Vivir Level 1 of the Dungeon [Shop] Onnocw's Antique Weapon Shoppe a +0 dagger (38 gold) a +0 mace (57 gold) a +0 hand axe (57 gold) a +0 arbalest (85 gold) a +0 dagger (38 gold) a +0 spear (57 gold) a +0 short sword (57 gold) a +3 vorpal long sword (421 gold) a +1 long sword of freezing (252 gold) a +0 hunting sling (28 gold) a +0 spear (57 gold) a +0 short sword of freezing (140 gold) a +0 dagger (38 gold) the +7 dagger of Darkness {flame, *Rage Str+3 Dex+9 Stlth-} (1278 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+9). *Rage: It may make you go berserk in combat. Stlth: It makes you less stealthy. (8, -36, D:1) a +0 short sword 3 stones (12, -31, D:1) 20 stones (13, 1, D:1) a +0 club (15, -13, D:1) a +0 dagger (42, -29, D:1) a +0 spear (44, -51, D:1) a +0 war axe (44, -21, D:1) a +0 chain mail (44, -15, D:1) a +0 dagger of protection 2 stones (45, -44, D:1) a +0 ring mail (48, -29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 27, D:2) 22 sling bullets (13, -3, D:2) a +0 chain mail (15, 1, D:2) 9 stones (20, 9, D:2) a +0 whip (22, -5, D:2) 14 poisoned darts (22, 20, D:2) 13 arrows (38, 32, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, -11, D:3) 7 sling bullets (16, -23, D:3) a wand of flame (18) (25, -13, D:3) a +0 ring mail (26, -23, D:3) a +0 whip (27, -18, D:3) a +0 robe (27, -12, D:3) a +0 club a goblin corpse (skeletalised by now) (28, -12, D:3) a rat corpse (skeletalised by now) (33, -10, D:3) a +0 great sword (33, -7, D:3) a +0 club