Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4340067459304809424 46 Villent the Firebug (level 3, -4/26 HPs) Began as a Demigod Fire Elementalist on June 17, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:34 (2401 turns). Villent the Firebug (Demigod Fire Elementalist) Turns: 2401, Time: 00:03:35 Health: -4/26 AC: 3 Str: 9 XL: 3 Next: 27% Magic: 1/8 EV: 11 Int: 24 God: Gold: 111 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . h - +1 war axe of Yredelemnul {drain, rPois rCorr Int+3 SInv} rCold . . . (no offhand) rNeg . . . a - +1 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... d - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons h - the +1 war axe of Yredelemnul (weapon) {drain, rPois rCorr Int+3 SInv} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Armour a - a +1 robe (worn) Jewellery d - an amulet of the acrobat (worn) Potions b - a potion of magic c - a potion of mutation {unknown} e - 3 potions of attraction l - 2 potions of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 1.5 Conjurations + Level 3.0 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 36% 1d4 6% 1 Searing Ray Conj 18% 2d5 10% 2 Inner Flame Hex/Fire 9% N/A 19% 3 Flame Wave Conj/Fire 13% 2d6 41% 4 Fulminant Prism Conj/Alch 3% 3d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Volatile Blastmotes. You are very lightly contaminated with residual magic. Fire whirls out from your hands! The gnoll hits you from afar with a +0 halberd. The gnoll is no longer more vulnerable to fire. Casting: Volatile Blastmotes (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Volatile Blastmotes (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. You hit the gnoll. You drain the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd. The gnoll closely misses you. You hit the gnoll. You drain the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The gnoll misses you. The gnoll completely misses you. The gnoll misses you. Your magical contamination has completely faded away. You closely miss the gnoll. You hit the gnoll. You kill the gnoll! You barely miss the gnoll. The gnoll hits you with a +0 halberd! You die... ....... .......########## ................# ................# .......$........# ................# .......##......## ####### ####jj.######.# ###.@........# #....).>##### ### #.#...### #<# #.#...# ##.##########.#...#... ....................... ##.##########.#####.... #......... #.# ..... #......... #.# .... You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) An adder (D:2) A dart slug (D:1) 2 giant cockroaches 7 hobgoblins 3 quokkas 8 ball pythons 2 bats (D:1) 7 frilled lizards 2 goblins 4 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Villent the Demigod Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 106 | D:1 | Reached skill level 1 in Conjurations 369 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 379 | D:1 | Learned a level 2 spell: Scorch 983 | D:2 | Identified the +1 war axe of Yredelemnul {drain, rPois | rCorr Int+3 SInv} 1003 | D:2 | Reached skill level 3 in Fire Magic 1075 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 1530 | D:2 | Identified the +1 robe "Kaehu" {Dex+3} 2285 | D:3 | Learned a level 3 spell: Volatile Blastmotes 2401 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_rooms D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.5 Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Fire Magic | 3 | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 24 War axe || 3 Cast: Foxfire || 53 Scorch || 11 Volatile Blastmot || 1 Use: Scroll || 6 Armour: Robe || 26 Dodge: Dodged || 41