Voland Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (6, -8, D:1) 5 stones (7, -22, D:1) a +0 dagger (8, -21, D:1) a +0 dagger (8, -8, D:1) 7 stones (24, -3, D:1) a +0 club (25, -3, D:1) a +0 dagger (30, 10, D:1) a +0 whip 4 stones (32, -18, D:1) a +0 ring mail (32, 2, D:1) 5 poisoned darts (39, 7, D:1) a +0 robe Level 2 of the Dungeon [Shop] Nujemub's Armour Emporium a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 plate armour (299 gold) a +3 leather armour of cold resistance (312 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +0 pair of boots of flying (149 gold) [Shop] Uqyso's Antique Weapon Shoppe a +2 short sword of draining (469 gold) a +2 flail of venom (437 gold) a +0 spear (81 gold) a +0 short sword of speed (297 gold) a +0 trident (94 gold) a +2 short sword of venom (421 gold) the +11 hand axe of Truth {venom, Will+} (1922 gold) It poisons the flesh of those it strikes. Will: It increases your willpower. a +0 rapier (108 gold) a +0 eveningstar (405 gold) [Shop] Qarr's Antique Weapon Shop a +0 rapier (76 gold) a +0 rapier (76 gold) a +0 sling (28 gold) a +0 sling (28 gold) a +0 war axe (66 gold) a +1 vorpal war axe (231 gold) a +0 rapier (76 gold) the +7 captain's cutlass {speed, disarm} (1026 gold) Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (0, 0, D:2) the +1 chain mail of the Equator {-Tele +Inv Int+2 Slay+5} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (0, 1, D:2) a +0 whip (4, 3, D:2) a +0 dagger (5, 22, D:2) a +0 pair of boots (6, 9, D:2) 2 stones (7, 13, D:2) a +0 club (25, 26, D:2) a +0 club (28, 26, D:2) a +0 dagger (31, 39, D:2) a +0 dagger (37, 37, D:2) 7 stones (40, 19, D:2) a +0 chain mail (49, 7, D:2) 4 stones (50, 24, D:2) a +0 dagger 4 stones (51, 33, D:2) a +2 antimagic hand axe (51, 48, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (3, -25, D:3) a +0 ring mail (4, -28, D:3) a +0 ring mail (4, -11, D:3) a +0 dagger (5, -15, D:3) a +0 robe (11, -7, D:3) a +0 club (17, -8, D:3) a +0 dagger (18, -27, D:3) 5 stones a +0 dagger (20, 0, D:3) a ring of ice (20, 7, D:3) a +0 club a +0 sling (26, -39, D:3) 2 boomerangs a +0 flail (26, -32, D:3) a +0 short sword a +0 club (27, -32, D:3) a +2 scale mail of cold resistance a +0 flail (32, -32, D:3) a wand of flame (28) (32, -22, D:3) a scroll of vulnerability (46, -4, D:3) a +0 war axe (52, -31, D:3) a +0 short sword (54, -22, D:3) 5 stones (54, -19, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (2, 27, D:4) 6 stones (7, 1, D:4) a +0 club (12, -12, D:4) a +0 hand axe (13, 5, D:4) 6 stones (17, 38, D:4) 5 stones (25, 27, D:4) a +0 plate armour (25, 29, D:4) 5 stones (26, -13, D:4) a staff of air (27, 15, D:4) a +0 whip (28, 16, D:4) a +0 dagger (32, 9, D:4) a +0 rapier (35, 30, D:4) 6 stones (36, 18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (1, -5, D:5) 4 stones (1, 14, D:5) a +0 leather armour (25, 2, D:5) a +0 dagger a +0 robe (37, 20, D:5) a +0 giant club a +0 giant club (41, 24, D:5) an amulet of faith Level 6 of the Dungeon (5, -7, D:6) a +0 leather armour (8, 22, D:6) 4 stones (14, 46, D:6) a +0 ring mail (29, 39, D:6) a +0 leather