Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12154841180850668351 63 Vollkorn the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 15, 2025. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:07:41 (1259 turns). Vollkorn the Conjurer (Deep Elf Conjurer) Turns: 1259, Time: 00:07:41 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 6/10 EV: 11 Int: 24 God: Gold: 90 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 2 boomerangs Armour a - a +0 robe (worn) Jewellery l - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (You found it on level 3 of the Dungeon) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). Scrolls c - a scroll of summoning {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify i - 2 scrolls of poison {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of haste Talismans j - a maw talisman Skills: - Level 2.4 Dodging + Level 3.8 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ball python. You kill the ball python! Your Conjurations skill increases to level 5! Magic restored. You now have 90 gold pieces (gained 17). Found a stone staircase leading up. Found a stone staircase leading down. An endoplasm comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! i - 2 scrolls labelled EWIHUMI VITUBI (gained 1) A water moccasin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... †............).#### ........#..#.##.##.. ..............#.##.# .........##.#.#.##.# ..........#...#.##.# ....##+##.#####.##.#### ....#.##.# #.......# ##..#....# #####.#.# #..#.#### #.@S..#.# ###....########.#####.# ....#...........#.....# #...#....########.#.### #...####......# #<..# ..#......####.## ###.# ..#.#.#..## #..## .# ......#...####..### # .##.###.#..##.....# You could see a water moccasin. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 11 endoplasms 4 giant cockroaches 6 hobgoblins 2 jackals (D:2) 5 quokkas 5 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vollkorn the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 179 | D:1 | Learned a level 2 spell: Searing Ray 762 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 874 | D:2 | Noticed Sigmund 1158 | D:3 | Found the amulet of Elemental Vulnerability {rPois rF-- | rC-- AC+8} 1164 | D:3 | Got the amulet of Elemental Vulnerability {rPois rF-- rC-- | AC+8} 1187 | D:3 | Reached skill level 5 in Conjurations 1255 | D:3 | Noticed a water moccasin 1259 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, minivault_4 D:2: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_basic, doesnt_xom_only_xom, dilly_ecumenical_altar_fadedgnrine, serial_shops, nicolae_shop_stone, kennysheep_generic_room_12, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 96 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 6 Dodge: Dodged || 2