Voldus the Dungeon (2, 3, D) a +0 war axe (2, 16, D) a Fen Folio (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 7, D) a +0 shield (3, 8, D) a +0 scale mail (3, 16, D) a +3 mace of crushing (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) an uncursed staff of wizardry (5, 16, D) a +3 ring mail of magic resistance (6, 16, D) a +2 dagger of draining (7, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (7, 16, D) +1 shadow dragon scales (8, 16, D) a cursed staff of death (9, 16, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) Juet's Reference Book on Igneous Good Luck Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Ring of Flames Charms/Fire 7 no (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a box of beasts (12, 16, D) the +5 hand axe of Causality {freeze, rC- rN+ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (19, 16, D) an uncursed staff of summoning (19, 17, D) a +0 robe of resistance (19, 32, D) Sif Muna's Tome of the Snowflakes Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Metabolic Englaciation Hexes/Ice 5 no c - Ozocubu's Refrigeration Ice 6 no (20, 0, D) a +2 ring mail of fire resistance (20, 1, D) a book of Geomancy (20, 2, D) the +9 morningstar of Xecs {crush, +Blink rPois rC- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. It lets you blink. (20, 17, D) an uncursed staff of power (20, 32, D) a +7 giant club (20, 33, D) a +0 spear a +0 hunting sling of velocity a merfolk corpse (20, 35, D) a cursed -1 trident (unseen) (20, 38, D) a merfolk corpse (21, 0, D) Sif Muna's Handbook of Displacement and the Snowflakes Spells Type Level Known a - Freeze Ice 1 no b - Ozocubu's Armour Charms/Ice 3 no c - Gell's Gravitas Translocation 3 no d - Summon Forest Summoning/Translocation 5 no e - Ozocubu's Refrigeration Ice 6 no (21, 16, D) a +2 spear of piercing (21, 20, D) a +0 trident a +0 hand crossbow of freezing (21, 33, D) a cursed -1 spear a +4 vampiric trident (21, 35, D) a +4 trident of protection (22, 0, D) a fan of gales (22, 16, D) a +2 chain mail of poison resistance (22, 17, D) an uncursed staff of air (22, 20, D) a +0 trident the +7 plate armour of Impressiveness {rC- Str+9 Int+3} It affects your strength (+9). It affects your intelligence (+3). It makes you vulnerable to cold. (22, 33, D) a book of Minor Magic (22, 34, D) a +3 mace of draining (22, 39, D) a snapping turtle corpse (23, 0, D) a +3 glaive of venom (23, 16, D) an uncursed staff of power (23, 17, D) a +0 demon whip (23, 21, D) a +2 broad axe of freezing (23, 32, D) the +1 robe "Zihuteusu" {rF+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. (23, 33, D) a box of beasts (23, 34, D) a cursed staff of energy (23, 36, D) a +0 leather armour a +2 halberd of flaming a +0 robe (23, 39, D) a harpy corpse (24, 0, D) a box of beasts (24, 1, D) the cursed +1 arbalest "Gungeum" {venom, rElec Str+4 Int+7} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+7). It insulates you from electricity. It has a curse placed upon it. a +2 war axe of venom (24, 16, D) the +5 scale mail of the Tortoise {+Inv rN+ Stlth+} It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. an uncursed staff of air (24, 32, D) an uncursed ring of resist corrosion an uncursed amulet of harm the cursed +0 spear of Mayhem {flame, +Rage Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It lets you go berserk. It has a curse placed upon it. (24, 33, D) a +3 plate armour of poison resistance (24, 35, D) a snapping turtle corpse (24, 36, D) a +2 spear of distortion a +0 leather armour a merfolk corpse (24, 37, D) 8 boomerangs a +0 trident a +0 trident (24, 38, D) an alligator snapping turtle skeleton a merfolk corpse (25, 0, D) a book of Battle (25, 1, D) the ring of Ashenzari's Fury {Fire rPois Dex+3} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. an uncursed ring of positive energy an uncursed