Vivir Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 14, D:1) a +0 falchion (8, 20, D:1) 17 stones (11, 37, D:1) 17 poisoned darts (12, 11, D:1) a +0 dagger (20, 19, D:1) a +0 leather armour (25, 15, D:1) a +0 club (28, 1, D:1) a +0 club (28, 2, D:1) a +0 short sword 5 stones (38, 13, D:1) a +0 scale mail (44, 14, D:1) 18 stones (50, 0, D:1) a +0 club 5 stones (52, 0, D:1) a +0 hand axe (54, -4, D:1) a +0 dagger a stone Level 2 of the Dungeon (1, -7, D:2) 18 sling bullets (7, -7, D:2) 17 stones (9, 11, D:2) a +0 dagger (10, -14, D:2) a +0 flail (10, -10, D:2) a +0 short sword (10, 3, D:2) 18 stones (19, -30, D:2) a +0 hand axe (37, -22, D:2) a +0 club (43, -21, D:2) a +0 dagger (still there?) a +0 robe (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) (56, -19, D:2) 13 stones Level 3 of the Dungeon (15, -17, D:3) a +0 scale mail (16, -49, D:3) a +0 dagger a +0 ring mail (16, -48, D:3) a +0 morningstar a +0 scale mail (17, -49, D:3) a +0 club (17, -48, D:3) a +0 club a +0 chain mail (28, -17, D:3) a +0 mace of protection (29, -17, D:3) a +2 dagger of speed a +0 robe (29, -15, D:3) a +0 dagger (43, -42, D:3) a +0 whip (44, -28, D:3) 29 arrows (46, -54, D:3) a +0 club (48, -25, D:3) a +0 short sword (59, -30, D:3) a +0 whip a +0 leather armour a +0 falchion a +0 dagger 4 boomerangs a +0 chain mail (60, -30, D:3) a +0 club 2 boomerangs (62, -9, D:3) a +0 ring mail (64, 0, D:3) a +0 short sword Level 4 of the Dungeon (0, 7, D:4) 25 stones (22, -1, D:4) 20 stones (26, -41, D:4) a +0 short sword (29, 0, D:4) a +1 dagger of draining a +0 leather armour (30, 0, D:4) a +0 dagger a +0 club a +0 mace (31, -4, D:4) a +0 dagger a +0 robe (31, 0, D:4) a +0 short sword a +0 leather armour (32, -3, D:4) a +0 war axe a +0 ring mail (32, 13, D:4) a +0 club a +0 whip a +0 chain mail (33, 13, D:4) a +0 club a +0 ring mail (34, 13, D:4) a +0 dagger (41, -20, D:4) a +0 giant club (49, -18, D:4) a +0 club (51, -39, D:4) a +0 club (53, -41, D:4) a +0 leather armour (55, 2, D:4) a +0 short sword (still there?) 4 stones (still there?) Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (3, 1, D:5) a piece from Xom's chessboard (15/15) (7, -9, D:5) 22 stones (11, -3, D:5) a +0 mace a +0 buckler (19, -9, D:5) 20 sling bullets (22, -12, D:5) a +0 cloak (23, -2, D:5) a +0 dagger (30, 7, D:5) 8 stones (43, -11, D:5) a +0 robe (44, -6, D:5) a +0 falchion (51, -32, D:5) 13 stones (51, 11, D:5) 3 boomerangs (54, 5, D:5) 23 bolts (65, -14, D:5) 21 arrows (65, -7, D:5) a +0 morningstar Level 6 of the Dungeon [Shop] Loam Civ's Antique Weapon Shop a +0 hand axe (78 gold) a +0 short sword (78 gold) a +2 shortbow of flaming (452 gold) the +3 arbalest of Himyohon {elec, Int+2} (972 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). a +0 glaive (169 gold) a +0 long sword (91 gold) a +0 war axe (91 gold) a +0 rapier (104 gold) a +0 short sword (78 gold) a +0 spear (78 gold) a +0 quarterstaff (104 gold) (0, 0, D:6) a +0 robe (8, -23, D:6) 21 stones (8, 10, D:6) a +0 leather armour (20, -23, D:6) a +0 short sword 4 boomerangs a +0 leather armour (20, -9, D:6) a +0 club (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +0 mace (still there?) (20, 14, D:6) 6 poisoned darts (22, -10, D:6) a +0 leather armour (still there?) a +0 whip (still there?) 