Dungeon Crawl Stone Soup version 0.31-a0-1574-g5526595cd0 (console) character file. Game seed: 7711612061444314433 242 Voker57 the Conjurer (level 5, -5/41 HPs) Began as a Draconian Conjurer on Jan 4, 2024. Slain by a scorpion (6 damage) ... on level 5 of the Dungeon. The game lasted 00:04:33 (3757 turns). Voker57 the Conjurer (Draconian Conjurer) Turns: 3757, Time: 00:04:34 Health: -5/41 AC: 5 Str: 10 XL: 5 Next: 82% Magic: 2/9 EV: 12 Int: 23 God: Gold: 191 SH: 0 Dex: 9 Spells: 7/10 levels left rFire + . . i - +5 quarterstaff {speed, rF+ Int+3} rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: on fire, glowing A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword i - the +5 quarterstaff of Vempics (weapon) {speed, rF+ Int+3} (You took it off a hobgoblin on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Magical Staves d - a staff of alchemy Jewellery g - a ring of fire l - a ring of wizardry p - an amulet of guardian spirit Scrolls f - 2 scrolls of identify j - a scroll of acquirement {unknown} k - 2 scrolls of poison n - a scroll of fear {unknown} o - 3 scrolls of enchant armour {unknown} Potions a - 2 potions of magic e - a potion of curing h - a potion of degeneration {unknown} m - a potion of enlightenment {unknown} Skills: + Level 1.9 Fighting + Level 1.5 Staves + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Passage of Golubria Tloc 3% N/A 75% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You feel sick. The scorpion stings you but does no damage. You barely miss the scorpion. Your tail-slap misses the scorpion. The scorpion is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * x2 You feel sick. The scorpion barely misses you. You feel better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ........#......# ........#......# ........#......# #####...###....# ###...### #.......# #.......# +.......# #.!.....# #......## #@s....# #..†...# #.......... ............ ............. ............... ############### You could see a scorpion. Vanquished Creatures An ogre (D:4) A bombardier beetle (D:5) A hound (D:4) 2 adders A dart slug (D:1) 4 ribbon worms 4 orcs (D:4) 7 endoplasms 2 giant cockroaches 7 goblins 3 hobgoblins 2 quokkas 7 ball pythons 8 bats A frilled lizard (D:1) 4 kobolds 2 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Voker57 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D:1 | You fall into a shaft and drop 1 floor! 258 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/5 960 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 963 | D:1 | Learned a level 2 spell: Searing Ray 1336 | D:2 | Identified the +5 quarterstaff of Vempics {speed, rF+ | Int+3} 2601 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/7 2914 | D:4 | Noticed Grinder 2928 | D:4 | Paralysed by Grinder for 5 turns 2933 | D:4 | HP: 1/34 [Grinder/nerve-wracking pain (13)] 3131 | D:4 | Noticed an ogre 3136 | D:4 | Killed an ogre 3137 | D:4 | Reached skill level 1 in Fighting 3137 | D:4 | Reached skill level 1 in Staves 3137 | D:4 | Reached XP level 5. HP: 40/40 MP: 1/9 3693 | D:5 | Entered Level 5 of the Dungeon 3757 | D:5 | HP: 1/41 [burnt (2)] 3757 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, chequers_serial_rivers_marsh D:2: layout_rooms D:3: layout_loops_corners D:4: nicolae_cairo_tiling_large_dashed, layout_gridville, uniq_grinder D:5: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Dodging | 2 | 2.9 Fighting | 1 | 1.9 Staves | 1 | 1.5 Spellcasting | 3 | 3.0 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Tailslap | 7 | 3 || 10 Dagger | 4 | || 4 Short sword | 3 | || 3 Punch | 1 | || 1 Quarterstaff | 12 | 33 || 45 Staff | 3 | || 3 Cast: Magic Dart | 86 | 24 || 110 Searing Ray | | 2 || 2 Use: Scroll | | 4 || 4 Potion | | 4 || 4 Stab: Sleeping | 1 | || 1 Armour: Skin | 41 | 19 || 60 Dodge: Dodged | 39 | 22 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3754 | 3652 | 102 | 579 | 2606 | 5 | 750.8 | Dungeon | 3754 | 3652 | 102 | 579 | 2606 | 5 | 750.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1246 daAuts D:3: 897 daAuts D:4: 886 daAuts D:2: 661 daAuts D:5: 62 daAuts