armour (31, 3, D:6) 6 stones (36, -10, D:6) 6 stones (39, -7, D:6) a +4 long sword a +0 robe (39, -6, D:6) a +2 dire flail a +0 robe (44, -10, D:6) a +0 mace a +0 robe (45, 15, D:6) 5 stones (57, -9, D:6) a +1 rapier of electrocution Level 7 of the Dungeon (0, 0, D:7) a +0 dagger of venom (1, -1, D:7) a +0 war axe a +0 robe (8, -28, D:7) a +0 shortbow (13, -10, D:7) a +0 war axe (20, -20, D:7) the +8 whip of the Coin {speed, Drain rPois SInv} Attacks with this weapon are significantly faster. rPois: It protects you from poison. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. a lightning rod (4/4) a +1 scimitar of draining (21, -22, D:7) a +0 battleaxe 2 poisoned darts (22, -14, D:7) a +0 giant spiked club a +0 dire flail (23, -13, D:7) 3 stones (24, -12, D:7) 3 large rocks (26, -19, D:7) a +0 robe a +0 dagger (27, -13, D:7) 5 stones (30, -5, D:7) a +0 leather armour (32, -10, D:7) a +0 flail (34, 15, D:7) a +0 long sword (35, -13, D:7) a +0 giant spiked club a +0 giant club (37, 0, D:7) +0 acid dragon scales (41, -4, D:7) a +5 shortbow (44, -16, D:7) 5 stones a +0 club a +0 whip (44, -15, D:7) a +0 short sword a +0 short sword 5 poisoned darts a +0 dagger (44, -4, D:7) a +0 rapier (45, 6, D:7) +0 acid dragon scales Level 8 of the Dungeon (0, 0, D:8) a +0 whip (1, -24, D:8) a +0 quarterstaff (5, -34, D:8) 2 stones (5, -21, D:8) a +0 robe a +3 short sword (5, -20, D:8) a +0 dagger a +0 robe (5, -19, D:8) a +3 great sword of freezing a +0 robe (7, -36, D:8) 5 stones (8, -23, D:8) a +0 shortbow (9, -40, D:8) a +0 battleaxe a +1 plate armour of willpower (10, -41, D:8) a +0 hand axe a +0 scale mail (10, -38, D:8) a +0 dagger a +0 robe (11, -34, D:8) a +0 giant club a +0 giant club (12, -38, D:8) a +0 dagger a +0 robe (12, -26, D:8) a +0 robe (17, -22, D:8) a +6 ring of strength (18, -23, D:8) 5 scrolls of vulnerability (19, -24, D:8) 3 scrolls of amnesia (20, -24, D:8) 2 scrolls of enchant armour (20, -21, D:8) a +0 scale mail (21, -24, D:8) a scroll of enchant weapon (24, -31, D:8) a +1 spear a +0 animal skin (27, -16, D:8) a scroll of vulnerability (34, -28, D:8) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe (35, -28, D:8) a +0 dagger a +0 robe (36, -28, D:8) a +0 hand axe a +0 club (38, -29, D:8) a +0 war axe a +0 leather armour a +0 falchion (43, -44, D:8) a scroll of amnesia (48, -44, D:8) 5 stones (48, -29, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 longbow (4, 1, D:9) a +0 dagger a +0 robe (4, 5, D:9) a +0 plate armour (6, 8, D:9) a +0 hand axe a +0 robe (8, 29, D:9) 7 stones (9, 6, D:9) a +0 leather armour (9, 9, D:9) a +0 short sword a +0 robe (10, 2, D:9) a +1 morningstar of freezing a +0 robe (16, 11, D:9) a +0 chain mail (20, 29, D:9) 5 stones (21, -5, D:9) a +7 long sword a +0 robe (23, 8, D:9) a scroll of enchant weapon (23, 9, D:9) 4 stones (41, 21, D:9) a scroll of identify (43, 14, D:9) a +0 robe (49, 32, D:9) a scroll of amnesia (51, 39, D:9) a scroll of vulnerability Level 10 of the Dungeon [Shop] Osuyshry's Armour Emporium a +0 scale mail (60 gold) a +0 ring mail (60 gold) the +0 helmet "Kurhoff" {rF+ Dex+4} (403 gold) Dex: