Voldus Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 6, D:1) a +0 dagger (5, 32, D:1) a staff of earth (6, 20, D:1) a +0 dagger (9, 3, D:1) 4 atropa-tipped darts (11, 10, D:1) a +0 dagger 4 stones (13, 10, D:1) a +2 dagger of holy wrath a +0 dagger (14, 10, D:1) a +0 dagger (17, 7, D:1) a +0 spear (22, -2, D:1) a +0 club 3 stones (29, 20, D:1) a +0 spear (40, 8, D:1) a +0 club Level 2 of the Dungeon (10, 22, D:2) a +0 dagger (17, -11, D:2) a +0 pair of boots (31, -17, D:2) a +0 war axe (31, 8, D:2) a +0 ring mail (57, -12, D:2) 4 stones (61, 7, D:2) a +0 spear (64, 8, D:2) a +0 club (68, -32, D:2) 7 stones (68, 3, D:2) the +4 pair of gloves of Apnef {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. Level 3 of the Dungeon (0, 0, D:3) the +8 quarterstaff of Shrieking Terror {spect, rElec Will+ Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (0, 27, D:3) a +2 dagger of venom 8 poisoned darts a +0 flail a +0 club a +0 short sword an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) an orc corpse (skeletalised by now) a bat corpse (skeletalised by now) (4, 24, D:3) a +0 dagger of venom a +0 sling