Vimer Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, 29, D:1) a quokka corpse (skeletalised by now) (5, -16, D:1) 6 stones (6, -2, D:1) a +0 spear (6, 28, D:1) a +0 trident (16, 24, D:1) a jackal corpse (skeletalised by now) (21, 28, D:1) a bat skeleton (25, 0, D:1) 6 poisoned darts (25, 15, D:1) 6 stones (27, 2, D:1) 2 stones (32, 25, D:1) a +0 ring mail (36, -2, D:1) a hobgoblin skeleton (39, -4, D:1) a rat skeleton (41, 7, D:1) a ball python skeleton (43, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (7, 4, D:2) a scroll of noise (7, 16, D:2) a +0 club a hobgoblin corpse a goblin corpse (7, 24, D:2) 2 stones (13, 32, D:2) 2 datura-tipped darts (17, 9, D:2) a +0 dagger a goblin corpse a ball python corpse (20, 15, D:2) 5 poisoned darts