11 gold pieces (still there?) a +0 spear (still there?) (22, -9, D:6) a +0 flail (still there?) a +0 long sword (still there?) a +0 club (still there?) (29, -21, D:6) 23 arrows (40, -22, D:6) a +0 hand axe (47, 21, D:6) a +0 falchion a +0 leather armour (53, -20, D:6) 14 poisoned darts Level 7 of the Dungeon (0, 0, D:7) a +0 whip (4, -19, D:7) a +0 shortbow 27 arrows (9, -22, D:7) 3 boomerangs a +0 club (14, -1, D:7) a +0 ring mail a +0 trident (14, 0, D:7) a +0 club (17, 0, D:7) a +0 dagger (17, 29, D:7) a +0 robe (20, 0, D:7) a +0 giant club (21, -15, D:7) a +2 war axe of flaming (still there?) a +0 plate armour (still there?) a ring of protection from fire (still there?) 2 potions of attraction (still there?) a scroll of magic mapping (still there?) 13 gold pieces (still there?) (24, 1, D:7) a +0 spear (25, -13, D:7) 14 bolts (25, -12, D:7) a +0 long sword (25, 1, D:7) a +0 dagger (26, 1, D:7) a +3 halberd (35, 14, D:7) 18 sling bullets (50, 17, D:7) 23 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (still there?) 11 arrows (still there?) (1, 2, D:8) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) (16, 11, D:8) a +0 robe a +3 great sword (23, 11, D:8) a +0 leather armour a +0 flail (24, 11, D:8) a +0 hand axe (26, 26, D:8) a +0 spear (27, 26, D:8) a +0 whip a +0 club (27, 27, D:8) a +0 club (29, 30, D:8) a +0 leather armour (32, 14, D:8) a +1 cloak of stealth a +0 short sword (33, 2, D:8) 4 large rocks (39, 17, D:8) a +0 mace (40, 10, D:8) a +0 flail (unseen) (44, 44, D:8) a +0 ring mail (46, 43, D:8) a +0 chain mail of fire resistance (51, 45, D:8) a +0 hand crossbow Level 9 of the Dungeon (0, 0, D:9) 18 sling bullets (1, -7, D:9) the +4 hand axe of Mayhem {flame, +Rage rF+ rN++ Dex-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-5). rF: It protects you from fire. rN: It greatly protects you from negative energy. +Rage: It lets you go berserk. (4, -8, D:9) +0 steam dragon scales (4, 5, D:9) 19 arrows (5, -7, D:9) a +0 robe a +1 morningstar (5, -2, D:9) 24 bolts (6, -8, D:9) a +2 robe of willpower a +0 war axe (6, -7, D:9) a +0 robe a +0 mace (10, -6, D:9) 25 stones (10, 29, D:9) 18 bolts (12, 5, D:9) a +0 giant club (still there?) a +0 robe (still there?) (17, -1, D:9) a +1 pair of boots (17, 30, D:9) a +0 chain mail a +0 mace (25, -16, D:9) a +0 robe (25, -15, D:9) a +2 flail of protection (40, 13, D:9) a +0 club (42, 28, D:9) a +0 whip (45, 33, D:9) a +0 chain mail a +0 war axe (46, 33, D:9) a +0 short sword (still there?) a +0 flail (still there?) (46, 35, D:9) a +0 giant spiked club (still there?) a +0 giant club (still there?) (47, 33, D:9) a +0 dagger (still there?) a curare-tipped dart (still there?) a +0 vampiric short sword (still there?) (48, 33, D:9) a +0 giant club (still there?) a +0 flail (still there?) (48, 35, D:9) a +0 club a +0 robe a +0 giant club a +0 giant club a +0 giant club (50, 33, D:9) a +0 scale mail (51, 15, D:9) 14 sling bullets (52, 2, D:9) 4 poisoned darts (52, 5, D:9) 14 stones (56, -6, D:9) 16 sling bullets (58, 12, D:9) a +0 halberd (59, -3, D:9) a +0 giant club a +0 giant club (60, 11, D:9) a +0 spear (61, -13, D:9) 17 poisoned darts (61, 10, D:9) a +0 kite shield a +0 scale mail a +0 spear (62, 11, D:9) a +0 robe a +3 war axe a +0 robe a +2 hand axe a +0 robe a +0 short sword (65, 5, D:9) 25 stones (65, 14, D:9) a +0 pair of boots Level 10 of the Dungeon (4, 24, D:10) a +0 flail a +0 robe (4, 25, D:10) a +2 vorpal spear a +0 scale mail (5, 24, D:10) a +1 chain mail of positive energy (19, 12, D:10) 7 stones (25, 39, D:10) 21 bolts (28, 39, D:10) 21 bolts (31, 