It affects your dexterity (+4). rF: It protects you from fire. a +0 leather armour (30 gold) a +1 chain mail of fire resistance (247 gold) a +2 buckler of fire resistance (322 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) the +1 ring mail of the Circus Animal {MP-9 Dex+5} (135 gold) Dex: It affects your dexterity (+5). MP: It affects your magic capacity (-9). a +0 leather armour (30 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) (2, 41, D:10) a +0 dagger (4, 42, D:10) a +0 dagger 4 poisoned darts (5, 42, D:10) a +0 dagger 4 stones a +2 short sword of protection (5, 44, D:10) a +0 mace (7, 4, D:10) a +2 barding (10, 6, D:10) a +0 glaive of protection a +0 plate armour (11, 6, D:10) a +3 dagger of venom a +0 robe (13, 23, D:10) a +1 mace of venom (13, 46, D:10) a +0 flail (13, 48, D:10) a +0 dagger (14, 23, D:10) a +0 chain mail a +0 hand axe (15, 17, D:10) a +0 club a +0 scale mail a +0 short sword 3 boomerangs (15, 18, D:10) a +0 whip of venom (15, 19, D:10) a +0 spear (15, 20, D:10) a +0 long sword of flaming (18, 8, D:10) a +0 war axe a +0 chain mail (18, 15, D:10) a +0 club (18, 43, D:10) a +0 short sword 4 stones (20, 9, D:10) a +0 whip a +0 ring mail (23, 17, D:10) a +0 whip a +0 leather armour (24, 8, D:10) a +0 dagger a +0 ring mail (25, 9, D:10) a +0 falchion a +0 chain mail (26, 42, D:10) 2 potions of mutation (27, 15, D:10) a +0 flail a +0 plate armour (29, 46, D:10) a +0 robe (30, 46, D:10) a +0 quarterstaff of freezing (31, 7, D:10) a +0 club (31, 11, D:10) a +0 dagger a +0 ring mail (31, 26, D:10) a +0 mace (33, 3, D:10) a +0 halberd a +0 chain mail (39, 20, D:10) a +0 glaive a +0 chain mail (45, 53, D:10) a +0 hand axe (57, 28, D:10) 5 stones (57, 43, D:10) a +0 spear (58, 18, D:10) a +0 spear (63, 34, D:10) the +1 mace of the Forgotten Priests {freeze, Drain rF+ Will+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the Ecumenical Temple Level 1 of the Lair of Beasts (3, -2, Lair:1) the +5 ring mail of Ozenus {-Tele rElec rN+++ Dex-5} Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. (5, -20, Lair:1) a +0 robe (25, -10, Lair:1) 5 stones (26, 21, Lair:1) 2 potions of flight (37, -10, Lair:1) a +0 robe (42, 23, Lair:1) a +0 dagger (43, -3, Lair:1) a +0 sling (43, 22, Lair:1) a +0 whip Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 falchion (7, -9, Lair:2) a +0 rapier (23, 38, Lair:2) 5 stones (27, 14, Lair:2) 2 stones (37, 28, Lair:2) a +0 shortbow (39, -5, Lair:2) 3 stones (47, 31, Lair:2) a scroll of brand weapon (53, 6, Lair:2) a +0 club Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (2, -28, Lair:3) a +0 quarterstaff (10, -5, Lair:3) 2 atropa-tipped darts (14, -34, Lair:3) 5 stones (17, 20, Lair:3) 3 stones (32, -6, Lair:3) a +0 falchion (35, 14, Lair:3) 6 stones (42, 19, Lair:3) 2 stones (53, -4, Lair:3) 4 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 7 stones (1, 9, Lair:4) a book of the Sky (6, -5, Lair:4) a scroll of identify (11, 1, Lair:4) a +0 club (14, 2, Lair:4) a ring of ice (16, -2, Lair:4) a potion of flight an ice cave (0, 0, IceCv) a scroll of identify (8, 0, IceCv) a scroll of identify