Vivir Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 6, D:1) a +0 club (5, -14, D:1) a +0 club a stone (5, -13, D:1) a +0 dagger (6, -10, D:1) a +0 hunting sling (11, 17, D:1) a +0 dagger 4 stones (17, 7, D:1) a +0 dagger (30, 21, D:1) 4 large rocks (35, -11, D:1) a +0 dagger 5 stones (41, 15, D:1) a +0 long sword (45, -14, D:1) a +0 spear (47, -11, D:1) a +0 dagger (54, 18, D:1) 11 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -20, D:2) a +0 robe (18, 16, D:2) a +0 whip 4 stones (19, 19, D:2) a +0 club (33, 6, D:2) a staff of conjuration (33, 21, D:2) a +0 club (36, 16, D:2) a +0 dagger (38, 22, D:2) 16 sling bullets (50, 8, D:2) a +0 leather armour of cold resistance (53, -11, D:2) a +0 ring mail (55, -5, D:2) a +0 rapier (59, -22, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) 16 stones (16, -8, D:3) a +0 ring mail (30, -34, D:3) a potion of curing (37, -12, D:3) a frilled lizard corpse (skeletalised by now) (39, -24, D:3) 14 stones (40, -4, D:3) a +0 ring mail (45, 8, D:3) a +0 short sword 4 stones (47, -27, D:3) a +0 club (54, -9, D:3) a +0 flail a +0 scale mail