Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1974981463404842602 4339 Villent the Magician (level 10, -6/56 HPs) Began as an Octopode Conjurer on June 9, 2025. Was a Follower of Sif Muna. Shot with an arrow by a centaur (12 damage) ... on level 9 of the Dungeon. The game lasted 00:23:09 (9470 turns). Villent the Magician (Octopode Conjurer) Turns: 9470, Time: 00:23:10 Health: -6/56 AC: 1 Str: 7 XL: 10 Next: 33% Magic: 10/21 EV: 14 Int: 24 God: Sif Muna [*.....] Gold: 478 SH: 0 Dex: 11 Spells: 1/24 levels left rFire . . . - Tentacles rCold + . . (no offhand) rNeg . . . (no helmet) rPois + e - amulet of regeneration rElec + t - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 1.09/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, horns 1, poison resistance, electricity resistance, ephemeral shield a: Renounce Religion, Channel Magic You were on level 9 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 478 gold pieces. Inventory: Armour b - a +1 cloak Jewellery e - an amulet of regeneration (worn) h - a ring of ice t - a ring of protection from cold (worn) Wands g - a wand of paralysis (4) Scrolls c - 2 scrolls of blinking i - 3 scrolls of immolation l - 3 scrolls of teleportation s - 3 scrolls of poison Potions a - a potion of berserk rage d - 6 potions of ambrosia f - a potion of lignification {unknown} j - 3 potions of mutation k - 5 potions of curing n - 3 potions of haste p - 3 potions of enlightenment q - a potion of heal wounds {unknown} r - a potion of cancellation {unknown} Skills: + Level 6.3 Dodging - Level 5.8 Stealth * Level 7.9 Spellcasting + Level 7.1 Conjurations + Level 4.3 Translocations + Level 1.1 Fire Magic + Level 4.3 Air Magic + Level 4.2 Earth Magic + Level 0.3 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Brom's Barrelling Bo Conj/Erth 36% 2d7 6% 4 d - Iskenderun's Battles Conj/Frge 26% 2d9 16% 4 e - Blink Tloc 60% N/A 1% 2 f - Arcjolt Conj/Air 18% 1d28 17% 5 g - Fireball Conj/Fire 14% 3d8 32% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Lesser Beckoning Tloc 60% N/A 1% 2 Momentum Strike Conj/Tloc 74% 3d10 1% 2 Iskenderun's Mystic Bla Conj/Tloc 37% 2d9 (+2d4 6% 4 Grave Claw Necr 18% 2d8 10% 2 Vhi's Electric Charge Tloc/Air 60% N/A 11% 4 Fulminant Prism Conj/Alch 13% 3d9 16% 4 Fugue of the Fallen Necr 9% N/A 21% 3 Ozocubu's Armour Ice 9% N/A 21% 3 Animate Dead Necr 9% N/A 54% 4 Borgnjor's Vile Clutch Necr/Erth 9% N/A 58% 5 Conjure Ball Lightning Conj/Air 18% 3x3d6 67% 6 Detonation Catalyst Fire/Alch 12% 1d1 82% 5 Starburst Conj/Fire 14% 6d6 88% 6 Orb of Destruction Conj 22% 9d8 96% 7 Plasma Beam Fire/Air 11% 2x1d22 97% 6 Manifold Assault Tloc 15% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair (0/5) D:8 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small horns on your head. You are resistant to poisons. (rPois) You are resistant to electric shocks. (rElec) A shield forms around you when casting spells or using Invocations. (SH +7) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (severely wounded, ally target, 100% to hit) The magic dart hits the wyvern but does no damage. The wyvern is severely wounded. Your battlesphere fires at the wyvern! The barrage of energy hits the wyvern. You kill the wyvern! Sif Muna accepts your kill. The centaur wields a +0 shortbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. Your battlesphere fires at the centaur! The barrage of energy hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits your battlesphere. The centaur shoots an arrow. The arrow hits your battlesphere! Your battlesphere is destroyed! The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #.... #..c. #.c.. .. ###...### ....#E#...#E# ....###..○#### .............# ......._.@..# ............# #############...#### ..........#E#...#E# ..........###...#### ...................# ...................# ...................# ...................