VolelikeOfTheReadme Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (7, -33, D:1) a +0 dagger (9, -23, D:1) a +0 club (36, -40, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -19, D:2) a +0 leather armour (7, -19, D:2) a +2 vorpal flail (41, -3, D:2) a +0 whip (42, 16, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (6, 11, D:3) a +0 short sword (7, 11, D:3) a +0 club (10, 17, D:3) a +0 dagger (11, 3, D:3) a +0 club (12, -24, D:3) a +0 dagger (12, 0, D:3) a +0 ring mail (12, 6, D:3) 12 arrows (12, 16, D:3) a +0 club (13, -23, D:3) a +0 dagger (14, 14, D:3) a +0 flail (15, 12, D:3) a +0 short sword (15, 15, D:3) a +0 dagger (28, -16, D:3) 24 sling bullets (31, -5, D:3) a +0 dagger a +0 hunting sling (37, -3, D:3) 21 arrows (42, -21, D:3) a +0 short sword (43, -16, D:3) a +0 ring mail (55, -2, D:3) a +1 dagger of flaming a +0 robe a +0 dagger a +0 robe Sif Muna's Grimoire of Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, 44, D:4) a +0 short sword a +0 scale mail (8, 44, D:4) a +0 falchion a +3 leather armour of cold resistance (9, 44, D:4) a +0 club (13, 39, D:4) a +0 whip (13, 40, D:4) a +0 club a +0 hunting sling (14, 38, D:4) a +0 club a +0 leather armour (14, 41, D:4) a +0 dagger (16, 38, D:4) 20 bolts (17, 47, D:4) a +0 spear (18, -4, D:4) a +0 hunting sling (22, 5, D:4) a +0 chain mail (24, 45, D:4) a +0 mace (24, 51, D:4) the +4 trident of Infection {speed, rElec Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (26, -2, D:4) a +0 vorpal quarterstaff (29, 22, D:4) a +2 plate armour of fire resistance (31, 20, D:4) 29 sling bullets (35, 27, D:4) a +0 leather armour a +0 flail (37, 28, D:4) a +0 dagger (38, 26, D:4) a +0 club (49, 26, D:4) 31 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (5, 19, D:5) a +0 mace (6, 13, D:5) a +0 giant spiked club (8, 21, D:5) a +0 giant club (10, 0, D:5) a +0 chain mail (20, 2, D:5) a +0 war axe (22, 24, D:5) 15 sling bullets (24, 17, D:5) a +0 giant club (34, -3, D:5) a +0 dagger (34, 1, D:5) 25 bolts (35, 10, D:5) 23 bolts Level 6 of the Dungeon (0, 0, D:6) 22 arrows a +0 shortbow (3, -1, D:6) a scroll of fear (5, -2, D:6) 9 gold pieces (5, -1, D:6) a +0 mace (5, 0, D:6) 14 bolts (5, 2, D:6) a potion of curing (5, 6, D:6) 8 gold pieces (6, -1, D:6) a +0 dagger (6, 1, D:6) Great Wizards, Vol. VII (6, 7, D:6) a potion of heal wounds (7, -1, D:6) 11 gold pieces (7, 0, D:6) a potion of curing (7, 5, D:6) 27 stones (7, 6, D:6) a potion of flight (7, 7, D:6) a scroll of identify (8, 6, D:6) 20 gold pieces (11, -8, D:6) a +0 giant spiked club (12, 3, D:6) a potion of attraction (13, -6, D:6) a +0 mace (still there?) a +0 plate armour (still there?) (14, -4, D:6) a +0 dagger (still there?) a +0 whip (still there?) (15, -6, D:6) a scroll of enchant weapon (15, -4, D:6) a +0 flail (16, -3, D:6) a +2 hand axe of freezing (still there?) a +0 leather armour (still there?)