22, 15, D:6) a +0 long sword (35, -16, D:6) a +5 ring of evasion (40, -30, D:6) a +0 ring mail (41, -31, D:6) a +0 dagger (55, -13, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (9, -20, D:7) a +0 short sword a +0 dagger a +0 robe (10, -19, D:7) a +0 club a +0 giant club (10, -3, D:7) a +0 whip of flaming a +0 robe (13, -20, D:7) Great Wizards, Vol. VII (13, 13, D:7) a +0 helmet (14, 10, D:7) a +0 robe (17, -18, D:7) a +0 dagger a +0 robe (17, -17, D:7) a +2 broad axe of draining +0 steam dragon scales (20, 14, D:7) an inkwell talisman (26, 8, D:7) a +0 shortbow 5 stones (27, 8, D:7) a +4 vampiric trident a +0 robe an orb of guile (31, -1, D:7) a +0 leather armour (33, 15, D:7) a +0 spear (44, 13, D:7) a +0 flail (53, 2, D:7) a ring of flight