ring of positive energy an uncursed ring of ice an uncursed ring of protection from fire a +3 shield (25, 16, D) an uncursed ring of magical power an uncursed ring of protection from cold a manual of Crossbows a +4 ring of intelligence a manual of Short Blades an uncursed ring of protection from magic (25, 17, D) a +1 scythe of protection a cursed +1 hand axe of freezing a +0 robe a +1 scale mail of fire resistance (25, 18, D) a book of Enchantments (25, 22, D) a +4 scythe of slicing (25, 32, D) a +3 dagger of electrocution (25, 33, D) a box of beasts (25, 34, D) a +0 robe of fire resistance a book of Party Tricks (25, 38, D) a +0 trident a +0 robe (26, 0, D) a +0 mace of venom (26, 1, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (26, 2, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (26, 32, D) a +1 ring mail of positive energy (26, 33, D) a +0 trident a book of Alchemy (26, 34, D) the +3 dagger of Autumn {elec, rElec rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. a +0 robe the cursed +3 dagger of Conservatism {pierce, rF+ rN+ Str-5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a merfolk corpse (26, 35, D) a +2 demon trident of venom (26, 36, D) a merfolk corpse (27, 1, D) a crystal ball of energy (27, 17, D) a +0 hand crossbow of freezing a phial of floods (27, 32, D) a +0 trident (27, 33, D) a merfolk corpse (27, 34, D) a merfolk corpse (27, 36, D) a wind drake corpse (28, 1, D) a +2 falchion of electrocution a +6 fustibalus of flaming (28, 16, D) a +3 vampiric scythe (28, 17, D) a +2 hand crossbow of freezing (28, 32, D) a phantom mirror (28, 33, D) a box of beasts (28, 35, D) a +0 rapier of venom (28, 37, D) a +0 robe (29, 1, D) an uncursed staff of summoning (29, 16, D) a +4 scale mail of magic resistance (29, 17, D) a +3 scimitar of electrocution (29, 32, D) a phantom mirror (29, 33, D) a +0 trident a cursed ring of attention (33, 31, D) a +1 scythe of freezing (34, 28, D) a +1 scale mail of positive energy (35, 0, D) a box of beasts (35, 15, D) a +3 hand axe of electrocution (35, 28, D) a +1 hand crossbow of flaming (35, 29, D) a book of Unlife (36, -1, D) a book of Changes (36, 2, D) a fan of gales (36, 14, D) a +3 plate armour of fire resistance (36, 15, D) an uncursed staff of summoning (36, 28, D) an uncursed staff of fire (36, 29, D) a +0 shortbow of flaming (37, 0, D) 5 large rocks a phantom mirror a crystal ball of energy (37, 4, D) 4 large rocks (unseen) (37, 10, D) a large rock (37, 15, D) a +2 mace of holy wrath (37, 29, D) an uncursed staff of poison a +2 mace of draining a +2 arbalest of flaming (37, 31, D) a +0 trident (38, 1, D) a box of beasts a book of Debilitation (38, 3, D) 6 large rocks a +0 giant club a +0 giant spiked club (38, 6, D) a +0 troll leather armour (38, 9, D) a large rock (38, 15, D) a +2 plate armour of magic resistance (38, 28, D) the +1 battleaxe "Iniguosi" {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (38, 33, D) a +3 trident of venom (38, 34, D) a hell hound corpse (skeletalised by now) (39, 0, D) a book of the Dragon (39, 1, D) an uncursed ring of stealth a +3 ring of protection (39, 5, D) a +0 giant spiked club a +0 giant club (39, 6, D) a large rock (39, 8, D) a large rock (39, 14, D) a book of Enchantments (39, 15, D) a book of Power (39, 28, D) an uncursed staff of air (39, 31, D) a +0 trident (40, 0, D) a +1 chain mail of magic resistance (40, 2, D) 4 large rocks (40, 3, D) 8 large rocks (40, 5, D) 3 large rocks (40, 14, D) a +1 robe of magic resistance (40, 29, D) an uncursed staff of poison (40, 30, D) the +10 spear of the Whelk {venom, Str+6 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your dexterity (+3). (40, 34, D) a +4 hand axe a +0 robe (41, 0, D) an uncursed staff of fire (41, 1, D) the +2 hand crossbow "Yckeirui" {venom, *Drain rPois Str+4 Int+7} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+7). It