25, D:10) a +0 ring mail (34, 14, D:10) 23 stones (37, 6, D:10) a +0 chain mail (38, 14, D:10) 25 arrows a +0 shortbow (39, 12, D:10) 6 stones (40, 31, D:10) a +0 spear (42, 44, D:10) 19 stones (45, 29, D:10) a +0 cloak Level 11 of the Dungeon [Shop] Ikkiofor's Magic Scroll Boutique a scroll of fog (28 gold) a scroll of amnesia (49 gold) 3 scrolls of enchant weapon (315 gold) a scroll of vulnerability (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) 3 scrolls of identify (84 gold) a scroll of identify (28 gold) [Shop] Erphuroc's Armour Emporium a +0 chain mail (81 gold) a +0 scale mail (72 gold) a +0 pair of gloves of strength (207 gold) a +0 leather armour (36 gold) a +0 leather armour (36 gold) a +0 robe (12 gold) a +0 leather armour (36 gold) a +0 cloak (81 gold) a +0 plate armour (414 gold) a +0 leather armour (36 gold) a +0 ring mail (72 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (745 gold) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (0, 0, D:11) a +0 ring mail (9, 9, D:11) 20 arrows (13, -25, D:11) a +0 giant club a +0 giant club (14, -22, D:11) a +0 great sword (22, -28, D:11) a +0 troll leather armour (28, -25, D:11) 16 arrows (still there?) a +0 shortbow (still there?) (30, -24, D:11) a +0 shortbow (still there?) 19 arrows (still there?) (31, -10, D:11) a +0 giant club a +0 giant spiked club a +0 dagger a curare-tipped dart (33, 3, D:11) a +0 hand axe a +0 scale mail a +2 morningstar of protection a +0 chain mail (34, 2, D:11) a +0 hand axe of venom (34, 3, D:11) a +0 short sword (37, 13, D:11) 10 stones Level 12 of the Dungeon [Shop] Caoroer's General Store a scroll of noise (14 gold) a +0 long sword (49 gold) a +0 club (14 gold) a scroll of acquirement (728 gold) a wand of flame (10) (84 gold) a +2 dagger of protection (201 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) 14 bolts (39 gold) (0, 0, D:12) a +0 leather armour (7, -1, D:12) a +0 shortbow 10 arrows (8, -25, D:12) a +0 scale mail (8, -6, D:12) 3 large rocks (8, 10, D:12) a +0 shortbow 16 arrows (13, -2, D:12) a +0 plate armour (still there?) a +2 great mace (still there?) (14, -8, D:12) a +1 robe of cold resistance a +0 quarterstaff of freezing (15, -1, D:12) a +0 plate armour a +0 long sword (23, 13, D:12) 32 bolts (25, -18, D:12) a +0 kite shield (25, -17, D:12) a +2 robe of resistance a +0 vorpal quarterstaff (25, 1, D:12) 15 arrows a +0 shortbow (29, -9, D:12) a +0 shortbow 22 arrows (29, 2, D:12) a +0 ring mail (38, -10, D:12) 18 arrows (43, 17, D:12) a +0 dagger (46, 14, D:12) a +0 mace (46, 15, D:12) a +0 dagger a +0 robe (47, 14, D:12) the +1 flail "Ungaos" {vamp, rF++ Will- Str+8} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+8). rF: It greatly protects you from fire. Will: It decreases your willpower. (50, 14, D:12) a +0 halberd (53, 13, D:12) a +0 whip Level 13 of the Dungeon (0, 0, D:13) a potion of mutation (8, -20, D:13) 9 arrows a +0 shortbow (9, -20, D:13) a +4 morningstar a +0 chain mail a +2 long sword of holy wrath (9, -17, D:13) a +0 giant spiked club a +0 giant club (9, -16, D:13) a +0 robe a +0 dagger (10, -17, D:13) a +0 hunting sling a +2 buckler of poison resistance a +0 ring mail a +0 war axe (11, -19, D:13) a +0 plate armour a +0 great sword (15, -23, D:13) 12 poisoned darts (24, -27, D:13) 19 bolts (44, -46, D:13) a potion of attraction (46, -34, D:13) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (48, -39, D:13) 24 gold pieces