# You could see an earth elemental, a water elemental, a fire elemental, an air elemental and 2 centaurs. Vanquished Creatures A two-headed ogre (D:6) Jeremiah (D:7) A rime drake (D:8) Grinder (D:3) A wyvern (D:9) A steam dragon (D:8) A water moccasin (D:8) An orc warrior (D:8) 2 sky beasts 2 black bears 5 ice beasts (D:8) An ogre (D:6) 3 wolves (D:8) 2 centaurs 3 bullfrogs (D:8) 3 scorpions 4 wights (D:7) A marrowcuda (D:7) 2 bombardier beetles 2 hounds 2 orc priests 3 jellies Jessica (D:3) 2 iguanas (D:6) 3 orc wizards 4 adders A shadow imp (D:6) 5 white imps 6 ufetubi 3 dart slugs 12 orcs 2 ribbon worms 16 endoplasms 2 giant cockroaches (D:3) 8 hobgoblins 11 jackals 5 quokkas 11 ball pythons 6 bats 2 frilled lizards 9 goblins 6 kobolds 7 rats 165 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Villent the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 572 | D:1 | Reached XP level 3. HP: 6/21 MP: 2/6 582 | D:1 | Learned a level 2 spell: Searing Ray 1537 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 1805 | D:2 | Identified the +3 short sword "Balaunuh" {vamp, rElec} 2497 | D:3 | Reached XP level 5. HP: 31/31 MP: 0/9 2590 | D:3 | Noticed Grinder 2602 | D:3 | Paralysed by Grinder for 3 turns 2614 | D:3 | Killed Grinder 2615 | D:3 | Reached XP level 6. HP: 26/36 MP: 5/12 2877 | D:3 | Noticed Jessica 2881 | D:3 | Killed Jessica 2938 | D:3 | Found a faded altar of an unknown god. 3064 | D:3 | Reached skill level 5 in Stealth 3185 | D:3 | Reached skill level 5 in Conjurations 3535 | D:4 | HP: 1/36 [orc/+0 flail (1)] 3537 | D:4 | Reached XP level 7. HP: 1/41 MP: 9/13 4000 | D:4 | Identified the +0 leather armour "Elueshun" {rPois Stlth+} 4057 | D:4 | Found a staircase to the Ecumenical Temple. 4261 | Temple | Entered the Ecumenical Temple 4288 | Temple | Became a worshipper of Sif Muna the Loreminder 4764 | D:5 | Entered Level 5 of the Dungeon 4912 | D:5 | Reached skill level 5 in Spellcasting 5808 | D:5 | Reached XP level 8. HP: 18/46 MP: 10/16 6019 | D:6 | Learned a level 4 spell: Brom's Barrelling Boulder 6029 | D:6 | Reached skill level 1 in Translocations 6029 | D:6 | Reached skill level 1 in Air Magic 6038 | D:6 | Reached skill level 1 in Earth Magic 6342 | D:6 | Learned a level 4 spell: Iskenderun's Battlesphere 6671 | D:6 | Noticed a two-headed ogre 6675 | D:6 | Killed a two-headed ogre 6676 | D:6 | Reached skill level 5 in Dodging 6676 | D:6 | Reached XP level 9. HP: 51/51 MP: 3/18 6780 | D:6 | Found a radiant altar of Vehumet. 6782 | D:6 | Found a shimmering altar of Xom. 7145 | D:6 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 7145 | D:6 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 7146 | D:6 | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 7146 | D:6 | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 7146 | D:6 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 7146 | D:6 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 7146 | D:6 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 7146 | D:6 | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 7234 | D:7 | Noticed Jeremiah 7242 | D:7 | Killed Jeremiah 7242 | D:7 | Reached * piety under Sif Muna 7366 | D:7 | Learned a level 2 spell: Blink 7372 | D:7 | Learned a level 5 spell: Arcjolt 7892 | D:8 | Noticed a rime drake 8010 | D:8 | Killed a rime drake 8011 | D:8 | Reached XP level 10. HP: 38/56 MP: 9/21 8201 | D:8 | Learned a level 5 spell: Fireball 8326 | D:8 | Found a staircase to the Lair. 8901 | D:8 | Reached skill level 1 in Fire Magic 9458 | D:9 | Found a stormy altar of Qazlal. 9470 | D:9 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_cross, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_corner, aquarium_window_corner, aquarium_window_fake, aquarium_view_2a, aquarium_balcony_1b, aquarium_pool_S, minmay_ruptured D:2: layout_basic, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_3, infiniplex_forest_clump_small, infiniplex_forest_clump_small D:3: layout_basic, hellmonk_ecumenical_altar_heavens_door, chequers_serial_rivers_small_b, uniq_grinder, uniq_jessica D:4: layout_cave_pods, minmay_temple_entry_wispy, minmay_cut_off D:5: layout_basic D:6: layout_basic, jmf_multi_god_temple, minivault_1 D:7: layout_rooms, uniq_jeremiah D:8: layout_basic, hellmonk_lair_entry_icy D:9: layout_grid_maze, nicolae_qazlal_style_of_elements Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 5 | 5.8 Spellcasting | 3 4 5 6 7 | 7.9 Dodging | 3 4 5 6 | 6.3 Conjurations | 5 6 7 | 7.1 Translocations | 2 3 4 | 4.3 Air Magic | 2 3 4 | 4.3 Earth Magic | 2 3 4 | 4.2 Fire Magic | 1 | 1.1 Invocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 22 | | | 21 || 43 Tentacles | 5 | | | 3 || 8 Constrict | 3 | | | || 3 Headbutt | | | | 1 || 1 Cast: Magic Dart | 60 | 100 | 78 | 29 || 267 Searing Ray | 1 | 12 | 47 | 12 || 72 Iskenderun's Batt | | | 8 | 6 || 14 Brom's Barrelling | | | 3 | || 3 Blink | | | 1 | || 1 Arcjolt | | | 1 | || 1 Fireball | | | | 2 || 2 Use: Scroll | 3 | 3 | 10 | 1 || 17 Potion | | 2 | 3 | || 5 Armour: Skin | 11 | 11 | 38 | 36 || 96 Dodge: Dodged | 14 | 13 | 44 | 15 || 86 Block: Other | | | 1 | 3 || 4