protects you from poison. It causes draining when unequipped. (41, 2, D) 4 large rocks (41, 3, D) 5 large rocks (41, 4, D) 3 large rocks (41, 14, D) a +2 vampiric short sword (41, 15, D) Aciffuer's Catalogue of Malediction and the Mountains Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Dazzling Spray Conjuration/Hexes 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Statue Form Transmutation/Earth 6 no (41, 28, D) the +7 war axe "Taonke" {flame, *Corrode *Drain rC++ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It greatly protects you from cold. It may corrode you when you take damage. It causes draining when unequipped. (41, 29, D) a +1 mace of holy wrath (42, 0, D) the +3 leather armour of Polytheism {Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). (42, 1, D) a +3 scale mail of poison resistance (42, 14, D) a +2 battleaxe of venom (42, 15, D) a phantom mirror (42, 28, D) a crystal ball of energy (42, 29, D) a cursed +3 spear a +0 robe a +4 hand crossbow of flaming (43, 15, D) an uncursed staff of wizardry (43, 28, D) a +1 shortbow of freezing (43, 29, D) a +1 helmet of see invisible (44, 13, D) a +0 antimagic war axe (44, 28, D) a lamp of fire (49, 0, D) a box of beasts (49, 1, D) a book of Unlife (49, 12, D) an uncursed staff of fire (49, 24, D) a cursed staff of power (49, 36, D) an uncursed staff of fire (50, 12, D) a lamp of fire (50, 13, D) a +5 spear (50, 24, D) an uncursed staff of fire (50, 25, D) a +0 plate armour of cold resistance (50, 36, D) an uncursed ring of magical power a +6 ring of dexterity a +5 ring of evasion (50, 37, D) a +1 scimitar of electrocution (51, 0, D) an uncursed staff of earth (51, 4, D) a book of the Tempests (51, 18, D) a +1 great sword of flaming (51, 24, D) the +7 scimitar of Virtue {freeze, rPois Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. (51, 25, D) a fan of gales (51, 36, D) the +4 hand crossbow "Guodione" {elec, +Blink rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It lets you blink. (51, 37, D) a phantom mirror (52, 0, D) an uncursed ring of poison resistance an uncursed ring of see invisible an uncursed ring of ice an uncursed ring of protection from magic (52, 11, D) a +3 leather armour of magic resistance (52, 12, D) a book of Frost the +7 quarterstaff of Bodily Harmony {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (52, 13, D) an uncursed ring of resist corrosion (52, 24, D) a sack of spiders (52, 25, D) 2 potions of invisibility 2 potions of brilliance 2 scrolls of fear 7 scrolls of fog 4 scrolls of amnesia a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) the amulet "Doent" {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. the ring of Greater Demons {rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. (52, 28, D) a +3 spear a cursed +0 robe (52, 36, D) a lamp of fire (52, 37, D) a lamp of fire (53, 1, D) a cursed staff of fire an uncursed staff of poison (53, 14, D) a +2 scimitar of flaming (53, 16, D) the +10 falchion of Vono Raemue {venom, rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. (53, 17, D) a +3 scimitar of flaming (53, 24, D) Patz's Grimoire of Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 no c - Irradiate Conjuration/Transmutation 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Hydra Form Transmutation 6 no (53, 28, D) a +0 flail (53, 29, D) a +0 war axe a cursed -1 robe a +0 shield (53, 37, D) the cursed +0 hunting sling of Amorality {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (54, 1, D) a book of Dreams (54, 12, D) an uncursed staff of energy (54, 13, D) a +1 scimitar of flaming (54, 24, D) an uncursed staff of earth (54, 25, D) the Incunabulum of Unstable Changing Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Sticks to Snakes Transmutation 2 no c - Teleport Other Translocation 3 no d - Statue