Dungeon Crawl Stone Soup version 0.24-a0-769-g368c1644f8 (webtiles) character file. Game seed: 14624670283179272761, levelgen mode: deterministic 38 ViolentOr the Shield-Bearer (level 3, 0/29 HPs) Began as a Formicid Fighter on Oct 5, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:09 (1200 turns). ViolentOr the Shield-Bearer (Formicid Fighter) Turns: 1200, Time: 00:06:09 Health: 0/29 AC: 5 Str: 21 XL: 3 Next: 65% Magic: 3/3 EV: 13 Int: 7 God: Gold: 43 SH: 10 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . i - +0 ring mail (curse) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: agile, lethally poisoned (0 -> -2) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles b - 26 stones (quivered) Armour c - a +0 shield (worn) h - a +0 plate armour i - a cursed +0 ring mail (worn) Potions d - a potion of might Comestibles j - 2 chunks of flesh Skills: - Level 3.5 Fighting + Level 2.9 Polearms - Level 3.6 Armour - Level 0.1 Dodging + Level 4.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You hit the adder. You kill the adder! Your Shields skill increases to level 4! * * * LOW HITPOINT WARNING * * * You feel sick. You see here an adder corpse. You butcher the adder corpse. * * * LOW HITPOINT WARNING * * * You feel sick. Things that are here: 2 chunks of flesh; an adder skeleton You aren't quite hungry enough to eat that! You eat the ration. That ration really hit the spot! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ########..#.### #........#... #.......##.##. #..###..# # #≈ #..# #..# #...#######..###..## #..................# #######)###.####..... #@# #........#. #.# ########.#.. #.# ..# ### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 5 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 8 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ViolentOr the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 60 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 463 | D:1 | Reached XP level 3. HP: 24/29 MP: 3/3 1186 | D:2 | Reached skill level 4 in Shields 1196 | D:2 | HP: 1/29 [poisoned by an adder] 1200 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, minivault_14 D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, kennysheep_generic_room_5 Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 4 | 4.0 Fighting | | 3.5 Polearms | | 2.9 Armour | | 3.6 Dodging | | 0.1 Action || total -------------------------++------- Melee: Trident || 117 Use: Scroll || 2 Potion || 1 Eat: Ration || 1 Chunk || 1 Armor: Scale mail || 35 Plate armour || 8 Ring mail || 5 Dodge: Dodged || 27 Block: Shield || 48 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 0 | 0.0 | 27 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 19 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------