Form Transmutation/Earth 6 no (55, 0, D) a +2 plate armour of cold resistance (55, 13, D) a +1 chain mail of fire resistance (55, 24, D) a +0 spear of venom (55, 36, D) an uncursed staff of energy (56, 0, D) a cursed amulet of inaccuracy (59, 36, D) an uncursed staff of poison (59, 37, D) a book of Air (60, 36, D) a +0 battleaxe of venom (60, 40, D) a +0 dagger a cursed +0 robe (61, 0, D) a +3 ring mail of magic resistance (61, 8, D) an uncursed staff of earth (61, 16, D) a +2 plate armour of poison resistance (61, 20, D) 3 large rocks (61, 37, D) a book of Misfortune (61, 41, D) a +2 short sword a +0 robe (62, 0, D) a phial of floods (62, 1, D) a +3 leather armour of fire resistance (62, 8, D) a +3 spear of distortion (62, 17, D) a +0 morningstar of protection (62, 27, D) an uncursed ring of see invisible the cursed ring "Leebaxuc" {rC+ MR- Dex+2 Slay-3 Stlth+} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 36, D) the amulet "Ishoc" {Inacc *Drain +Fly MP+9 Str+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your magic capacity (+9). It lets you fly. It causes draining when unequipped. a +6 amulet of reflection an uncursed ring of flight (62, 37, D) a Young Poisoner's Handbook (63, 8, D) an uncursed staff of wizardry (63, 16, D) a book of Alchemy (63, 17, D) a +4 plate armour of fire resistance (63, 20, D) a +0 trident (63, 21, D) 2 arrows (63, 23, D) a large rock (63, 26, D) a +2 buckler of reflection (63, 27, D) an uncursed staff of power (63, 36, D) a +2 flail of holy wrath (63, 37, D) a +5 fustibalus (64, 17, D) a +3 hand crossbow of velocity (64, 19, D) 2 large rocks (64, 26, D) a fan of gales (64, 27, D) the cursed +3 triple crossbow of Extinguishment {freeze, rElec Str+4 Dex-4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (65, 20, D) a +0 shortbow (unseen) (65, 26, D) +0 ice dragon scales (67, 0, D) a book of Maledictions (68, 2, D) a cursed -2 dagger a +0 robe (69, 0, D) a phial of floods (69, 36, D) an arrow a +1 hand crossbow of freezing (70, 8, D) a book of Ice (70, 9, D) an uncursed staff of fire (70, 36, D) the +9 plate armour of the Teacher {MR+} It affects your resistance to hostile enchantments. (70, 37, D) a +1 vampiric scythe (70, 38, D) a +0 trident 5 boomerangs (70, 39, D) a +0 shortbow (unseen) (71, 8, D) a +6 ring of strength (71, 16, D) a +3 long sword of holy wrath (71, 17, D) the +5 leather armour of the Gloaming {rPois Str+2 Stlth+} It affects your strength (+2). It protects you from poison. It makes you more stealthy. (71, 26, D) an uncursed staff of cold (71, 27, D) a fan of gales (71, 36, D) a +0 pair of gloves of dexterity (71, 38, D) a +0 shortbow 23 arrows (71, 39, D) a +0 trident (72, 8, D) a box of beasts (72, 9, D) the +3 leather armour of the Black Moon {rPois} It protects you from poison. (72, 16, D) an uncursed amulet of regeneration the ring of Dishonesty {Dex+6 SInv} [ring of see invisible] It affects your dexterity (+6). It lets you see invisible. (72, 17, D) a -1 dagger (72, 19, D) a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (72, 20, D) an arrow a +1 scimitar of protection (72, 21, D) a +2 flail of protection (72, 26, D) an uncursed ring of stealth the amulet "Hydemo" {Gourm +Blink Str+4 Dex+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your dexterity (+2). It lets you blink. (72, 27, D) the +7 dagger "Zaoq" {freeze, *Noise rN++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (72, 37, D) a large rock (unseen) (72, 38, D) a +0 trident (unseen) (72, 39, D) 3 large rocks an arrow (72, 40, D) a cursed -1 shortbow (unseen) (73, 1, D) a +3 scale mail of cold resistance (73, 16, D) a +3 war axe of chopping (73, 19, D) an uncursed staff of power a +0 longbow 8 arrows a +0 leather armour (73, 36, D) a +1 dagger of electrocution (73, 37, D) a +1 robe of resistance (73, 39, D) a +0 trident (75, 1, D) a box of beasts